Fix overlay position calculation
(but keep rounding)
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1 changed files with 3 additions and 1 deletions
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@ -149,7 +149,9 @@ impl Element for Overlay {
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desired.origin.y = limits.origin.y;
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desired.origin.y = limits.origin.y;
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}
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}
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cx.with_element_offset(desired.origin - bounds.origin, |cx| {
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let mut offset = cx.element_offset() + desired.origin - bounds.origin;
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offset = point(offset.x.round(), offset.y.round());
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cx.with_absolute_element_offset(offset, |cx| {
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cx.break_content_mask(|cx| {
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cx.break_content_mask(|cx| {
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for child in &mut self.children {
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for child in &mut self.children {
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child.paint(cx);
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child.paint(cx);
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