WIP
This commit is contained in:
parent
5e36040533
commit
4b4b949972
2 changed files with 108 additions and 584 deletions
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@ -10,16 +10,16 @@ use gpui::{
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vector::{vec2f, Vector2F},
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},
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json::{json, ToJson},
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scene,
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serde_json::Value,
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text_layout::{Line, ShapedBoundary},
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AnyElement, AppContext, Element, Entity, LayoutContext, PaintContext, Quad, SceneBuilder,
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AnyElement, AppContext, Element, Entity, LayoutContext, PaintContext, SceneBuilder,
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SizeConstraint, View, ViewContext, WindowContext,
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};
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use length::{Length, Rems};
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use log::warn;
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use optional_struct::*;
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use std::{any::Any, borrow::Cow, f32, ops::Range, sync::Arc};
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use taffy::prelude::Style as TaffyStyle;
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use util::ResultExt;
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use crate::color::{Hsla, Rgba};
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@ -38,23 +38,11 @@ pub fn column<V>() -> Frame<V> {
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}
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pub fn row<V>() -> Frame<V> {
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Frame {
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style: FrameStyle {
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axis: Axis3d::X,
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..Default::default()
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},
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..Default::default()
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}
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todo!()
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}
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pub fn stack<V>() -> Frame<V> {
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Frame {
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style: FrameStyle {
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axis: Axis3d::Z,
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..Default::default()
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},
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..Default::default()
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}
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todo!()
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}
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impl<V> Default for Frame<V> {
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@ -88,17 +76,7 @@ impl<V: 'static> Element<V> for Frame<V> {
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}
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}
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let layout = if let Some(axis) = self.style.axis.to_2d() {
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self.layout_xy(axis, constraint, cx.rem_pixels(), view, cx)
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} else {
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unimplemented!()
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};
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if pushed_text_style {
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cx.pop_text_style();
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}
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(layout.size.max(constraint.min), layout)
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(todo!(), todo!())
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}
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fn paint(
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@ -114,27 +92,15 @@ impl<V: 'static> Element<V> for Frame<V> {
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before_paint(bounds, layout, cx);
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}
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let bounds_center = bounds.size() / 2.;
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let bounds_target = bounds_center + (bounds_center * self.style.align.0);
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let layout_center = layout.size / 2.;
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let layout_target = layout_center + layout_center * self.style.align.0;
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let delta = bounds_target - layout_target;
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let aligned_bounds = RectF::new(bounds.origin() + delta, layout.size);
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let margined_bounds = RectF::from_points(
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aligned_bounds.origin() + vec2f(layout.margins.left, layout.margins.top),
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aligned_bounds.lower_right() - vec2f(layout.margins.right, layout.margins.bottom),
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);
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// Paint drop shadow
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for shadow in &self.style.shadows {
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scene.push_shadow(scene::Shadow {
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bounds: margined_bounds + shadow.offset,
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corner_radius: self.style.corner_radius,
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sigma: shadow.blur,
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color: shadow.color,
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});
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}
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// // Paint drop shadow
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// for shadow in &self.style.shadows {
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// scene.push_shadow(scene::Shadow {
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// bounds: margined_bounds + shadow.offset,
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// corner_radius: self.style.corner_radius,
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// sigma: shadow.blur,
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// color: shadow.color,
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// });
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// }
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// // Paint cursor style
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// if let Some(hit_bounds) = content_bounds.intersection(visible_bounds) {
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@ -146,56 +112,56 @@ impl<V: 'static> Element<V> for Frame<V> {
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// }
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// }
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// Render the background and/or the border.
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let Fill::Color(fill_color) = self.style.fill;
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let is_fill_visible = fill_color.a > 0.;
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if is_fill_visible || self.style.borders.is_visible() {
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scene.push_quad(Quad {
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bounds: margined_bounds,
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background: is_fill_visible.then_some(fill_color.into()),
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border: scene::Border {
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width: self.style.borders.width,
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color: self.style.borders.color,
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overlay: false,
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top: self.style.borders.top,
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right: self.style.borders.right,
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bottom: self.style.borders.bottom,
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left: self.style.borders.left,
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},
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corner_radius: self.style.corner_radius,
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});
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}
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// // Render the background and/or the border.
