gpui: Fix line_through
, underline
position when used text center or right (#24721)
Release Notes: - N/A --- | Before | After | | --- | --- | | <img width="912" alt="image" src="https://github.com/user-attachments/assets/0640ac85-ee5d-4707-b866-997e36608c18" /> | <img width="912" alt="image" src="https://github.com/user-attachments/assets/caf84477-a7bc-4c22-a9e6-f44c3b6f86ef" /> | And fix the `line_through` doc link.
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3 changed files with 30 additions and 4 deletions
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@ -11,12 +11,38 @@ impl Render for HelloWorld {
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.bg(gpui::white())
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.flex()
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.flex_col()
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.gap_3()
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.gap_2()
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.p_4()
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.size_full()
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.child(div().child("Text left"))
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.child(div().text_center().child("Text center"))
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.child(div().text_right().child("Text right"))
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.child(div().text_decoration_1().child("Text left (underline)"))
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.child(
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div()
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.text_center()
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.text_decoration_1()
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.child("Text center (underline)"),
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)
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.child(
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div()
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.text_right()
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.text_decoration_1()
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.child("Text right (underline)"),
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)
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.child(div().line_through().child("Text left (line_through)"))
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.child(
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div()
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.text_center()
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.line_through()
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.child("Text center (line_through)"),
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)
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.child(
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div()
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.text_right()
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.line_through()
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.child("Text right (line_through)"),
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)
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.child(
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div()
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.flex()
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@ -478,7 +478,7 @@ pub trait Styled: Sized {
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}
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/// Sets the font style of the element to normal (not italic).
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/// [Docs](https://tailwindcss.com/docs/font-style#italicizing-text)
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/// [Docs](https://tailwindcss.com/docs/font-style#displaying-text-normally)
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fn not_italic(mut self) -> Self {
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self.text_style()
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.get_or_insert_with(Default::default)
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@ -498,7 +498,7 @@ pub trait Styled: Sized {
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}
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/// Sets the decoration of the text to have a line through it.
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/// [Docs](https://tailwindcss.com/docs/text-decoration#setting-the-text-decoration)
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/// [Docs](https://tailwindcss.com/docs/text-decoration-line#adding-a-line-through-text)
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fn line_through(mut self) -> Self {
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let style = self.text_style().get_or_insert_with(Default::default);
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style.strikethrough = Some(StrikethroughStyle {
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@ -355,7 +355,7 @@ fn paint_line(
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}
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}
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let mut last_line_end_x = origin.x + layout.width;
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let mut last_line_end_x = glyph_origin.x;
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if let Some(boundary) = wrap_boundaries.last() {
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let run = &layout.runs[boundary.run_ix];
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let glyph = &run.glyphs[boundary.glyph_ix];
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