Preserve stateless interactivity when assigning elements an id
Co-authored-by: Nathan <nathan@zed.dev> Co-authored-by: Piotr <piotr@zed.dev>
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parent
d25f48ed6b
commit
4c31a0c989
5 changed files with 28 additions and 37 deletions
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@ -27,7 +27,6 @@ impl Render for GoToLine {
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type Element = Div<Self>;
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
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dbg!("rendering GoToLine");
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div().bg(red()).w(px(100.0)).h(px(100.0))
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}
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}
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@ -37,7 +37,7 @@ where
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{
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pub fn id(self, id: impl Into<ElementId>) -> Div<V, StatefulInteractivity<V>, F> {
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Div {
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interactivity: id.into().into(),
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interactivity: StatefulInteractivity::new(id.into(), self.interactivity),
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focus: self.focus,
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children: self.children,
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group: self.group,
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@ -30,7 +30,7 @@ where
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.map(|component| component.render())
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.collect()
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}),
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interactivity: id.into(),
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interactivity: StatefulInteractivity::new(id, StatelessInteractivity::default()),
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scroll_handle: None,
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}
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}
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@ -189,10 +189,10 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
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{
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self.stateless_interactivity().key_listeners.push((
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TypeId::of::<A>(),
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Box::new(move |view, event, _, phase, cx| {
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let event = event.downcast_ref().unwrap();
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Box::new(move |view, action, _dipatch_context, phase, cx| {
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let action = action.downcast_ref().unwrap();
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if phase == DispatchPhase::Capture {
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listener(view, event, cx)
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listener(view, action, cx)
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}
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None
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}),
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@ -210,10 +210,10 @@ pub trait StatelessInteractive<V: 'static>: Element<V> {
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{
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self.stateless_interactivity().key_listeners.push((
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TypeId::of::<A>(),
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Box::new(move |view, event, _, phase, cx| {
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let event = event.downcast_ref().unwrap();
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Box::new(move |view, action, _dispatch_context, phase, cx| {
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let action = action.downcast_ref().unwrap();
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if phase == DispatchPhase::Bubble {
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listener(view, event, cx)
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listener(view, action, cx)
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}
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None
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@ -407,6 +407,8 @@ pub trait ElementInteractivity<V: 'static>: 'static {
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) -> R {
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if let Some(stateful) = self.as_stateful_mut() {
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cx.with_element_id(stateful.id.clone(), |global_id, cx| {
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// In addition to any key down/up listeners registered directly on the element,
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// we also add a key listener to match actions from the keymap.
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stateful.key_listeners.push((
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TypeId::of::<KeyDownEvent>(),
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Box::new(move |_, key_down, context, phase, cx| {
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@ -774,6 +776,21 @@ pub struct StatefulInteractivity<V> {
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tooltip_builder: Option<TooltipBuilder<V>>,
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}
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impl<V: 'static> StatefulInteractivity<V> {
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pub fn new(id: ElementId, stateless: StatelessInteractivity<V>) -> Self {
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Self {
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id,
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stateless,
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click_listeners: SmallVec::new(),
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active_style: StyleRefinement::default(),
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group_active_style: None,
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drag_listener: None,
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hover_listener: None,
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tooltip_builder: None,
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}
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}
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}
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impl<V: 'static> ElementInteractivity<V> for StatefulInteractivity<V> {
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fn as_stateful(&self) -> Option<&StatefulInteractivity<V>> {
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Some(self)
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@ -792,21 +809,6 @@ impl<V: 'static> ElementInteractivity<V> for StatefulInteractivity<V> {
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}
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}
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impl<V> From<ElementId> for StatefulInteractivity<V> {
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fn from(id: ElementId) -> Self {
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Self {
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id,
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stateless: StatelessInteractivity::default(),
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click_listeners: SmallVec::new(),
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drag_listener: None,
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hover_listener: None,
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tooltip_builder: None,
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active_style: StyleRefinement::default(),
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group_active_style: None,
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}
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}
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}
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type DropListener<V> = dyn Fn(&mut V, AnyView, &mut ViewContext<V>) + 'static;
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pub struct StatelessInteractivity<V> {
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@ -1284,14 +1286,8 @@ mod test {
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fn render(&mut self, _: &mut gpui::ViewContext<Self>) -> Self::Element {
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div().id("testview").child(
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div()
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.on_key_down(|this: &mut TestView, _, _, _| {
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dbg!("ola!");
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this.saw_key_down = true
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})
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.on_action(|this: &mut TestView, _: &TestAction, _| {
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dbg!("ola!");
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this.saw_action = true
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})
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.on_key_down(|this: &mut TestView, _, _, _| this.saw_key_down = true)
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.on_action(|this: &mut TestView, _: &TestAction, _| this.saw_action = true)
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.track_focus(&self.focus_handle),
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)
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}
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@ -1170,7 +1170,6 @@ impl<'a> WindowContext<'a> {
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.insert(any_mouse_event.type_id(), handlers);
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}
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} else if let Some(any_key_event) = event.keyboard_event() {
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let mut did_handle_action = false;
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let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
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let key_event_type = any_key_event.type_id();
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let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
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@ -1191,7 +1190,6 @@ impl<'a> WindowContext<'a> {
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self.dispatch_action(action, &key_dispatch_stack[..ix]);
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}
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if !self.app.propagate_event {
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did_handle_action = true;
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break;
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}
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}
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@ -1220,7 +1218,6 @@ impl<'a> WindowContext<'a> {
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}
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if !self.app.propagate_event {
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did_handle_action = true;
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break;
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}
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}
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@ -1234,10 +1231,9 @@ impl<'a> WindowContext<'a> {
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drop(context_stack);
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self.window.key_dispatch_stack = key_dispatch_stack;
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return did_handle_action;
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}
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true
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!self.app.propagate_event
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}
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/// Attempt to map a keystroke to an action based on the keymap.
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