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// let Fill::Color(fill_color) = self.style.fill;
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// let is_fill_visible = fill_color.a > 0.;
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// if is_fill_visible || self.style.borders.is_visible() {
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// scene.push_quad(Quad {
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// bounds: margined_bounds,
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// background: is_fill_visible.then_some(fill_color.into()),
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// border: scene::Border {
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// width: self.style.borders.width,
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// color: self.style.borders.color,
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// overlay: false,
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// top: self.style.borders.top,
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// right: self.style.borders.right,
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// bottom: self.style.borders.bottom,
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// left: self.style.borders.left,
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// },
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// corner_radius: self.style.corner_radius,
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// });
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// }
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if !self.children.is_empty() {
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// Account for padding first.
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let borders = &self.style.borders;
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let padded_bounds = RectF::from_points(
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margined_bounds.origin()
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+ vec2f(
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borders.left_width() + layout.padding.left,
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borders.top_width() + layout.padding.top,
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),
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margined_bounds.lower_right()
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- vec2f(
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layout.padding.right + borders.right_width(),
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layout.padding.bottom + borders.bottom_width(),
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),
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);
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// if !self.children.is_empty() {
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// // Account for padding first.
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// let borders = &self.style.borders;
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// let padded_bounds = RectF::from_points(
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// margined_bounds.origin()
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// + vec2f(
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// borders.left_width() + layout.padding.left,
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// borders.top_width() + layout.padding.top,
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// ),
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// margined_bounds.lower_right()
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// - vec2f(
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// layout.padding.right + borders.right_width(),
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// layout.padding.bottom + borders.bottom_width(),
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// ),
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// );
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if let Some(axis) = self.style.axis.to_2d() {
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// let parent_size = padded_bounds.size();
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let mut child_origin = padded_bounds.origin();
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// if let Some(axis) = self.style.axis.to_2d() {
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// // let parent_size = padded_bounds.size();
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// let mut child_origin = padded_bounds.origin();
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for child in &mut self.children {
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child.paint(scene, child_origin, visible_bounds, view, cx);
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// for child in &mut self.children {
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// child.paint(scene, child_origin, visible_bounds, view, cx);
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// Advance along the primary axis by the size of this child
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child_origin.set(axis, child_origin.get(axis) + child.size().get(axis));
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}
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} else {
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unimplemented!();
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}
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}
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// // Advance along the primary axis by the size of this child
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// child_origin.set(axis, child_origin.get(axis) + child.size().get(axis));
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// }
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// } else {
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// unimplemented!();
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// }
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// }
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}
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fn rect_for_text_range(
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@ -255,21 +221,6 @@ impl<V: 'static> Frame<V> {
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self
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}
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pub fn size(self, size: impl Into<Size<Length>>) -> Self {
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let size = size.into();
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self.width(size.width).height(size.height)
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}
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.style.size.width = width.into();
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self
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}
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.style.size.height = height.into();
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self
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}
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pub fn fill(mut self, fill: impl Into<Fill>) -> Self {
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self.style.fill = fill.into();
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self
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@ -285,261 +236,6 @@ impl<V: 'static> Frame<V> {
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self
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}
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pub fn margins(mut self, margins: impl Into<Edges<Length>>) -> Self {
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self.style.margins = margins.into();
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self
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}
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pub fn margin_x(mut self, margin: impl Into<Length>) -> Self {
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self.style.margins.set_x(margin.into());
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self
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}
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pub fn margin_y(mut self, margin: impl Into<Length>) -> Self {
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self.style.margins.set_y(margin.into());
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self
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}
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pub fn margin_top(mut self, top: Length) -> Self {
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self.style.margins.top = top;
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self
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}
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pub fn margin_bottom(mut self, bottom: Length) -> Self {
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self.style.margins.bottom = bottom;
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self
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}
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pub fn margin_left(mut self, left: impl Into<Length>) -> Self {
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self.style.margins.left = left.into();
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self
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}
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pub fn margin_right(mut self, right: impl Into<Length>) -> Self {
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self.style.margins.right = right.into();
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self
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}
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pub fn align(mut self, alignment: f32) -> Self {
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let cross_axis = self
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.style
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.axis
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.to_2d()
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.map(Axis2d::rotate)
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.unwrap_or(Axis2d::Y);
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self.style.align.set(cross_axis, alignment);
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self
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}
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pub fn justify(mut self, alignment: f32) -> Self {
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let axis = self.style.axis.to_2d().unwrap_or(Axis2d::X);
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self.style.align.set(axis, alignment);
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self
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}
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fn id_string(&self) -> String {
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self.id.as_deref().unwrap_or("<anonymous>").to_string()
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}
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fn layout_xy(
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&mut self,
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primary_axis: Axis2d,
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constraint: SizeConstraint,
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rem_pixels: f32,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> FrameLayout {
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self.style.text.is_some();
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let cross_axis = primary_axis.rotate();
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let total_flex = self.style.flex();
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let mut layout = FrameLayout {
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size: Default::default(),
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padding: self.style.padding.fixed_pixels(rem_pixels),
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margins: self.style.margins.fixed_pixels(rem_pixels),
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borders: self.style.borders.edges(),
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};
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let fixed_padding_size = layout.padding.size();
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let fixed_margin_size = layout.margins.size();
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let borders_size = layout.borders.size();
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let fixed_constraint = constraint - fixed_margin_size - borders_size - fixed_padding_size;
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// Determine the child constraints in each dimension based on the styled size
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let mut child_constraint = SizeConstraint::default();
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for axis in [Axis2d::X, Axis2d::Y] {
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let length = self.style.size.get(axis);
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let content_length = match length {
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Length::Hug => {
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// Tell the children not to expand
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0.
