Use gpui instead of gpui2 consistenytly
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eb325fb387
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496518f3e8
71 changed files with 111 additions and 111 deletions
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@ -14,7 +14,7 @@ anyhow.workspace = true
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backtrace-on-stack-overflow = "0.3.0"
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clap = { version = "4.4", features = ["derive", "string"] }
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chrono = "0.4"
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gpui2 = { path = "../gpui2" }
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gpui = { package = "gpui2", path = "../gpui2" }
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itertools = "0.11.0"
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log.workspace = true
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rust-embed.workspace = true
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@ -29,4 +29,4 @@ ui = { package = "ui2", path = "../ui2", features = ["stories"] }
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util = { path = "../util" }
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[dev-dependencies]
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gpui2 = { path = "../gpui2", features = ["test-support"] }
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gpui = { package = "gpui2", path = "../gpui2", features = ["test-support"] }
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@ -1,7 +1,7 @@
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use std::borrow::Cow;
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use anyhow::{anyhow, Result};
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use gpui2::{AssetSource, SharedString};
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use gpui::{AssetSource, SharedString};
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use rust_embed::RustEmbed;
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#[derive(RustEmbed)]
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@ -1,5 +1,5 @@
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use crate::story::Story;
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use gpui2::{px, Div, Render};
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use gpui::{px, Div, Render};
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use theme2::{default_color_scales, ColorScaleStep};
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use ui::prelude::*;
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@ -20,7 +20,7 @@ impl Render for ColorsStory {
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.flex_col()
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.gap_1()
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.overflow_y_scroll()
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.text_color(gpui2::white())
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.text_color(gpui::white())
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.children(color_scales.into_iter().map(|scale| {
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div()
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.flex()
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@ -1,4 +1,4 @@
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use gpui2::{
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use gpui::{
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div, Div, FocusEnabled, Focusable, KeyBinding, ParentElement, Render, StatefulInteraction,
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StatelessInteractive, Styled, View, VisualContext, WindowContext,
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};
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@ -33,7 +33,7 @@ impl FocusStory {
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impl Render for FocusStory {
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type Element = Div<Self, StatefulInteraction<Self>, FocusEnabled<Self>>;
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fn render(&mut self, cx: &mut gpui2::ViewContext<Self>) -> Self::Element {
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
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let theme = cx.theme();
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let color_1 = theme.styles.git.created;
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let color_2 = theme.styles.git.modified;
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@ -1,5 +1,5 @@
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use crate::{story::Story, story_selector::ComponentStory};
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use gpui2::{Div, Render, StatefulInteraction, View, VisualContext};
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use gpui::{Div, Render, StatefulInteraction, View, VisualContext};
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use strum::IntoEnumIterator;
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use ui::prelude::*;
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@ -1,4 +1,4 @@
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use gpui2::{
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use gpui::{
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div, px, Component, Div, ParentElement, Render, SharedString, StatefulInteraction, Styled,
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View, VisualContext, WindowContext,
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};
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@ -15,7 +15,7 @@ impl ScrollStory {
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impl Render for ScrollStory {
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type Element = Div<Self, StatefulInteraction<Self>>;
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fn render(&mut self, cx: &mut gpui2::ViewContext<Self>) -> Self::Element {
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
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let theme = cx.theme();
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let color_1 = theme.styles.git.created;
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let color_2 = theme.styles.git.modified;
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@ -1,4 +1,4 @@
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use gpui2::{div, white, Div, ParentElement, Render, Styled, View, VisualContext, WindowContext};
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use gpui::{div, white, Div, ParentElement, Render, Styled, View, VisualContext, WindowContext};
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pub struct TextStory;
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@ -11,7 +11,7 @@ impl TextStory {
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impl Render for TextStory {
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut gpui2::ViewContext<Self>) -> Self::Element {
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> Self::Element {
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div().size_full().bg(white()).child(concat!(
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"The quick brown fox jumps over the lazy dog. ",
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"Meanwhile, the lazy dog decided it was time for a change. ",
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@ -1,4 +1,4 @@
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use gpui2::{px, rgb, Div, Hsla, Render};
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use gpui::{px, rgb, Div, Hsla, Render};
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use ui::prelude::*;
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use crate::story::Story;
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@ -5,7 +5,7 @@ use crate::stories::*;
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use anyhow::anyhow;
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use clap::builder::PossibleValue;
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use clap::ValueEnum;
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use gpui2::{AnyView, VisualContext};
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use gpui::{AnyView, VisualContext};
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use strum::{EnumIter, EnumString, IntoEnumIterator};
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use ui::prelude::*;
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use ui::{AvatarStory, ButtonStory, DetailsStory, IconStory, InputStory, LabelStory};
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@ -8,7 +8,7 @@ mod story_selector;
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use std::sync::Arc;
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use clap::Parser;
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use gpui2::{
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use gpui::{
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div, px, size, AnyView, AppContext, Bounds, Div, Render, ViewContext, VisualContext,
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WindowBounds, WindowOptions,
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};
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@ -22,7 +22,7 @@ use ui::prelude::*;
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use crate::assets::Assets;
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use crate::story_selector::StorySelector;
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// gpui2::actions! {
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// gpui::actions! {
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// storybook,
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// [ToggleInspector]
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// }
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@ -51,7 +51,7 @@ fn main() {
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let theme_name = args.theme.unwrap_or("Zed Pro Moonlight".to_string());
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let asset_source = Arc::new(Assets);
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gpui2::App::production(asset_source).run(move |cx| {
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gpui::App::production(asset_source).run(move |cx| {
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load_embedded_fonts(cx).unwrap();
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let mut store = SettingsStore::default();
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@ -116,7 +116,7 @@ impl Render for StoryWrapper {
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}
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}
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fn load_embedded_fonts(cx: &AppContext) -> gpui2::Result<()> {
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fn load_embedded_fonts(cx: &AppContext) -> gpui::Result<()> {
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let font_paths = cx.asset_source().list("fonts")?;
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let mut embedded_fonts = Vec::new();
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for font_path in font_paths {
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