Fix a bug in GPUI, where AsyncApp::update wouldn't kick off a flush effects loop (#24208)
Release Notes: - N/A
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@ -151,7 +151,7 @@ impl AsyncApp {
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.upgrade()
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.ok_or_else(|| anyhow!("app was released"))?;
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let mut lock = app.borrow_mut();
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Ok(f(&mut lock))
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Ok(lock.update(f))
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}
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/// Open a window with the given options based on the root view returned by the given function.
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