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}
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Length::Fixed(fixed_length) => {
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// Tell the children to expand up to the fixed length minus the padding.
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fixed_length.to_pixels(rem_pixels) - fixed_padding_size.get(axis)
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}
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Length::Auto { .. } => {
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// Tell the children to expand to fill their share of the flex space in this node.
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length.flex_pixels(
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rem_pixels,
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&mut total_flex.get(axis),
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&mut fixed_constraint.max.get(axis),
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)
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}
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};
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child_constraint.max.set(axis, content_length);
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if axis == cross_axis {
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child_constraint.min.set(axis, content_length);
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}
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}
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// Lay out inflexible children. Total up flex of flexible children for
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// use in a second pass.
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let mut remaining_length = child_constraint.max.get(primary_axis);
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let mut remaining_flex = 0.;
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let mut total_length = 0.;
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let mut cross_axis_max: f32 = 0.;
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for child in &mut self.children {
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if let Some(child_flex) = child
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.metadata::<FrameStyle>()
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.map(|style| style.flex().get(primary_axis))
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{
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if child_flex > 0. {
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remaining_flex += child_flex;
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continue;
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}
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}
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let child_size = child.layout(child_constraint, view, cx);
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let child_length = child_size.get(primary_axis);
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remaining_length -= child_length;
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total_length += child_length;
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cross_axis_max = cross_axis_max.max(child_size.get(cross_axis));
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}
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// Distribute the remaining length among the flexible children.
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for child in &mut self.children {
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if let Some(child_flex) = child
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.metadata::<FrameStyle>()
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.map(|style| style.flex().get(primary_axis))
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{
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if child_flex > 0. {
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let max_child_length = (child_flex / remaining_flex) * remaining_length;
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child_constraint.max.set(primary_axis, max_child_length);
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let child_size = child.layout(child_constraint, view, cx);
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let child_length = child_size.get(primary_axis);
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total_length += child_length;
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remaining_length -= child_length;
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remaining_flex -= child_flex;
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cross_axis_max = cross_axis_max.max(child_size.get(cross_axis));
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}
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}
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}
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let content_size = match primary_axis {
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Axis2d::X => vec2f(total_length, cross_axis_max),
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Axis2d::Y => vec2f(cross_axis_max, total_length),
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};
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// Distribute remaining space to flexible padding and margins.
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for axis in [Axis2d::X, Axis2d::Y] {
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let length = self.style.size.get(axis);
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match length {
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Length::Hug => {
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let mut remaining_flex = total_flex.get(axis);
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let mut remaining_length =
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fixed_constraint.min.get(axis) - content_size.get(axis);
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layout.padding.compute_flex_edges(
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&self.style.padding,
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axis,
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&mut remaining_flex,
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&mut remaining_length,
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rem_pixels,
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);
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layout.margins.compute_flex_edges(
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&self.style.margins,
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axis,
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&mut remaining_flex,
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&mut remaining_length,
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rem_pixels,
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);
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layout.size.set(
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axis,
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content_size.get(axis)
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+ layout.padding.size().get(axis)
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+ layout.borders.size().get(axis)
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+ layout.margins.size().get(axis),
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);
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}
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Length::Fixed(fixed_length) => {
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let fixed_length = fixed_length.to_pixels(rem_pixels);
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// With a fixed length, we can only distribute the space in the fixed-length container
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// not consumed by the content.
