gpui: Add support for animated images (#13809)
This PR adds support for animated images. The image requires a id for it to actually animate across frames. Currently it only has support for `GIF`, I tried adding decoding a animated `WebP` into frames but it seems to error. This issue in the image crate seems to document this https://github.com/image-rs/image/issues/2263. Not sure if this is the best way or the desired way for animated images to work in GPUI but I would really like support for animated images. Open to feedback. Example Video: https://github.com/zed-industries/zed/assets/76515905/011f790f-d070-499b-96c9-bbff141fb002 Closes https://github.com/zed-industries/zed/issues/9993 Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Nathan <nathan@zed.dev>
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6 changed files with 212 additions and 51 deletions
50
crates/gpui/examples/gif_viewer.rs
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crates/gpui/examples/gif_viewer.rs
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use gpui::{
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div, img, prelude::*, App, AppContext, ImageSource, Render, ViewContext, WindowOptions,
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};
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use std::path::PathBuf;
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struct GifViewer {
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gif_path: PathBuf,
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}
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impl GifViewer {
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fn new(gif_path: PathBuf) -> Self {
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Self { gif_path }
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}
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}
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impl Render for GifViewer {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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div().size_full().child(
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img(ImageSource::File(self.gif_path.clone().into()))
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.size_full()
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.object_fit(gpui::ObjectFit::Contain)
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.id("gif"),
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)
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}
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}
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fn main() {
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env_logger::init();
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App::new().run(|cx: &mut AppContext| {
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let cwd = std::env::current_dir().expect("Failed to get current working directory");
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let gif_path = cwd.join("crates/gpui/examples/image/black-cat-typing.gif");
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if !gif_path.exists() {
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eprintln!("Image file not found at {:?}", gif_path);
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eprintln!("Make sure you're running this example from the root of the gpui crate");
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cx.quit();
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return;
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}
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cx.open_window(
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WindowOptions {
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focus: true,
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..Default::default()
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},
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|cx| cx.new_view(|_cx| GifViewer::new(gif_path)),
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)
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.unwrap();
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cx.activate(true);
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});
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}
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