gpui: Add support for window transparency & blur on macOS (#9610)
This PR adds support for transparent and blurred window backgrounds on macOS. Release Notes: - Added support for transparent and blurred window backgrounds on macOS ([#5040](https://github.com/zed-industries/zed/issues/5040)). - This requires themes to specify a new `background.appearance` key ("opaque", "transparent" or "blurred") and to include an alpha value in colors that should be transparent. <img width="913" alt="image" src="https://github.com/zed-industries/zed/assets/2588851/7547ee2a-e376-4d55-9114-e6fc2f5110bc"> <img width="994" alt="image" src="https://github.com/zed-industries/zed/assets/2588851/b36fbc14-6e4d-4140-9448-69cad803c45a"> <img width="1020" alt="image" src="https://github.com/zed-industries/zed/assets/2588851/d70e2005-54fd-4991-a211-ed484ccf26ef"> --------- Co-authored-by: Luiz Marcondes <luizgustavodevergennes@gmail.com> Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
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@ -4,7 +4,7 @@
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use crate::{
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platform::blade::BladeRenderer, size, Bounds, DevicePixels, Modifiers, Pixels, PlatformAtlas,
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PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point, PromptLevel,
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Scene, Size, WindowAppearance, WindowOptions, WindowParams,
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Scene, Size, WindowAppearance, WindowBackgroundAppearance, WindowOptions, WindowParams,
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};
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use blade_graphics as gpu;
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use parking_lot::Mutex;
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@ -423,6 +423,10 @@ impl PlatformWindow for X11Window {
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// todo(linux)
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fn set_edited(&mut self, edited: bool) {}
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fn set_background_appearance(&mut self, _background_appearance: WindowBackgroundAppearance) {
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// todo(linux)
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}
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// todo(linux), this corresponds to `orderFrontCharacterPalette` on macOS,
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// but it looks like the equivalent for Linux is GTK specific:
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//
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