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let mut padding_flex = self.style.padding.flex().get(axis);
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let mut max_padding_length = (fixed_length - content_size.get(axis)).max(0.);
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layout.padding.compute_flex_edges(
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&self.style.padding,
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axis,
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&mut padding_flex,
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&mut max_padding_length,
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rem_pixels,
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);
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// Similarly, distribute the available space for margins so we preserve the fixed length
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// of the container.
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let mut margin_flex = self.style.margins.flex().get(axis);
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let mut max_margin_length = constraint.max.get(axis) - fixed_length;
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layout.margins.compute_flex_edges(
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&self.style.margins,
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axis,
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&mut margin_flex,
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&mut max_margin_length,
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rem_pixels,
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);
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layout
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.size
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.set(axis, fixed_length + layout.margins.size().get(axis))
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}
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Length::Auto { .. } => {
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let mut remaining_flex = total_flex.get(axis);
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let mut remaining_length = fixed_constraint.max.get(axis);
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let flex_length =
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length.flex_pixels(rem_pixels, &mut remaining_flex, &mut remaining_length);
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layout.padding.compute_flex_edges(
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&self.style.padding,
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axis,
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&mut remaining_flex,
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&mut remaining_length,
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rem_pixels,
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);
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layout.margins.compute_flex_edges(
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&self.style.margins,
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axis,
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&mut remaining_flex,
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&mut remaining_length,
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rem_pixels,
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);
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layout.size.set(
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axis,
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flex_length
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+ layout.padding.size().get(axis)
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+ layout.borders.size().get(axis)
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+ layout.margins.size().get(axis),
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)
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}
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}
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}
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|
||||
layout
|
||||
}
|
||||
|
||||
fn before_paint<H>(mut self, handler: H) -> Self
|
||||
where
|
||||
H: 'static + FnMut(RectF, &mut FrameLayout, &mut PaintContext<V>),
|
||||
|
@ -601,29 +297,13 @@ struct Interactive<Style> {
|
|||
|
||||
#[derive(Clone, Default)]
|
||||
pub struct FrameStyle {
|
||||
axis: Axis3d,
|
||||
wrap: bool,
|
||||
align: Alignment,
|
||||
overflow_x: Overflow,
|
||||
overflow_y: Overflow,
|
||||
gap_x: Gap,
|
||||
gap_y: Gap,
|
||||
|
||||
size: Size<Length>,
|
||||
margins: Edges<Length>,
|
||||
padding: Edges<Length>,
|
||||
text: OptionalTextStyle,
|
||||
opacity: f32,
|
||||
fill: Fill,
|
||||
borders: Borders,
|
||||
corner_radius: f32,
|
||||
shadows: Vec<Shadow>,
|
||||
}
|
||||
|
||||
impl FrameStyle {
|
||||
fn flex(&self) -> Vector2F {
|
||||
self.size.flex() + self.padding.flex() + self.margins.flex()
|
||||
}
|
||||
layout: TaffyStyle,
|
||||
}
|
||||
|
||||
#[optional_struct]
|
||||
|
@ -1682,36 +1362,36 @@ mod tests {
|
|||
|
||||
#[gpui::test]
|
||||
fn test_frame_layout(cx: &mut TestAppContext) {
|
||||
cx.add_window(|_| {
|
||||
view(|_| {
|
||||
let theme = rose_pine::dawn();
|
||||
column()
|
||||
.width(auto())
|
||||
.height(auto())
|
||||
.justify(1.)
|
||||
.child(
|
||||
row()
|
||||
.width(auto())
|
||||
.height(rems(10.))
|
||||
.justify(1.)
|
||||
.child(
|
||||
row()
|
||||
.width(rems(10.))
|
||||
.height(auto())
|
||||
.fill(theme.surface(1.)),
|
||||
)
|
||||
.before_paint(|bounds, layout, cx| {
|
||||
assert_eq!(bounds.origin(), vec2f(0., 0.));
|
||||
assert_eq!(layout.size.x(), cx.window_size().x());
|
||||
assert_eq!(layout.size.y(), rems(10.).to_pixels(cx.rem_pixels()));
|
||||
}),
|
||||
)
|
||||
.child(row())
|
||||
.before_paint(|bounds, layout, cx| {
|
||||
assert_eq!(layout.size, cx.window_size());
|
||||
})
|
||||
})
|
||||
})
|
||||
.remove(cx);
|
||||
// cx.add_window(|_| {
|
||||
// view(|_| {
|
||||
// let theme = rose_pine::dawn();
|
||||
// column()
|
||||
// .width(auto())
|
||||
// .height(auto())
|
||||
// .justify(1.)
