Fix flickering (#9012)
See https://zed.dev/channel/gpui-536 Fixes https://github.com/zed-industries/zed/issues/9010 Fixes https://github.com/zed-industries/zed/issues/8883 Fixes https://github.com/zed-industries/zed/issues/8640 Fixes https://github.com/zed-industries/zed/issues/8598 Fixes https://github.com/zed-industries/zed/issues/8579 Fixes https://github.com/zed-industries/zed/issues/8363 Fixes https://github.com/zed-industries/zed/issues/8207 ### Problem After transitioning Zed to GPUI 2, we started noticing that interacting with the mouse on many UI elements would lead to a pretty annoying flicker. The main issue with the old approach was that hover state was calculated based on the previous frame. That is, when computing whether a given element was hovered in the current frame, we would use information about the same element in the previous frame. However, inspecting the previous frame tells us very little about what should be hovered in the current frame, as elements in the current frame may have changed significantly. ### Solution This pull request's main contribution is the introduction of a new `after_layout` phase when redrawing the window. The key idea is that we'll give every element a chance to register a hitbox (see `ElementContext::insert_hitbox`) before painting anything. Then, during the `paint` phase, elements can determine whether they're the topmost and draw their hover state accordingly. We are also removing the ability to give an arbitrary z-index to elements. Instead, we will follow the much simpler painter's algorithm. That is, an element that gets painted after will be drawn on top of an element that got painted earlier. Elements can still escape their current "stacking context" by using the new `ElementContext::defer_draw` method (see `Overlay` for an example). Elements drawn using this method will still be logically considered as being children of their original parent (for keybinding, focus and cache invalidation purposes) but their layout and paint passes will be deferred until the currently-drawn element is done. With these changes we also reworked geometry batching within the `Scene`. The new approach uses an AABB tree to determine geometry occlusion, which allows the GPU to render non-overlapping geometry in parallel. ### Performance Performance is slightly better than on `main` even though this new approach is more correct and we're maintaining an extra data structure (the AABB tree).  Release Notes: - Fixed a bug that was causing popovers to flicker. --------- Co-authored-by: Nathan Sobo <nathan@zed.dev> Co-authored-by: Thorsten <thorsten@zed.dev>
This commit is contained in:
parent
9afd78b35e
commit
4700d33728
74 changed files with 6434 additions and 6301 deletions
|
@ -122,9 +122,6 @@ impl RenderOnce for Avatar {
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.size(image_size)
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.bg(cx.theme().colors().ghost_element_background),
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)
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.children(
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self.indicator
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.map(|indicator| div().z_index(1).child(indicator)),
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)
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.children(self.indicator.map(|indicator| div().child(indicator)))
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}
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}
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@ -243,7 +243,7 @@ impl ContextMenuItem {
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impl Render for ContextMenu {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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div().elevation_2(cx).flex().flex_row().child(
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div().occlude().elevation_2(cx).flex().flex_row().child(
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v_flex()
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.min_w(px(200.))
