rename to DirectXResources
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c6e020f60f
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499b3b6b50
1 changed files with 48 additions and 47 deletions
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@ -20,15 +20,18 @@ use windows::{
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use crate::*;
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const RENDER_TARGET_FORMAT: DXGI_FORMAT = DXGI_FORMAT_B8G8R8A8_UNORM;
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// This configuration is used for MSAA rendering, and it's guaranteed to be supported by DirectX 11.
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const MULTISAMPLE_COUNT: u32 = 4;
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pub(crate) struct DirectXRenderer {
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atlas: Arc<DirectXAtlas>,
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devices: DirectXDevices,
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context: DirectXContext,
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resources: DirectXResources,
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globals: DirectXGlobalElements,
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pipelines: DirectXRenderPipelines,
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}
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/// Direct3D objects
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#[derive(Clone)]
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pub(crate) struct DirectXDevices {
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dxgi_factory: IDXGIFactory6,
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@ -37,13 +40,17 @@ pub(crate) struct DirectXDevices {
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device_context: ID3D11DeviceContext,
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}
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struct DirectXContext {
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struct DirectXResources {
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// Direct3D rendering objects
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swap_chain: ManuallyDrop<IDXGISwapChain1>,
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render_target: ManuallyDrop<ID3D11Texture2D>,
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render_target_view: [Option<ID3D11RenderTargetView>; 1],
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msaa_target: ID3D11Texture2D,
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msaa_view: ID3D11RenderTargetView,
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// Cached viewport
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viewport: [D3D11_VIEWPORT; 1],
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// #[cfg(not(feature = "enable-renderdoc"))]
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_direct_composition: DirectComposition,
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}
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@ -105,13 +112,13 @@ impl DirectXRenderer {
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devices.device.clone(),
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devices.device_context.clone(),
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));
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let context = DirectXContext::new(devices, hwnd)?;
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let resources = DirectXResources::new(devices, hwnd)?;
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let globals = DirectXGlobalElements::new(&devices.device)?;
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let pipelines = DirectXRenderPipelines::new(&devices.device)?;
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Ok(DirectXRenderer {
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atlas,
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devices: devices.clone(),
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context,
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resources,
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globals,
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pipelines,
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})
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@ -127,8 +134,8 @@ impl DirectXRenderer {
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self.globals.global_params_buffer[0].as_ref().unwrap(),
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&[GlobalParams {
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viewport_size: [
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self.context.viewport[0].Width,
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self.context.viewport[0].Height,
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self.resources.viewport[0].Width,
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self.resources.viewport[0].Height,
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],
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..Default::default()
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}],
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@ -136,13 +143,13 @@ impl DirectXRenderer {
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unsafe {
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self.devices
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.device_context
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.ClearRenderTargetView(&self.context.msaa_view, &[0.0; 4]);
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.ClearRenderTargetView(&self.resources.msaa_view, &[0.0; 4]);
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self.devices
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.device_context
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.OMSetRenderTargets(Some(&[Some(self.context.msaa_view.clone())]), None);
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.OMSetRenderTargets(Some(&[Some(self.resources.msaa_view.clone())]), None);
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self.devices
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.device_context
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.RSSetViewports(Some(&self.context.viewport));
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.RSSetViewports(Some(&self.resources.viewport));
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self.devices.device_context.OMSetBlendState(
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&self.globals.blend_state,
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None,
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@ -180,16 +187,16 @@ impl DirectXRenderer {
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}
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unsafe {
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self.devices.device_context.ResolveSubresource(
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&*self.context.render_target,
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&*self.resources.render_target,
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0,
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&self.context.msaa_target,
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&self.resources.msaa_target,
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0,
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RENDER_TARGET_FORMAT,
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);
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self.devices
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.device_context
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.OMSetRenderTargets(Some(&self.context.render_target_view), None);
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self.context.swap_chain.Present(0, DXGI_PRESENT(0)).ok()?;
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.OMSetRenderTargets(Some(&self.resources.render_target_view), None);
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self.resources.swap_chain.Present(0, DXGI_PRESENT(0)).ok()?;
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}
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Ok(())
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}
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@ -197,11 +204,11 @@ impl DirectXRenderer {
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pub(crate) fn resize(&mut self, new_size: Size<DevicePixels>) -> Result<()> {
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unsafe {
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self.devices.device_context.OMSetRenderTargets(None, None);
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ManuallyDrop::drop(&mut self.context.render_target);
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ManuallyDrop::drop(&mut self.resources.render_target);
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}
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drop(self.context.render_target_view[0].take().unwrap());
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drop(self.resources.render_target_view[0].take().unwrap());
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unsafe {
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self.context
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self.resources
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.swap_chain
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.ResizeBuffers(
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BUFFER_COUNT as u32,
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@ -213,14 +220,14 @@ impl DirectXRenderer {
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.unwrap();
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}
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let (render_target, render_target_view) =
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create_render_target_and_its_view(&self.context.swap_chain, &self.devices.device)
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create_render_target_and_its_view(&self.resources.swap_chain, &self.devices.device)
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.unwrap();
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self.context.render_target = render_target;
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self.context.render_target_view = render_target_view;
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self.resources.render_target = render_target;
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self.resources.render_target_view = render_target_view;
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unsafe {
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self.devices
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.device_context
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.OMSetRenderTargets(Some(&self.context.render_target_view), None);
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.OMSetRenderTargets(Some(&self.resources.render_target_view), None);
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}
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let (msaa_target, msaa_view) = create_msaa_target_and_its_view(
