Fix sharp corners on images (#9408)

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2024-03-15 10:22:32 -07:00 committed by GitHub
parent b38e3f16ad
commit 487ae73bcc
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GPG key ID: B5690EEEBB952194
2 changed files with 2 additions and 2 deletions

View file

@ -550,7 +550,7 @@ fn fs_poly_sprite(input: PolySpriteVarying) -> @location(0) vec4<f32> {
}
let sprite = b_poly_sprites[input.sprite_id];
let distance = quad_sdf(input.position.xy, sprite.content_mask, sprite.corner_radii);
let distance = quad_sdf(input.position.xy, sprite.bounds, sprite.corner_radii);
var color = sample;
if ((sprite.grayscale & 0xFFu) != 0u) {

View file

@ -372,7 +372,7 @@ fragment float4 polychrome_sprite_fragment(
float4 sample =
atlas_texture.sample(atlas_texture_sampler, input.tile_position);
float distance =
quad_sdf(input.position.xy, sprite.content_mask.bounds, sprite.corner_radii);
quad_sdf(input.position.xy, sprite.bounds, sprite.corner_radii);
float4 color = sample;
if (sprite.grayscale) {