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.track_focus(&self.focus_handle)
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@ -2,9 +2,9 @@ use std::{cell::RefCell, rc::Rc};
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use gpui::{
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overlay, point, prelude::FluentBuilder, px, rems, AnchorCorner, AnyElement, Bounds,
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DismissEvent, DispatchPhase, Element, ElementContext, ElementId, InteractiveBounds,
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IntoElement, LayoutId, ManagedView, MouseDownEvent, ParentElement, Pixels, Point, View,
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VisualContext, WindowContext,
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DismissEvent, DispatchPhase, Element, ElementContext, ElementId, HitboxId, IntoElement,
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LayoutId, ManagedView, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext,
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WindowContext,
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};
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use crate::{Clickable, Selectable};
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@ -109,6 +109,21 @@ impl<M: ManagedView> PopoverMenu<M> {
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}
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})
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}
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fn with_element_state<R>(
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&mut self,
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cx: &mut ElementContext,
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f: impl FnOnce(&mut Self, &mut PopoverMenuElementState<M>, &mut ElementContext) -> R,
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) -> R {
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cx.with_element_state::<PopoverMenuElementState<M>, _>(
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Some(self.id.clone()),
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|element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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(result, Some(element_state))
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},
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)
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}
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}
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/// Creates a [`PopoverMenu`]
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@ -123,114 +138,136 @@ pub fn popover_menu<M: ManagedView>(id: impl Into<ElementId>) -> PopoverMenu<M>
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}
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}
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pub struct PopoverMenuState<M> {
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pub struct PopoverMenuElementState<M> {
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menu: Rc<RefCell<Option<View<M>>>>,
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child_bounds: Option<Bounds<Pixels>>,
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}
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impl<M> Clone for PopoverMenuElementState<M> {
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fn clone(&self) -> Self {
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Self {
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menu: Rc::clone(&self.menu),
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child_bounds: self.child_bounds,
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}
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}
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}
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impl<M> Default for PopoverMenuElementState<M> {
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fn default() -> Self {
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Self {
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menu: Rc::default(),
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child_bounds: None,
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}
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}
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}
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pub struct PopoverMenuFrameState {
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child_layout_id: Option<LayoutId>,
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child_element: Option<AnyElement>,
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child_bounds: Option<Bounds<Pixels>>,
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menu_element: Option<AnyElement>,
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menu: Rc<RefCell<Option<View<M>>>>,
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}
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impl<M: ManagedView> Element for PopoverMenu<M> {
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type State = PopoverMenuState<M>;
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type BeforeLayout = PopoverMenuFrameState;
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type AfterLayout = Option<HitboxId>;
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fn request_layout(
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fn before_layout(&mut self, cx: &mut ElementContext) -> (gpui::LayoutId, Self::BeforeLayout) {
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self.with_element_state(cx, |this, element_state, cx| {
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let mut menu_layout_id = None;
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let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
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let mut overlay = overlay().snap_to_window().anchor(this.anchor);
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if let Some(child_bounds) = element_state.child_bounds {
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overlay = overlay.position(
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this.resolved_attach().corner(child_bounds) + this.resolved_offset(cx),
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);
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}
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let mut element = overlay.child(menu.clone()).into_any();
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menu_layout_id = Some(element.before_layout(cx));
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element
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});
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let mut child_element = this.child_builder.take().map(|child_builder| {
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(child_builder)(element_state.menu.clone(), this.menu_builder.clone())
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});
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let child_layout_id = child_element
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.as_mut()
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.map(|child_element| child_element.before_layout(cx));
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let layout_id = cx.request_layout(
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&gpui::Style::default(),
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menu_layout_id.into_iter().chain(child_layout_id),
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);
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(
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layout_id,
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PopoverMenuFrameState {
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child_element,
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child_layout_id,
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menu_element,
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},
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)
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})
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}
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fn after_layout(
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&mut self,
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element_state: Option<Self::State>,
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_bounds: Bounds<Pixels>,
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before_layout: &mut Self::BeforeLayout,
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cx: &mut ElementContext,
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) -> (gpui::LayoutId, Self::State) {
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let mut menu_layout_id = None;
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let (menu, child_bounds) = if let Some(element_state) = element_state {
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(element_state.menu, element_state.child_bounds)
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} else {
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(Rc::default(), None)
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};
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let menu_element = menu.borrow_mut().as_mut().map(|menu| {
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let mut overlay = overlay().snap_to_window().anchor(self.anchor);
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if let Some(child_bounds) = child_bounds {
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overlay = overlay.position(
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self.resolved_attach().corner(child_bounds) + self.resolved_offset(cx),
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);
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) -> Option<HitboxId> {
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self.with_element_state(cx, |_this, element_state, cx| {
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if let Some(child) = before_layout.child_element.as_mut() {
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child.after_layout(cx);
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}
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let mut element = overlay.child(menu.clone()).into_any();
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menu_layout_id = Some(element.request_layout(cx));
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element
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});
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if let Some(menu) = before_layout.menu_element.as_mut() {
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menu.after_layout(cx);
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}
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let mut child_element = self
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.child_builder
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.take()
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.map(|child_builder| (child_builder)(menu.clone(), self.menu_builder.clone()));
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let child_layout_id = child_element
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.as_mut()
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.map(|child_element| child_element.request_layout(cx));
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let layout_id = cx.request_layout(
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&gpui::Style::default(),
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menu_layout_id.into_iter().chain(child_layout_id),
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);
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(
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layout_id,
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PopoverMenuState {
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menu,
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child_element,
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child_layout_id,
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menu_element,
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child_bounds,
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},
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)
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before_layout.child_layout_id.map(|layout_id| {
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let bounds = cx.layout_bounds(layout_id);
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element_state.child_bounds = Some(bounds);
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cx.insert_hitbox(bounds, false).id
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})
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})
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}
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fn paint(
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&mut self,
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_: Bounds<gpui::Pixels>,
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element_state: &mut Self::State,
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before_layout: &mut Self::BeforeLayout,
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child_hitbox: &mut Option<HitboxId>,
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cx: &mut ElementContext,
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) {
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if let Some(mut child) = element_state.child_element.take() {
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child.paint(cx);
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}
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if let Some(child_layout_id) = element_state.child_layout_id.take() {