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@ -228,10 +235,10 @@ impl DirectXRenderer {
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new_size.width.0 as u32,
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new_size.height.0 as u32,
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)?;
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self.context.msaa_target = msaa_target;
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self.context.msaa_view = msaa_view;
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self.resources.msaa_target = msaa_target;
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self.resources.msaa_view = msaa_view;
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self.context.viewport = set_viewport(
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self.resources.viewport = set_viewport(
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&self.devices.device_context,
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new_size.width.0 as f32,
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new_size.height.0 as f32,
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@ -250,7 +257,7 @@ impl DirectXRenderer {
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)?;
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self.pipelines.shadow_pipeline.draw(
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&self.devices.device_context,
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&self.context.viewport,
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&self.resources.viewport,
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&self.globals.global_params_buffer,
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shadows.len() as u32,
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)
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@ -267,7 +274,7 @@ impl DirectXRenderer {
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)?;
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self.pipelines.quad_pipeline.draw(
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&self.devices.device_context,
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&self.context.viewport,
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&self.resources.viewport,
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&self.globals.global_params_buffer,
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quads.len() as u32,
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)
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@ -312,7 +319,7 @@ impl DirectXRenderer {
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self.pipelines.paths_pipeline.draw(
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&self.devices.device_context,
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paths.len(),
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&self.context.viewport,
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&self.resources.viewport,
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&self.globals.global_params_buffer,
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)
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}
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@ -328,7 +335,7 @@ impl DirectXRenderer {
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)?;
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self.pipelines.underline_pipeline.draw(
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&self.devices.device_context,
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&self.context.viewport,
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&self.resources.viewport,
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&self.globals.global_params_buffer,
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underlines.len() as u32,
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)
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@ -351,7 +358,7 @@ impl DirectXRenderer {
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self.pipelines.mono_sprites.draw_with_texture(
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&self.devices.device_context,
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&texture_view,
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&self.context.viewport,
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&self.resources.viewport,
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&self.globals.global_params_buffer,
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&self.globals.sampler,
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sprites.len() as u32,
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@ -375,7 +382,7 @@ impl DirectXRenderer {
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self.pipelines.poly_sprites.draw_with_texture(
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&self.devices.device_context,
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&texture_view,
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&self.context.viewport,
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&self.resources.viewport,
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&self.globals.global_params_buffer,
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&self.globals.sampler,
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sprites.len() as u32,
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@ -390,24 +397,17 @@ impl DirectXRenderer {
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}
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}
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impl DirectXContext {
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impl DirectXResources {
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pub fn new(devices: &DirectXDevices, hwnd: HWND) -> Result<Self> {
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let (width, height) = unsafe {
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let mut rect = std::mem::zeroed();
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GetWindowRect(hwnd, &mut rect)?;
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(rect.right - rect.left, rect.bottom - rect.top)
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let width = (rect.right - rect.left).max(1) as u32;
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let height = (rect.bottom - rect.top).max(1) as u32;
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(width, height)
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};
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assert!(
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width > 0 && height > 0,
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"Window size must be greater than zero"
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);
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// #[cfg(not(feature = "enable-renderdoc"))]
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let swap_chain = create_swap_chain(
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&devices.dxgi_factory,
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&devices.device,
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width as u32,
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height as u32,
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)?;
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let swap_chain = create_swap_chain(&devices.dxgi_factory, &devices.device, width, height)?;
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// #[cfg(feature = "enable-renderdoc")]
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// let swap_chain =
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// create_swap_chain_default(&devices.dxgi_factory, &devices.device, hwnd, transparent)?;
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@ -418,7 +418,7 @@ impl DirectXContext {
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let (render_target, render_target_view) =
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create_render_target_and_its_view(&swap_chain, &devices.device)?;
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let (msaa_target, msaa_view) =
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create_msaa_target_and_its_view(&devices.device, width as u32, height as u32)?;
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create_msaa_target_and_its_view(&devices.device, width, height)?;
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let viewport = set_viewport(&devices.device_context, width as f32, height as f32);
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unsafe {
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devices
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@ -905,7 +905,7 @@ struct PathSprite {
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color: Background,
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}
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impl Drop for DirectXContext {
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impl Drop for DirectXResources {
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fn drop(&mut self) {
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unsafe {
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ManuallyDrop::drop(&mut self.render_target);
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@ -1008,13 +1008,14 @@ fn create_swap_chain_default(
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dxgi_factory: &IDXGIFactory6,
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device: &ID3D11Device,
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hwnd: HWND,
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_transparent: bool,
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width: u32,
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height: u32,
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) -> Result<ManuallyDrop<IDXGISwapChain1>> {
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use windows::Win32::Graphics::Dxgi::DXGI_MWA_NO_ALT_ENTER;
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let desc = DXGI_SWAP_CHAIN_DESC1 {
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Width: 1,
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Height: 1,
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Width: width,
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Height: height,
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Format: RENDER_TARGET_FORMAT,
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Stereo: false.into(),
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SampleDesc: DXGI_SAMPLE_DESC {
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ArraySize: 1,
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Format: RENDER_TARGET_FORMAT,
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SampleDesc: DXGI_SAMPLE_DESC {
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Count: 4,
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Count: MULTISAMPLE_COUNT,
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Quality: D3D11_STANDARD_MULTISAMPLE_PATTERN.0 as u32,
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},
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Usage: D3D11_USAGE_DEFAULT,
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