editor: Use em_advance
everywhere for horizontal scroll position computations (#33514)
Closes #33472 This PR fixes some regressions that were introduced in https://github.com/zed-industries/zed/pull/32558, which updated the editor scrolling to use `em_advance` instead of `em_width` for the horizontal scroll position calculation. However, not all occurrences were updated, which caused issues with wrap guides and some small stuttering with horizontal autoscroll whilst typing/navigating with the keyboard. Release Notes: - Fixed an issue where horizontal autoscrolling would stutter and indent guides would drift when scrolling horizontally.
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3 changed files with 29 additions and 18 deletions
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@ -1215,6 +1215,12 @@ impl GutterDimensions {
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}
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}
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struct CharacterDimensions {
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em_width: Pixels,
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em_advance: Pixels,
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line_height: Pixels,
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}
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#[derive(Debug)]
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pub struct RemoteSelection {
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pub replica_id: ReplicaId,
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@ -20520,15 +20526,20 @@ impl Editor {
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.and_then(|item| item.to_any_mut()?.downcast_mut::<T>())
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}
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fn character_size(&self, window: &mut Window) -> gpui::Size<Pixels> {
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fn character_dimensions(&self, window: &mut Window) -> CharacterDimensions {
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let text_layout_details = self.text_layout_details(window);
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let style = &text_layout_details.editor_style;
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let font_id = window.text_system().resolve_font(&style.text.font());
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let font_size = style.text.font_size.to_pixels(window.rem_size());
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let line_height = style.text.line_height_in_pixels(window.rem_size());
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let em_width = window.text_system().em_width(font_id, font_size).unwrap();
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let em_advance = window.text_system().em_advance(font_id, font_size).unwrap();
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gpui::Size::new(em_width, line_height)
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CharacterDimensions {
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em_width,
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em_advance,
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line_height,
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}
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}
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pub fn wait_for_diff_to_load(&self) -> Option<Shared<Task<()>>> {
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@ -22542,19 +22553,19 @@ impl EntityInputHandler for Editor {
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cx: &mut Context<Self>,
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) -> Option<gpui::Bounds<Pixels>> {
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let text_layout_details = self.text_layout_details(window);
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let gpui::Size {
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width: em_width,
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height: line_height,
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} = self.character_size(window);
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let CharacterDimensions {
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em_width,
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em_advance,
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line_height,
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} = self.character_dimensions(window);
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let snapshot = self.snapshot(window, cx);
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let scroll_position = snapshot.scroll_position();
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let scroll_left = scroll_position.x * em_width;
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let scroll_left = scroll_position.x * em_advance;
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let start = OffsetUtf16(range_utf16.start).to_display_point(&snapshot);
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let x = snapshot.x_for_display_point(start, &text_layout_details) - scroll_left
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+ self.gutter_dimensions.width
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+ self.gutter_dimensions.margin;
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+ self.gutter_dimensions.full_width();
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let y = line_height * (start.row().as_f32() - scroll_position.y);
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Some(Bounds {
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@ -5238,8 +5238,8 @@ impl EditorElement {
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paint_highlight(range.start, range.end, color, edges);
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}
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let scroll_left =
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layout.position_map.snapshot.scroll_position().x * layout.position_map.em_width;
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let scroll_left = layout.position_map.snapshot.scroll_position().x
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* layout.position_map.em_advance;
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for (wrap_position, active) in layout.wrap_guides.iter() {
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let x = (layout.position_map.text_hitbox.origin.x
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@ -6676,7 +6676,7 @@ impl EditorElement {
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let position_map: &PositionMap = &position_map;
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let line_height = position_map.line_height;
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let max_glyph_width = position_map.em_width;
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let max_glyph_advance = position_map.em_advance;
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let (delta, axis) = match delta {
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gpui::ScrollDelta::Pixels(mut pixels) => {
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//Trackpad
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@ -6687,15 +6687,15 @@ impl EditorElement {
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gpui::ScrollDelta::Lines(lines) => {
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//Not trackpad
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let pixels =
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point(lines.x * max_glyph_width, lines.y * line_height);
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point(lines.x * max_glyph_advance, lines.y * line_height);
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(pixels, None)
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}
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};
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let current_scroll_position = position_map.snapshot.scroll_position();
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let x = (current_scroll_position.x * max_glyph_width
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let x = (current_scroll_position.x * max_glyph_advance
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- (delta.x * scroll_sensitivity))
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/ max_glyph_width;
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/ max_glyph_advance;
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let y = (current_scroll_position.y * line_height
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- (delta.y * scroll_sensitivity))
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/ line_height;
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@ -8591,7 +8591,7 @@ impl Element for EditorElement {
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start_row,
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editor_content_width,
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scroll_width,
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em_width,
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em_advance,
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&line_layouts,
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cx,
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)
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@ -275,10 +275,10 @@ pub fn deploy_context_menu(
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cx,
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),
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None => {
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let character_size = editor.character_size(window);
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let character_size = editor.character_dimensions(window);
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let menu_position = MenuPosition::PinnedToEditor {
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source: source_anchor,
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offset: gpui::point(character_size.width, character_size.height),
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offset: gpui::point(character_size.em_width, character_size.line_height),
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};
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Some(MouseContextMenu::new(
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editor,
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