Use gpui instead of gpui2 consistenytly

This commit is contained in:
Conrad Irwin 2023-11-06 11:46:10 -07:00
parent eb325fb387
commit 496518f3e8
71 changed files with 111 additions and 111 deletions

View file

@ -410,7 +410,7 @@ mod components {
themes::rose_pine,
};
use gpui::{platform::MouseButton, ViewContext};
use gpui2_macros::Element;
use gpui_macros::Element;
use std::{marker::PhantomData, rc::Rc};
struct ButtonHandlers<V, D> {
click: Option<Rc<dyn Fn(&mut V, &D, &mut ViewContext<V>)>>,
@ -535,7 +535,7 @@ mod element {
platform::{MouseButton, MouseButtonEvent},
EngineLayout, EventContext, RenderContext, ViewContext,
};
use gpui2_macros::tailwind_lengths;
use gpui_macros::tailwind_lengths;
use std::{
any::{Any, TypeId},
cell::Cell,
@ -4572,7 +4572,7 @@ mod frame {
};
use anyhow::{anyhow, Result};
use gpui::LayoutNodeId;
use gpui2_macros::IntoElement;
use gpui_macros::IntoElement;
#[element_crate = "crate"]
pub struct Frame<V: 'static> {
style: OptionalStyle,