Stop relying on binary location to be in libexec on Linux (#13374)

This fixes #13360 by adding fallback directories that are searched by
the CLI if the main executable cannot be found in the `libexec`
directory.

Release Notes:

- Added the fallback directories `lib/zed` and `lib/zed-editor` for the
main executable search in the CLI
([#13360](https://github.com/zed-industries/zed/issues/13360)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This commit is contained in:
Josef Zoller 2024-06-26 21:00:52 +02:00 committed by GitHub
parent c0a3642f77
commit 49dc63812a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 13 additions and 12 deletions

View file

@ -196,23 +196,24 @@ mod linux {
impl Detect {
pub fn detect(path: Option<&Path>) -> anyhow::Result<impl InstalledApp> {
let path = if let Some(path) = path {
path.to_path_buf().canonicalize()
path.to_path_buf().canonicalize()?
} else {
let cli = env::current_exe()?;
let dir = cli
.parent()
.and_then(Path::parent)
.ok_or_else(|| anyhow!("no parent path for cli"))?;
match dir.join("libexec").join("zed-editor").canonicalize() {
Ok(path) => Ok(path),
// In development cli and zed are in the ./target/ directory together
Err(e) => match cli.parent().unwrap().join("zed").canonicalize() {
Ok(path) if path != cli => Ok(path),
_ => Err(e),
},
}
}?;
// libexec is the standard, lib/zed is for Arch (and other non-libexec distros),
// ./zed is for the target directory in development builds.
let possible_locations =
["../libexec/zed-editor", "../lib/zed/zed-editor", "./zed"];
possible_locations
.iter()
.find_map(|p| dir.join(p).canonicalize().ok().filter(|path| path != &cli))
.ok_or_else(|| {
anyhow!("could not find any of: {}", possible_locations.join(", "))
})?
};
Ok(App(path))
}