update default buffer size

This commit is contained in:
Junkui Zhang 2025-07-16 19:56:56 +08:00
parent 46fc76fdf8
commit 4b2ff5e251

View file

@ -431,31 +431,31 @@ impl DirectXRenderPipelines {
"shadow_pipeline", "shadow_pipeline",
"shadow_vertex", "shadow_vertex",
"shadow_fragment", "shadow_fragment",
32, 4,
)?; )?;
let quad_pipeline = let quad_pipeline =
PipelineState::new(device, "quad_pipeline", "quad_vertex", "quad_fragment", 32)?; PipelineState::new(device, "quad_pipeline", "quad_vertex", "quad_fragment", 64)?;
let paths_pipeline = PathsPipelineState::new(device)?; let paths_pipeline = PathsPipelineState::new(device)?;
let underline_pipeline = PipelineState::new( let underline_pipeline = PipelineState::new(
device, device,
"underline_pipeline", "underline_pipeline",
"underline_vertex", "underline_vertex",
"underline_fragment", "underline_fragment",
32, 4,
)?; )?;
let mono_sprites = PipelineState::new( let mono_sprites = PipelineState::new(
device, device,
"monochrome_sprite_pipeline", "monochrome_sprite_pipeline",
"monochrome_sprite_vertex", "monochrome_sprite_vertex",
"monochrome_sprite_fragment", "monochrome_sprite_fragment",
32, 512,
)?; )?;
let poly_sprites = PipelineState::new( let poly_sprites = PipelineState::new(
device, device,
"polychrome_sprite_pipeline", "polychrome_sprite_pipeline",
"polychrome_sprite_vertex", "polychrome_sprite_vertex",
"polychrome_sprite_fragment", "polychrome_sprite_fragment",
32, 16,
)?; )?;
Ok(Self { Ok(Self {