|
||||
// .child(
|
||||
// row()
|
||||
// .width(auto())
|
||||
// .height(rems(10.))
|
||||
// .justify(1.)
|
||||
// .child(
|
||||
// row()
|
||||
// .width(rems(10.))
|
||||
// .height(auto())
|
||||
// .fill(theme.surface(1.)),
|
||||
// )
|
||||
// .before_paint(|bounds, layout, cx| {
|
||||
// assert_eq!(bounds.origin(), vec2f(0., 0.));
|
||||
// assert_eq!(layout.size.x(), cx.window_size().x());
|
||||
// assert_eq!(layout.size.y(), rems(10.).to_pixels(cx.rem_pixels()));
|
||||
// }),
|
||||
// )
|
||||
// .child(row())
|
||||
// .before_paint(|bounds, layout, cx| {
|
||||
// assert_eq!(layout.size, cx.window_size());
|
||||
// })
|
||||
// })
|
||||
// })
|
||||
// .remove(cx);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,182 +51,26 @@ impl<V> Playground<V> {
|
|||
|
||||
fn workspace<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
|
||||
column()
|
||||
.size(auto())
|
||||
.fill(theme.base(0.5))
|
||||
.text_color(theme.text(0.5))
|
||||
.child(title_bar(theme))
|
||||
.child(stage(theme))
|
||||
.child(status_bar(theme))
|
||||
// .size(auto())
|
||||
// .fill(theme.base(0.5))
|
||||
// .text_color(theme.text(0.5))
|
||||
// .child(title_bar(theme))
|
||||
// .child(stage(theme))
|
||||
// .child(status_bar(theme))
|
||||
}
|
||||
|
||||
fn title_bar<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
|
||||
row()
|
||||
.fill(theme.base(0.2))
|
||||
.justify(0.)
|
||||
.width(auto())
|
||||
.child(text("Zed Playground"))
|
||||
}
|
||||
|
||||
fn stage<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
|
||||
row().fill(theme.surface(0.9))
|
||||
}
|
||||
|
||||
fn status_bar<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
|
||||
row().fill(theme.surface(0.1))
|
||||
}
|
||||
|
||||
pub trait DialogDelegate<V>: 'static {}
|
||||
|
||||
impl<V> DialogDelegate<V> for () {}
|
||||
|
||||
#[derive(Element)]
|
||||
pub struct Dialog<V: 'static, D: DialogDelegate<V>> {
|
||||
title: Cow<'static, str>,
|
||||
description: Cow<'static, str>,
|
||||
delegate: Option<Rc<RefCell<D>>>,
|
||||
buttons: Vec<Box<dyn FnOnce() -> AnyElement<V>>>,
|
||||
view_type: PhantomData<V>,
|
||||
}
|
||||
|
||||
pub fn dialog<V>(
|
||||
title: impl Into<Cow<'static, str>>,
|
||||
description: impl Into<Cow<'static, str>>,
|
||||
) -> Dialog<V, ()> {
|
||||
Dialog {
|
||||
title: title.into(),
|
||||
description: description.into(),
|
||||
delegate: None,
|
||||
buttons: Vec::new(),
|
||||
view_type: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
impl<V, D: DialogDelegate<V>> Dialog<V, D> {
|
||||
pub fn delegate(mut self, delegate: D) -> Dialog<V, D> {
|
||||
let old_delegate = self.delegate.replace(Rc::new(RefCell::new(delegate)));
|
||||
debug_assert!(old_delegate.is_none(), "delegate already set");
|
||||
self
|
||||
}
|
||||
|
||||
pub fn button<L, Data, H>(mut self, label: L, data: Data, handler: H) -> Self
|
||||
where
|
||||
L: 'static + Into<Cow<'static, str>>,
|
||||
Data: 'static + Clone,
|
||||
H: ClickHandler<V, Data>,
|
||||
{
|
||||
let label = label.into();
|
||||
self.buttons.push(Box::new(move || {
|
||||
button(label).data(data).click(handler).into_any()
|
||||
}));
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Element)]
|
||||
struct Button<V: 'static, D: 'static, H: ClickHandler<V, D>> {
|
||||
label: Cow<'static, str>,
|
||||
click_handler: Option<H>,
|
||||
data: Option<D>,
|
||||
view_type: PhantomData<V>,
|
||||
}
|
||||