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element_state.child_bounds = Some(cx.layout_bounds(child_layout_id));
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}
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if let Some(mut menu) = element_state.menu_element.take() {
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menu.paint(cx);
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if let Some(child_bounds) = element_state.child_bounds {
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let interactive_bounds = InteractiveBounds {
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bounds: child_bounds,
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stacking_order: cx.stacking_order().clone(),
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};
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// Mouse-downing outside the menu dismisses it, so we don't
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// want a click on the toggle to re-open it.
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cx.on_mouse_event(move |e: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble
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&& interactive_bounds.visibly_contains(&e.position, cx)
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{
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cx.stop_propagation()
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}
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})
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self.with_element_state(cx, |_this, _element_state, cx| {
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if let Some(mut child) = before_layout.child_element.take() {
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child.paint(cx);
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}
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}
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if let Some(mut menu) = before_layout.menu_element.take() {
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menu.paint(cx);
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if let Some(child_hitbox) = *child_hitbox {
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// Mouse-downing outside the menu dismisses it, so we don't
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// want a click on the toggle to re-open it.
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cx.on_mouse_event(move |_: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble && child_hitbox.is_hovered(cx) {
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cx.stop_propagation()
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}
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})
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}
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}
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})
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}
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}
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impl<M: ManagedView> IntoElement for PopoverMenu<M> {
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type Element = Self;
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fn element_id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn into_element(self) -> Self::Element {
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self
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}
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|
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@ -2,7 +2,7 @@ use std::{cell::RefCell, rc::Rc};
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use gpui::{
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overlay, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase, Element,
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ElementContext, ElementId, InteractiveBounds, IntoElement, LayoutId, ManagedView, MouseButton,
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ElementContext, ElementId, Hitbox, IntoElement, LayoutId, ManagedView, MouseButton,
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MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext, WindowContext,
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};
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@ -37,6 +37,21 @@ impl<M: ManagedView> RightClickMenu<M> {
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self.attach = Some(attach);
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self
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}
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fn with_element_state<R>(
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&mut self,
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cx: &mut ElementContext,
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f: impl FnOnce(&mut Self, &mut MenuHandleElementState<M>, &mut ElementContext) -> R,
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) -> R {
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cx.with_element_state::<MenuHandleElementState<M>, _>(
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Some(self.id.clone()),
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|element_state, cx| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, cx);
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(result, Some(element_state))
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},
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)
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}
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}
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/// Creates a [`RightClickMenu`]
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|
@ -50,140 +65,172 @@ pub fn right_click_menu<M: ManagedView>(id: impl Into<ElementId>) -> RightClickM
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}
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}
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pub struct MenuHandleState<M> {
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pub struct MenuHandleElementState<M> {
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menu: Rc<RefCell<Option<View<M>>>>,
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position: Rc<RefCell<Point<Pixels>>>,
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}
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impl<M> Clone for MenuHandleElementState<M> {
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fn clone(&self) -> Self {
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Self {
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menu: Rc::clone(&self.menu),
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position: Rc::clone(&self.position),
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}
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}
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}
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impl<M> Default for MenuHandleElementState<M> {
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fn default() -> Self {
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Self {
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menu: Rc::default(),
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position: Rc::default(),
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}
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}
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}
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pub struct MenuHandleFrameState {
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child_layout_id: Option<LayoutId>,
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child_element: Option<AnyElement>,
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menu_element: Option<AnyElement>,
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}
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impl<M: ManagedView> Element for RightClickMenu<M> {
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type State = MenuHandleState<M>;
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type BeforeLayout = MenuHandleFrameState;
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type AfterLayout = Hitbox;
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fn request_layout(
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fn before_layout(&mut self, cx: &mut ElementContext) -> (gpui::LayoutId, Self::BeforeLayout) {
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self.with_element_state(cx, |this, element_state, cx| {
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let mut menu_layout_id = None;
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let menu_element = element_state.menu.borrow_mut().as_mut().map(|menu| {
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let mut overlay = overlay().snap_to_window();
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if let Some(anchor) = this.anchor {
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overlay = overlay.anchor(anchor);
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}
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overlay = overlay.position(*element_state.position.borrow());
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let mut element = overlay.child(menu.clone()).into_any();
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menu_layout_id = Some(element.before_layout(cx));
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element
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});
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let mut child_element = this
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.child_builder
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.take()
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.map(|child_builder| (child_builder)(element_state.menu.borrow().is_some()));
|
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|
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let child_layout_id = child_element
|
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.as_mut()
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.map(|child_element| child_element.before_layout(cx));
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|
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let layout_id = cx.request_layout(
|
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&gpui::Style::default(),
|
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menu_layout_id.into_iter().chain(child_layout_id),
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);
|
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|
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(
|
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layout_id,
|
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MenuHandleFrameState {
|
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child_element,
|
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child_layout_id,
|
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menu_element,
|
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},
|
||||
)
|
||||
})
|
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}
|
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|
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fn after_layout(
|
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&mut self,
|
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element_state: Option<Self::State>,
|
||||
bounds: Bounds<Pixels>,
|
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before_layout: &mut Self::BeforeLayout,
|
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cx: &mut ElementContext,
|
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) -> (gpui::LayoutId, Self::State) {
|
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let (menu, position) = if let Some(element_state) = element_state {
|
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(element_state.menu, element_state.position)
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} else {
|
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(Rc::default(), Rc::default())
|
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};
|
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) -> Hitbox {
|
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cx.with_element_id(Some(self.id.clone()), |cx| {
|
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let hitbox = cx.insert_hitbox(bounds, false);
|
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|
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let mut menu_layout_id = None;
|
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|
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let menu_element = menu.borrow_mut().as_mut().map(|menu| {
|
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let mut overlay = overlay().snap_to_window();
|
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if let Some(anchor) = self.anchor {
|
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overlay = overlay.anchor(anchor);
|
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if let Some(child) = before_layout.child_element.as_mut() {
|
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child.after_layout(cx);
|
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}
|
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overlay = overlay.position(*position.borrow());
|
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|
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let mut element = overlay.child(menu.clone()).into_any();
|
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menu_layout_id = Some(element.request_layout(cx));
|
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element
|
||||
});
|
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if let Some(menu) = before_layout.menu_element.as_mut() {
|
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menu.after_layout(cx);
|
||||
}
