Move more tooltip logic into gpui2 & fix tooltip moving on paint

Co-Authored-By: Conrad Irwin <conrad@zed.dev>
This commit is contained in:
Julia 2023-11-03 18:37:15 -04:00
parent 3834e26f71
commit 4725cd2cd6
6 changed files with 61 additions and 54 deletions

View file

@ -1,8 +1,8 @@
use crate::{
div, point, px, Action, AnyDrag, AnyView, AppContext, BorrowWindow, Bounds, Component,
DispatchContext, DispatchPhase, Div, Element, ElementId, FocusHandle, KeyMatch, Keystroke,
Modifiers, Overflow, Pixels, Point, Render, SharedString, Size, Style, StyleRefinement, View,
ViewContext,
div, point, px, Action, AnyDrag, AnyTooltip, AnyView, AppContext, BorrowWindow, Bounds,
Component, DispatchContext, DispatchPhase, Div, Element, ElementId, FocusHandle, KeyMatch,
Keystroke, Modifiers, Overflow, Pixels, Point, Render, SharedString, Size, Style,
StyleRefinement, View, ViewContext,
};
use collections::HashMap;
use derive_more::{Deref, DerefMut};
@ -17,9 +17,12 @@ use std::{
ops::Deref,
path::PathBuf,
sync::Arc,
time::Duration,
};
const DRAG_THRESHOLD: f64 = 2.;
const TOOLTIP_DELAY: Duration = Duration::from_millis(500);
const TOOLTIP_OFFSET: Point<Pixels> = Point::new(px(10.0), px(8.0));
pub trait StatelessInteractive<V: 'static>: Element<V> {
fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V>;
@ -621,7 +624,7 @@ pub trait ElementInteraction<V: 'static>: 'static {
}
if let Some(tooltip_builder) = stateful.tooltip_builder.take() {
let tooltip_view = element_state.tooltip_view.clone();
let active_tooltip = element_state.active_tooltip.clone();
let pending_mouse_down = element_state.pending_mouse_down.clone();
cx.on_mouse_event(move |view_state, event: &MouseMoveEvent, phase, cx| {
@ -631,19 +634,44 @@ pub trait ElementInteraction<V: 'static>: 'static {
let is_hovered = bounds.contains_point(&event.position)
&& pending_mouse_down.lock().is_none();
let mut tooltip_view = tooltip_view.lock();
let mut tooltip_lock = active_tooltip.lock();
if is_hovered {
if tooltip_view.is_none() {
*tooltip_view = Some(tooltip_builder(view_state, cx));
if tooltip_lock.is_none() {
*tooltip_lock = Some(ActiveTooltip {
view: tooltip_builder(view_state, cx),
visible: false,
coordinates: event.position,
});
let active_tooltip = active_tooltip.clone();
cx.spawn(move |view, mut cx| async move {
cx.background_executor().timer(TOOLTIP_DELAY).await;
view.update(&mut cx, |_, cx| {
if let Some(active_tooltip) = active_tooltip.lock().as_mut() {
active_tooltip.visible = true;
active_tooltip.coordinates =
cx.mouse_position() + TOOLTIP_OFFSET;
}
cx.notify();
})
.ok()
})
.detach();
}
} else {
tooltip_view.take();
tooltip_lock.take();
}
});
if let Some(active_tooltip) = element_state.tooltip_view.lock().as_ref() {
cx.active_tooltip = Some(active_tooltip.clone());
if let Some(active_tooltip) = element_state.active_tooltip.lock().as_ref() {
if active_tooltip.visible {
cx.active_tooltip = Some(AnyTooltip {
view: active_tooltip.view.clone(),
cursor_offset: active_tooltip.coordinates,
});
}
}
}
@ -834,7 +862,13 @@ pub struct InteractiveElementState {
hover_state: Arc<Mutex<bool>>,
pending_mouse_down: Arc<Mutex<Option<MouseDownEvent>>>,
scroll_offset: Option<Arc<Mutex<Point<Pixels>>>>,
tooltip_view: Arc<Mutex<Option<AnyView>>>,
active_tooltip: Arc<Mutex<Option<ActiveTooltip>>>,
}
struct ActiveTooltip {
view: AnyView,
visible: bool,
coordinates: Point<Pixels>,
}
impl InteractiveElementState {