Move UI code from assistant_context_editor -> agent_ui (#33289)

This breaks a transitive dependency of `agent` on UI crates. I've also
found and eliminated some dead code in assistant_context_editor.

Release Notes:

- N/A
This commit is contained in:
Max Brunsfeld 2025-06-23 22:22:01 -07:00 committed by GitHub
parent 786e724684
commit 4cd4d28531
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GPG key ID: B5690EEEBB952194
31 changed files with 144 additions and 455 deletions

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@ -10,11 +10,16 @@ mod context_strip;
mod debug;
mod inline_assistant;
mod inline_prompt_editor;
mod language_model_selector;
mod max_mode_tooltip;
mod message_editor;
mod profile_selector;
mod slash_command;
mod slash_command_picker;
mod slash_command_settings;
mod terminal_codegen;
mod terminal_inline_assistant;
mod text_thread_editor;
mod thread_history;
mod tool_compatibility;
mod ui;
@ -43,6 +48,7 @@ pub use crate::agent_panel::{AgentPanel, ConcreteAssistantPanelDelegate};
pub use crate::inline_assistant::InlineAssistant;
use crate::slash_command_settings::SlashCommandSettings;
pub use agent_diff::{AgentDiffPane, AgentDiffToolbar};
pub use text_thread_editor::AgentPanelDelegate;
pub use ui::preview::{all_agent_previews, get_agent_preview};
actions!(
@ -140,7 +146,7 @@ pub fn init(
AgentSettings::register(cx);
SlashCommandSettings::register(cx);
assistant_context_editor::init(client.clone(), cx);
assistant_context::init(client.clone(), cx);
rules_library::init(cx);
if !is_eval {
// Initializing the language model from the user settings messes with the eval, so we only initialize them when