|
||||
|
||||
let mut child_element = self
|
||||
.child_builder
|
||||
.take()
|
||||
.map(|child_builder| (child_builder)(menu.borrow().is_some()));
|
||||
|
||||
let child_layout_id = child_element
|
||||
.as_mut()
|
||||
.map(|child_element| child_element.request_layout(cx));
|
||||
|
||||
let layout_id = cx.request_layout(
|
||||
&gpui::Style::default(),
|
||||
menu_layout_id.into_iter().chain(child_layout_id),
|
||||
);
|
||||
|
||||
(
|
||||
layout_id,
|
||||
MenuHandleState {
|
||||
menu,
|
||||
position,
|
||||
child_element,
|
||||
child_layout_id,
|
||||
menu_element,
|
||||
},
|
||||
)
|
||||
hitbox
|
||||
})
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
bounds: Bounds<gpui::Pixels>,
|
||||
element_state: &mut Self::State,
|
||||
_bounds: Bounds<gpui::Pixels>,
|
||||
before_layout: &mut Self::BeforeLayout,
|
||||
hitbox: &mut Self::AfterLayout,
|
||||
cx: &mut ElementContext,
|
||||
) {
|
||||
if let Some(mut child) = element_state.child_element.take() {
|
||||
child.paint(cx);
|
||||
}
|
||||
self.with_element_state(cx, |this, element_state, cx| {
|
||||
if let Some(mut child) = before_layout.child_element.take() {
|
||||
child.paint(cx);
|
||||
}
|
||||
|
||||
if let Some(mut menu) = element_state.menu_element.take() {
|
||||
menu.paint(cx);
|
||||
return;
|
||||
}
|
||||
if let Some(mut menu) = before_layout.menu_element.take() {
|
||||
menu.paint(cx);
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(builder) = self.menu_builder.take() else {
|
||||
return;
|
||||
};
|
||||
let menu = element_state.menu.clone();
|
||||
let position = element_state.position.clone();
|
||||
let attach = self.attach;
|
||||
let child_layout_id = element_state.child_layout_id;
|
||||
let child_bounds = cx.layout_bounds(child_layout_id.unwrap());
|
||||
let Some(builder) = this.menu_builder.take() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let interactive_bounds = InteractiveBounds {
|
||||
bounds: bounds.intersect(&cx.content_mask().bounds),
|
||||
stacking_order: cx.stacking_order().clone(),
|
||||
};
|
||||
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
|
||||
if phase == DispatchPhase::Bubble
|
||||
&& event.button == MouseButton::Right
|
||||
&& interactive_bounds.visibly_contains(&event.position, cx)
|
||||
{
|
||||
cx.stop_propagation();
|
||||
cx.prevent_default();
|
||||
let attach = this.attach;
|
||||
let menu = element_state.menu.clone();
|
||||
let position = element_state.position.clone();
|
||||
let child_layout_id = before_layout.child_layout_id;
|
||||
let child_bounds = cx.layout_bounds(child_layout_id.unwrap());
|
||||
|
||||
let new_menu = (builder)(cx);
|
||||
let menu2 = menu.clone();
|
||||
let previous_focus_handle = cx.focused();
|
||||
let hitbox_id = hitbox.id;
|
||||
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
|
||||
if phase == DispatchPhase::Bubble
|
||||
&& event.button == MouseButton::Right
|
||||
&& hitbox_id.is_hovered(cx)
|
||||
{
|
||||
cx.stop_propagation();
|
||||
cx.prevent_default();
|
||||
|
||||
cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
|
||||
if modal.focus_handle(cx).contains_focused(cx) {
|
||||
if let Some(previous_focus_handle) = previous_focus_handle.as_ref() {
|
||||
cx.focus(previous_focus_handle);
|
||||
let new_menu = (builder)(cx);
|
||||
let menu2 = menu.clone();
|
||||
let previous_focus_handle = cx.focused();
|
||||
|
||||
cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
|
||||
if modal.focus_handle(cx).contains_focused(cx) {
|
||||
if let Some(previous_focus_handle) = previous_focus_handle.as_ref() {
|
||||
cx.focus(previous_focus_handle);
|
||||
}
|
||||
}
|
||||
*menu2.borrow_mut() = None;
|
||||
cx.refresh();
|
||||
})
|
||||
.detach();
|
||||
cx.focus_view(&new_menu);
|
||||
*menu.borrow_mut() = Some(new_menu);
|
||||
*position.borrow_mut() = if child_layout_id.is_some() {
|
||||
if let Some(attach) = attach {
|
||||
attach.corner(child_bounds)
|
||||
} else {
|
||||
cx.mouse_position()
|
||||
}
|
||||
}
|
||||
*menu2.borrow_mut() = None;
|
||||
cx.refresh();
|
||||
})
|
||||
.detach();
|
||||
cx.focus_view(&new_menu);
|
||||
*menu.borrow_mut() = Some(new_menu);
|
||||
|
||||
*position.borrow_mut() =
|
||||
if let Some(attach) = attach.filter(|_| child_layout_id.is_some()) {
|
||||
attach.corner(child_bounds)
|
||||
} else {
|
||||
cx.mouse_position()
|
||||
};
|
||||
cx.refresh();
|
||||
}
|
||||
});
|
||||
cx.refresh();
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<M: ManagedView> IntoElement for RightClickMenu<M> {
|
||||
type Element = Self;
|
||||
|
||||
fn element_id(&self) -> Option<gpui::ElementId> {
|
||||
Some(self.id.clone())
|
||||
}
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
|
|
|
@ -123,7 +123,6 @@ impl RenderOnce for TabBar {
|
|||
.absolute()
|
||||
.top_0()
|
||||
.left_0()
|
||||
.z_index(1)
|
||||
.size_full()
|
||||
.border_b()
|
||||
.border_color(cx.theme().colors().border),
|
||||
|
@ -131,7 +130,6 @@ impl RenderOnce for TabBar {
|
|||
.child(
|
||||
h_flex()
|
||||
.id("tabs")
|
||||
.z_index(2)
|
||||
.flex_grow()
|
||||
.overflow_x_scroll()
|
||||
.when_some(self.scroll_handle, |cx, scroll_handle| {
|
||||
|
|
|
@ -7,7 +7,6 @@ use crate::{ElevationIndex, UiTextSize};
|
|||
|
||||
fn elevated<E: Styled>(this: E, cx: &mut WindowContext, index: ElevationIndex) -> E {
|
||||
this.bg(cx.theme().colors().elevated_surface_background)
|
||||
.z_index(index.z_index())
|
||||
.rounded(px(8.))
|
||||
.border()
|
||||
.border_color(cx.theme().colors().border_variant)
|
||||
|
|
|
@ -20,17 +20,6 @@ pub enum ElevationIndex {
|
|||
}
|
||||
|
||||
impl ElevationIndex {
|
||||
pub fn z_index(self) -> u16 {
|
||||
match self {
|
||||
ElevationIndex::Background => 0,
|
||||
ElevationIndex::Surface => 42,
|
||||
ElevationIndex::ElevatedSurface => 84,
|
||||
ElevationIndex::Wash => 126,
|
||||
ElevationIndex::ModalSurface => 168,
|
||||
ElevationIndex::DraggedElement => 210,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn shadow(self) -> SmallVec<[BoxShadow; 2]> {
|
||||
match self {
|
||||
ElevationIndex::Surface => smallvec![],
|
||||
|
@ -75,16 +64,6 @@ pub enum LayerIndex {
|
|||
ElevatedElement,
|
||||
}
|
||||
|
||||
impl LayerIndex {
|
||||
pub fn usize(&self) -> usize {
|
||||
match *self {
|
||||
LayerIndex::BehindElement => 0,
|
||||
LayerIndex::Element => 100,
|
||||
LayerIndex::ElevatedElement => 200,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An appropriate z-index for the given layer based on its intended usage.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ElementIndex {
|
||||
|
@ -95,16 +74,3 @@ pub enum ElementIndex {
|
|||
Content,
|
||||
Overlay,
|
||||
}
|
||||
|
||||
impl ElementIndex {
|
||||
pub fn usize(&self) -> usize {
|
||||
match *self {
|
||||
ElementIndex::Effect => 0,
|
||||
ElementIndex::Background => 100,
|
||||
ElementIndex::Tint => 200,
|
||||
ElementIndex::Highlight => 300,
|
||||
ElementIndex::Content => 400,
|
||||
ElementIndex::Overlay => 500,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue