editor: Use em_advance
everywhere for horizontal scroll position computations (#33514)
Closes #33472 This PR fixes some regressions that were introduced in https://github.com/zed-industries/zed/pull/32558, which updated the editor scrolling to use `em_advance` instead of `em_width` for the horizontal scroll position calculation. However, not all occurrences were updated, which caused issues with wrap guides and some small stuttering with horizontal autoscroll whilst typing/navigating with the keyboard. Release Notes: - Fixed an issue where horizontal autoscrolling would stutter and indent guides would drift when scrolling horizontally.
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3 changed files with 29 additions and 18 deletions
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@ -5238,8 +5238,8 @@ impl EditorElement {
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paint_highlight(range.start, range.end, color, edges);
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}
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let scroll_left =
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layout.position_map.snapshot.scroll_position().x * layout.position_map.em_width;
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let scroll_left = layout.position_map.snapshot.scroll_position().x
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* layout.position_map.em_advance;
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for (wrap_position, active) in layout.wrap_guides.iter() {
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let x = (layout.position_map.text_hitbox.origin.x
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@ -6676,7 +6676,7 @@ impl EditorElement {
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let position_map: &PositionMap = &position_map;
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let line_height = position_map.line_height;
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let max_glyph_width = position_map.em_width;
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let max_glyph_advance = position_map.em_advance;
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let (delta, axis) = match delta {
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gpui::ScrollDelta::Pixels(mut pixels) => {
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//Trackpad
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@ -6687,15 +6687,15 @@ impl EditorElement {
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gpui::ScrollDelta::Lines(lines) => {
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//Not trackpad
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let pixels =
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point(lines.x * max_glyph_width, lines.y * line_height);
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point(lines.x * max_glyph_advance, lines.y * line_height);
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(pixels, None)
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}
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};
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let current_scroll_position = position_map.snapshot.scroll_position();
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let x = (current_scroll_position.x * max_glyph_width
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let x = (current_scroll_position.x * max_glyph_advance
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- (delta.x * scroll_sensitivity))
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/ max_glyph_width;
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/ max_glyph_advance;
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let y = (current_scroll_position.y * line_height
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- (delta.y * scroll_sensitivity))
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/ line_height;
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@ -8591,7 +8591,7 @@ impl Element for EditorElement {
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start_row,
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editor_content_width,
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scroll_width,
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em_width,
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em_advance,
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&line_layouts,
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cx,
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)
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