Beginning rewrite of affected systems
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f630ab4821
commit
494c168c6f
5 changed files with 177 additions and 60 deletions
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@ -21,7 +21,7 @@ use gpui::{
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json::json,
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text_layout::{Line, RunStyle},
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Event, FontCache, KeyDownEvent, MouseRegion, PaintContext, Quad, ScrollWheelEvent,
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SizeConstraint, TextLayoutCache, WeakViewHandle,
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SizeConstraint, TextLayoutCache, WeakModelHandle,
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};
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use itertools::Itertools;
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use ordered_float::OrderedFloat;
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@ -32,8 +32,7 @@ use std::{cmp::min, ops::Range, rc::Rc, sync::Arc};
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use std::{fmt::Debug, ops::Sub};
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use crate::{
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color_translation::convert_color, keyboard_to_esc::to_esc_str, ScrollTerminal, Terminal,
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ZedListener,
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color_translation::convert_color, connection::TerminalConnection, ScrollTerminal, ZedListener,
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};
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///Scrolling is unbearably sluggish by default. Alacritty supports a configurable
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@ -47,8 +46,11 @@ const ALACRITTY_SCROLL_MULTIPLIER: f32 = 3.;
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const DEBUG_GRID: bool = false;
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///The GPUI element that paints the terminal.
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///We need to keep a reference to the view for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
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pub struct TerminalEl {
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view: WeakViewHandle<Terminal>,
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connection: WeakModelHandle<TerminalConnection>,
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view_id: usize,
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modal: bool,
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}
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///New type pattern so I don't mix these two up
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@ -98,8 +100,16 @@ pub struct LayoutState {
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}
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impl TerminalEl {
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pub fn new(view: WeakViewHandle<Terminal>) -> TerminalEl {
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TerminalEl { view }
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pub fn new(
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view_id: usize,
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connection: WeakModelHandle<TerminalConnection>,
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modal: bool,
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) -> TerminalEl {
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TerminalEl {
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view_id,
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connection,
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modal,
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}
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}
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}
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@ -121,22 +131,19 @@ impl Element for TerminalEl {
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cx.font_cache()
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.em_advance(text_style.font_id, text_style.font_size),
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);
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let view_handle = self.view.upgrade(cx).unwrap();
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let connection_handle = self.connection.upgrade(cx).unwrap();
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//Tell the view our new size. Requires a mutable borrow of cx and the view
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let cur_size = make_new_size(constraint, &cell_width, &line_height);
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//Note that set_size locks and mutates the terminal.
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view_handle.update(cx.app, |view, cx| view.set_size(cur_size, cx));
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//Now that we're done with the mutable portion, grab the immutable settings and view again
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let view = view_handle.read(cx);
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connection_handle.update(cx.app, |connection, _| connection.set_size(cur_size));
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let (selection_color, terminal_theme) = {
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let theme = &(cx.global::<Settings>()).theme;
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(theme.editor.selection.selection, &theme.terminal)
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};
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let terminal_mutex = view_handle.read(cx).connection.read(cx).term.clone();
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let terminal_mutex = connection_handle.read(cx).term.clone();
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let term = terminal_mutex.lock();
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let grid = term.grid();
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let cursor_point = grid.cursor.point;
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@ -149,7 +156,7 @@ impl Element for TerminalEl {
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&text_style,
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terminal_theme,
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cx.text_layout_cache,
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view.modal,
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self.modal,
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content.selection,
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);
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@ -193,7 +200,7 @@ impl Element for TerminalEl {
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});
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drop(term);
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let background_color = if view.modal {
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let background_color = if self.modal {
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terminal_theme.colors.modal_background
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} else {
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terminal_theme.colors.background
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@ -232,7 +239,7 @@ impl Element for TerminalEl {
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attach_mouse_handlers(
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origin,
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cur_size,
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self.view.id(),
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self.view_id,
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&layout.terminal,
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visible_bounds,
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cx,
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@ -352,6 +359,25 @@ impl Element for TerminalEl {
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_paint: &mut Self::PaintState,
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cx: &mut gpui::EventContext,
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) -> bool {
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//The problem:
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//Depending on the terminal mode, we either send an escape sequence
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//OR update our own data structures.
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//e.g. scrolling. If we do smooth scrolling, then we need to check if
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//we own scrolling and then if so, do our scrolling thing.
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//Ok, so the terminal connection should have APIs for querying it semantically
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//something like `should_handle_scroll()`. This means we need a handle to the connection.
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//Actually, this is the only time that this app needs to talk to the outer world.
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//TODO for scrolling rework: need a way of intercepting Home/End/PageUp etc.
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//Sometimes going to scroll our own internal buffer, sometimes going to send ESC
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//
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//Same goes for key events
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//Actually, we don't use the terminal at all in dispatch_event code, the view
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//Handles it all. Check how the editor implements scrolling, is it view-level
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//or element level?
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//Question: Can we continue dispatching to the view, so it can talk to the connection
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//Or should we instead add a connection into here?
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match event {
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Event::ScrollWheel(ScrollWheelEvent {
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delta, position, ..
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@ -363,18 +389,14 @@ impl Element for TerminalEl {
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cx.dispatch_action(ScrollTerminal(vertical_scroll.round() as i32));
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})
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.is_some(),
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Event::KeyDown(
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e @ KeyDownEvent {
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input: Some(input), ..
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},
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) => {
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dbg!(e);
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cx.is_parent_view_focused()
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.then(|| {
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cx.dispatch_action(Input(to_esc_str(e)));
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})
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.is_some()
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}
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Event::KeyDown(KeyDownEvent {
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input: Some(input), ..
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}) => cx
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.is_parent_view_focused()
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.then(|| {
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cx.dispatch_action(Input(input.to_string()));
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})
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.is_some(),
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Event::KeyDown(e) => {
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dbg!(e);
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false
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