|
||||
pub trait ClickHandler<V, D>: 'static {
|
||||
fn handle(&self, view: &mut V, data: &D, cx: &mut ViewContext<V>);
|
||||
}
|
||||
|
||||
impl<V, M, F: 'static + Fn(&mut V, &M, &mut ViewContext<V>)> ClickHandler<V, M> for F {
|
||||
fn handle(&self, view: &mut V, data: &M, cx: &mut ViewContext<V>) {
|
||||
self(view, data, cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl<V, D> ClickHandler<V, D> for () {
|
||||
fn handle(&self, view: &mut V, data: &D, cx: &mut ViewContext<V>) {}
|
||||
}
|
||||
|
||||
fn button<V>(label: impl Into<Cow<'static, str>>) -> Button<V, (), ()> {
|
||||
Button {
|
||||
label: label.into(),
|
||||
click_handler: None,
|
||||
data: None,
|
||||
view_type: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
impl<V, D, F> Button<V, D, F>
|
||||
where
|
||||
F: ClickHandler<V, D>,
|
||||
{
|
||||
fn render(&mut self, _: &mut V, _: &mut LayoutContext<V>) -> AnyElement<V> {
|
||||
// TODO! Handle click etc
|
||||
row().child(text(self.label.clone())).into_any()
|
||||
}
|
||||
}
|
||||
|
||||
// impl<V, D, F> Button<V, D, F>
|
||||
// where
|
||||
// V,
|
||||
// F: ClickHandler<V, D>,
|
||||
// {
|
||||
// fn render(&mut self, _: &mut V, _: &mut LayoutContext<V>) -> impl Element<V> {
|
||||
// // TODO! Handle click etc
|
||||
// row()
|
||||
// .fill(theme.colors.primary(5))
|
||||
// .child(text(self.label.clone()).text_color(theme.colors.on_primary()))
|
||||
// }
|
||||
// fn title_bar<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
|
||||
// row()
|
||||
// .fill(theme.base(0.2))
|
||||
// .justify(0.)
|
||||
// .width(auto())
|
||||
// .child(text("Zed Playground"))
|
||||
// }
|
||||
|
||||
// struct Tab<V> {
|
||||
// active: bool,
|
||||
// fn stage<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
|
||||
// row().fill(theme.surface(0.9))
|
||||
// }
|
||||
|
||||
// impl<V> Tab<V>
|
||||
// where
|
||||
// V,
|
||||
// {
|
||||
// fn tab(&mut self, _: &mut V, _: &mut LayoutContext<V>) -> impl Element<V> {
|
||||
// let theme = todo!();
|
||||
// // TODO! Handle click etc
|
||||
// row()
|
||||
// .fill(theme.colors.neutral(6))
|
||||
// .child(text(self.label.clone()).text_color(theme.colors.on_neutral()))
|
||||
// }
|
||||
// fn status_bar<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
|
||||
// row().fill(theme.surface(0.1))
|
||||
// }
|
||||
|
||||
impl<V> Button<V, (), ()> {
|
||||
fn data<D>(self, data: D) -> Button<V, D, ()>
|
||||
where
|
||||
D: 'static,
|
||||
{
|
||||
Button {
|
||||
label: self.label,
|
||||
click_handler: self.click_handler,
|
||||
data: Some(data),
|
||||
view_type: self.view_type,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V, D> Button<V, D, ()> {
|
||||
fn click<H>(self, handler: H) -> Button<V, D, H>
|
||||
where
|
||||
H: 'static + ClickHandler<V, D>,
|
||||
{
|
||||
Button {
|
||||
label: self.label,
|
||||
click_handler: Some(handler),
|
||||
data: self.data,
|
||||
view_type: self.view_type,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V, D: DialogDelegate<V>> Dialog<V, D> {
|
||||
pub fn render(&mut self, _: &mut V, _: &mut gpui::ViewContext<V>) -> AnyElement<V> {
|
||||
column()
|
||||
.child(text(self.title.clone()).text_size(lg()))
|
||||
.child(text(self.description.clone()).margins((m4(), auto())))
|
||||
.child(row().children(self.buttons.drain(..).map(|button| (button)())))
|
||||
.into_any()
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue