Merge pull request #1286 from zed-industries/grid-renderer
Switch from line-and-character renderer to a direct grid renderer
This commit is contained in:
commit
4d88088ca4
6 changed files with 194 additions and 230 deletions
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@ -1616,7 +1616,7 @@ impl PaintState {
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}
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}
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#[derive(Copy, Clone, PartialEq, Eq)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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pub enum CursorShape {
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Bar,
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Block,
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@ -1629,6 +1629,7 @@ impl Default for CursorShape {
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}
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}
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#[derive(Debug)]
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pub struct Cursor {
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origin: Vector2F,
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block_width: f32,
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@ -15,7 +15,7 @@ pub use clipboard::ClipboardItem;
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pub mod fonts;
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pub mod geometry;
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mod presenter;
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mod scene;
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pub mod scene;
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pub use scene::{Border, CursorRegion, MouseRegion, MouseRegionId, Quad, Scene};
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pub mod text_layout;
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pub use text_layout::TextLayoutCache;
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@ -81,7 +81,7 @@ pub struct Shadow {
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pub color: Color,
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}
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#[derive(Debug)]
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#[derive(Debug, Clone, Copy)]
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pub struct Glyph {
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pub font_id: FontId,
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pub font_size: f32,
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10
crates/terminal/src/gpui_func_tools.rs
Normal file
10
crates/terminal/src/gpui_func_tools.rs
Normal file
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@ -0,0 +1,10 @@
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use gpui::geometry::rect::RectF;
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pub fn paint_layer<F>(cx: &mut gpui::PaintContext, clip_bounds: Option<RectF>, f: F)
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where
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F: FnOnce(&mut gpui::PaintContext) -> (),
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{
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cx.scene.push_layer(clip_bounds);
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f(cx);
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cx.scene.pop_layer()
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}
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@ -37,6 +37,7 @@ const UP_SEQ: &str = "\x1b[A";
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const DOWN_SEQ: &str = "\x1b[B";
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const DEFAULT_TITLE: &str = "Terminal";
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pub mod gpui_func_tools;
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pub mod terminal_element;
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///Action for carrying the input to the PTY
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@ -479,8 +480,9 @@ fn to_alac_rgb(color: Color) -> AlacRgb {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::terminal_element::{build_chunks, BuiltChunks};
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use alacritty_terminal::{grid::GridIterator, term::cell::Cell};
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use gpui::TestAppContext;
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use itertools::Itertools;
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///Basic integration test, can we get the terminal to show up, execute a command,
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//and produce noticable output?
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@ -496,14 +498,18 @@ mod tests {
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terminal
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.condition(cx, |terminal, _cx| {
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let term = terminal.term.clone();
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let BuiltChunks { chunks, .. } = build_chunks(
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term.lock().renderable_content().display_iter,
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&Default::default(),
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Default::default(),
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);
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let content = chunks.iter().map(|e| e.0.trim()).collect::<String>();
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let content = grid_as_str(term.lock().renderable_content().display_iter);
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content.contains("7")
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})
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.await;
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}
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pub(crate) fn grid_as_str(grid_iterator: GridIterator<Cell>) -> String {
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let lines = grid_iterator.group_by(|i| i.point.line.0);
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lines
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.into_iter()
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.map(|(_, line)| line.map(|i| i.c).collect::<String>())
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.collect::<Vec<String>>()
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.join("\n")
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}
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}
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@ -1,6 +1,6 @@
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use alacritty_terminal::{
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ansi::Color as AnsiColor,
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grid::{GridIterator, Indexed},
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grid::{Dimensions, GridIterator, Indexed},
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index::Point,
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term::{
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cell::{Cell, Flags},
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@ -11,22 +11,23 @@ use editor::{Cursor, CursorShape};
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use gpui::{
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color::Color,
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elements::*,
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fonts::{HighlightStyle, TextStyle, Underline},
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fonts::{TextStyle, Underline},
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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json::json,
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text_layout::{Line, RunStyle},
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Event, FontCache, MouseRegion, PaintContext, Quad, SizeConstraint, WeakViewHandle,
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Event, FontCache, MouseRegion, PaintContext, Quad, SizeConstraint, TextLayoutCache,
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WeakViewHandle,
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};
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use itertools::Itertools;
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use ordered_float::OrderedFloat;
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use settings::Settings;
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use std::{iter, rc::Rc};
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use std::rc::Rc;
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use theme::TerminalStyle;
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use crate::{Input, ScrollTerminal, Terminal};
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use crate::{gpui_func_tools::paint_layer, Input, ScrollTerminal, Terminal};
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///Scrolling is unbearably sluggish by default. Alacritty supports a configurable
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///Scroll multiplier that is set to 3 by default. This will be removed when I
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@ -43,45 +44,36 @@ pub struct TerminalEl {
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view: WeakViewHandle<Terminal>,
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}
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///Represents a span of cells in a single line in the terminal's grid.
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///This is used for drawing background rectangles
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#[derive(Debug, Default, Copy, Clone, Eq, PartialEq, PartialOrd, Ord)]
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pub struct RectSpan {
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start: i32,
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end: i32,
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line: usize,
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color: Color,
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}
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///A background color span
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impl RectSpan {
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///Creates a new LineSpan. `start` must be <= `end`.
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///If `start` == `end`, then this span is considered to be over a
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/// single cell
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fn new(start: i32, end: i32, line: usize, color: Color) -> RectSpan {
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debug_assert!(start <= end);
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RectSpan {
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start,
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end,
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line,
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color,
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}
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}
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}
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///Helper types so I don't mix these two up
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struct CellWidth(f32);
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struct LineHeight(f32);
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#[derive(Clone, Debug, Default)]
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struct LayoutCell {
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point: Point<i32, i32>,
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text: Line,
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background_color: Color,
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}
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impl LayoutCell {
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fn new(point: Point<i32, i32>, text: Line, background_color: Color) -> LayoutCell {
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LayoutCell {
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point,
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text,
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background_color,
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}
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}
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}
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///The information generated during layout that is nescessary for painting
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pub struct LayoutState {
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lines: Vec<Line>,
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cells: Vec<(Point<i32, i32>, Line)>,
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background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
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line_height: LineHeight,
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em_width: CellWidth,
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cursor: Option<Cursor>,
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cur_size: SizeInfo,
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background_color: Color,
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background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
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cur_size: SizeInfo,
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}
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impl TerminalEl {
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@ -126,30 +118,32 @@ impl Element for TerminalEl {
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let content = term.renderable_content();
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//And we're off! Begin layouting
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let BuiltChunks {
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chunks,
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line_count,
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cursor_index,
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} = build_chunks(content.display_iter, &terminal_theme, cursor_point);
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let shaped_lines = layout_highlighted_chunks(
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chunks
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.iter()
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.map(|(text, style, _)| (text.as_str(), *style)),
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let layout_cells = layout_cells(
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content.display_iter,
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&text_style,
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terminal_theme,
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cx.text_layout_cache,
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cx.font_cache(),
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usize::MAX,
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line_count,
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);
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let backgrounds = chunks
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let cells = layout_cells
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.iter()
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.filter(|(_, _, line_span)| line_span != &RectSpan::default())
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.map(|(_, _, line_span)| *line_span)
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.collect();
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let background_rects = make_background_rects(backgrounds, &shaped_lines, &line_height);
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.map(|c| (c.point, c.text.clone()))
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.collect::<Vec<(Point<i32, i32>, Line)>>();
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let background_rects = layout_cells
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.iter()
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.map(|cell| {
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(
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RectF::new(
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vec2f(
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cell.point.column as f32 * cell_width.0,
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cell.point.line as f32 * line_height.0,
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),
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vec2f(cell_width.0, line_height.0),
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),
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cell.background_color,
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)
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})
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.collect::<Vec<(RectF, Color)>>();
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let block_text = cx.text_layout_cache.layout_str(
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&cursor_text,
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@ -164,12 +158,14 @@ impl Element for TerminalEl {
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)],
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);
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let cursor = get_cursor_position(
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let cursor = get_cursor_shape(
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content.cursor.point.line.0 as usize,
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cursor_index,
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&shaped_lines,
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content.cursor.point.column.0 as usize,
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content.display_offset,
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&line_height,
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&cell_width,
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cur_size.total_lines(),
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&block_text,
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)
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.map(move |(cursor_position, block_width)| {
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let block_width = if block_width != 0.0 {
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@ -191,7 +187,7 @@ impl Element for TerminalEl {
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(
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constraint.max,
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LayoutState {
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lines: shaped_lines,
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cells,
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line_height,
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em_width: cell_width,
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cursor,
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@ -210,64 +206,64 @@ impl Element for TerminalEl {
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cx: &mut gpui::PaintContext,
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) -> Self::PaintState {
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//Setup element stuff
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cx.scene.push_layer(Some(visible_bounds));
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let clip_bounds = Some(visible_bounds);
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paint_layer(cx, clip_bounds, |cx| {
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//Elements are ephemeral, only at paint time do we know what could be clicked by a mouse
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cx.scene.push_mouse_region(MouseRegion {
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view_id: self.view.id(),
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mouse_down: Some(Rc::new(|_, cx| cx.focus_parent_view())),
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bounds: visible_bounds,
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..Default::default()
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});
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//Elements are ephemeral, only at paint time do we know what could be clicked by a mouse
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cx.scene.push_mouse_region(MouseRegion {
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view_id: self.view.id(),
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mouse_down: Some(Rc::new(|_, cx| cx.focus_parent_view())),
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bounds: visible_bounds,
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..Default::default()
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});
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let origin = bounds.origin() + vec2f(layout.em_width.0, 0.);
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let origin = bounds.origin() + vec2f(layout.em_width.0, 0.);
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paint_layer(cx, clip_bounds, |cx| {
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//Start with a background color
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cx.scene.push_quad(Quad {
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bounds: RectF::new(bounds.origin(), bounds.size()),
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background: Some(layout.background_color),
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border: Default::default(),
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corner_radius: 0.,
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});
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//Start us off with a nice simple background color
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cx.scene.push_layer(Some(visible_bounds));
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cx.scene.push_quad(Quad {
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bounds: RectF::new(bounds.origin(), bounds.size()),
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background: Some(layout.background_color),
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border: Default::default(),
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corner_radius: 0.,
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});
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//Draw cell backgrounds
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for background_rect in &layout.background_rects {
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let new_origin = origin + background_rect.0.origin();
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cx.scene.push_quad(Quad {
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bounds: RectF::new(new_origin, background_rect.0.size()),
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background: Some(background_rect.1),
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border: Default::default(),
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corner_radius: 0.,
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})
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}
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});
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//Draw cell backgrounds
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for background_rect in &layout.background_rects {
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let new_origin = origin + background_rect.0.origin();
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cx.scene.push_quad(Quad {
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bounds: RectF::new(new_origin, background_rect.0.size()),
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background: Some(background_rect.1),
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border: Default::default(),
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corner_radius: 0.,
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})
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}
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cx.scene.pop_layer();
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//Draw text
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paint_layer(cx, clip_bounds, |cx| {
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for (point, cell) in &layout.cells {
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let cell_origin = vec2f(
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origin.x() + point.column as f32 * layout.em_width.0,
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origin.y() + point.line as f32 * layout.line_height.0,
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);
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cell.paint(cell_origin, visible_bounds, layout.line_height.0, cx);
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}
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});
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//Draw text
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cx.scene.push_layer(Some(visible_bounds));
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let mut line_origin = origin.clone();
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for line in &layout.lines {
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let boundaries = RectF::new(line_origin, vec2f(bounds.width(), layout.line_height.0));
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if boundaries.intersects(visible_bounds) {
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line.paint(line_origin, visible_bounds, layout.line_height.0, cx);
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//Draw cursor
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if let Some(cursor) = &layout.cursor {
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paint_layer(cx, clip_bounds, |cx| {
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cursor.paint(origin, cx);
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})
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}
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line_origin.set_y(boundaries.max_y());
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}
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cx.scene.pop_layer();
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//Draw cursor
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if let Some(cursor) = &layout.cursor {
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cx.scene.push_layer(Some(visible_bounds));
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cursor.paint(origin, cx);
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cx.scene.pop_layer();
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}
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#[cfg(debug_assertions)]
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if DEBUG_GRID {
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draw_debug_grid(bounds, layout, cx);
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}
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cx.scene.pop_layer();
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#[cfg(debug_assertions)]
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if DEBUG_GRID {
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paint_layer(cx, clip_bounds, |cx| {
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draw_debug_grid(bounds, layout, cx);
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});
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}
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});
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}
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fn dispatch_event(
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|
@ -347,140 +343,91 @@ fn make_new_size(
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)
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}
|
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pub struct BuiltChunks {
|
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pub chunks: Vec<(String, Option<HighlightStyle>, RectSpan)>,
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pub line_count: usize,
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pub cursor_index: usize,
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}
|
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///In a single pass, this function generates the background and foreground color info for every item in the grid.
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pub(crate) fn build_chunks(
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grid_iterator: GridIterator<Cell>,
|
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theme: &TerminalStyle,
|
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cursor_point: Point,
|
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) -> BuiltChunks {
|
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let mut line_count: usize = 0;
|
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let mut cursor_index: usize = 0;
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//Every `group_by()` -> `into_iter()` pair needs to be seperated by a local variable so
|
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//rust knows where to put everything.
|
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//Start by grouping by lines
|
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let lines = grid_iterator.group_by(|i| i.point.line.0);
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let result = lines
|
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fn layout_cells(
|
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grid: GridIterator<Cell>,
|
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text_style: &TextStyle,
|
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terminal_theme: &TerminalStyle,
|
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text_layout_cache: &TextLayoutCache,
|
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) -> Vec<LayoutCell> {
|
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let mut line_count: i32 = 0;
|
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let lines = grid.group_by(|i| i.point.line);
|
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lines
|
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.into_iter()
|
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.map(|(_line_grid_index, line)| {
|
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.map(|(_, line)| {
|
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line_count += 1;
|
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let mut col_index = 0;
|
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//Setup a variable
|
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line.map(|indexed_cell| {
|
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let cell_text = &indexed_cell.c.to_string();
|
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|
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//Then group by style
|
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let chunks = line.group_by(|i| cell_style(&i, theme));
|
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chunks
|
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.into_iter()
|
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.map(|(style, fragment)| {
|
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//And assemble the styled fragment into it's background and foreground information
|
||||
let mut str_fragment = String::new();
|
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for indexed_cell in fragment {
|
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if cursor_point.line.0 == indexed_cell.point.line.0
|
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&& indexed_cell.point.column < cursor_point.column.0
|
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{
|
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cursor_index += indexed_cell.c.to_string().len();
|
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}
|
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str_fragment.push(indexed_cell.c);
|
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}
|
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let cell_style = cell_style(&indexed_cell, terminal_theme, text_style);
|
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|
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let start = col_index;
|
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let end = start + str_fragment.len() as i32;
|
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|
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//munge it here
|
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col_index = end;
|
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(
|
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str_fragment,
|
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Some(style.0),
|
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RectSpan::new(start, end, line_count - 1, style.1), //Line count -> Line index
|
||||
)
|
||||
})
|
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//Add a \n to the end, as we're using text layouting rather than grid layouts
|
||||
.chain(iter::once(("\n".to_string(), None, Default::default())))
|
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.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>()
|
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let layout_cell = text_layout_cache.layout_str(
|
||||
cell_text,
|
||||
text_style.font_size,
|
||||
&[(cell_text.len(), cell_style)],
|
||||
);
|
||||
LayoutCell::new(
|
||||
Point::new(line_count - 1, indexed_cell.point.column.0 as i32),
|
||||
layout_cell,
|
||||
convert_color(&indexed_cell.bg, terminal_theme),
|
||||
)
|
||||
})
|
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.collect::<Vec<LayoutCell>>()
|
||||
})
|
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.flatten()
|
||||
//We have a Vec<Vec<>> (Vec of lines of styled chunks), flatten to just Vec<> (the styled chunks)
|
||||
.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>();
|
||||
|
||||
BuiltChunks {
|
||||
chunks: result,
|
||||
line_count,
|
||||
cursor_index,
|
||||
}
|
||||
}
|
||||
|
||||
///Convert a RectSpan in terms of character offsets, into RectFs of exact offsets
|
||||
fn make_background_rects(
|
||||
backgrounds: Vec<RectSpan>,
|
||||
shaped_lines: &Vec<Line>,
|
||||
line_height: &LineHeight,
|
||||
) -> Vec<(RectF, Color)> {
|
||||
backgrounds
|
||||
.into_iter()
|
||||
.map(|line_span| {
|
||||
//This should always be safe, as the shaped lines and backgrounds where derived
|
||||
//At the same time earlier
|
||||
let line = shaped_lines
|
||||
.get(line_span.line)
|
||||
.expect("Background line_num did not correspond to a line number");
|
||||
let x = line.x_for_index(line_span.start as usize);
|
||||
let width = line.x_for_index(line_span.end as usize) - x;
|
||||
(
|
||||
RectF::new(
|
||||
vec2f(x, line_span.line as f32 * line_height.0),
|
||||
vec2f(width, line_height.0),
|
||||
),
|
||||
line_span.color,
|
||||
)
|
||||
})
|
||||
.collect::<Vec<(RectF, Color)>>()
|
||||
.collect::<Vec<LayoutCell>>()
|
||||
}
|
||||
|
||||
// Compute the cursor position and expected block width, may return a zero width if x_for_index returns
|
||||
// the same position for sequential indexes. Use em_width instead
|
||||
fn get_cursor_position(
|
||||
//TODO: This function is messy, too many arguments and too many ifs. Simplify.
|
||||
fn get_cursor_shape(
|
||||
line: usize,
|
||||
line_index: usize,
|
||||
shaped_lines: &Vec<Line>,
|
||||
display_offset: usize,
|
||||
line_height: &LineHeight,
|
||||
cell_width: &CellWidth,
|
||||
total_lines: usize,
|
||||
text_fragment: &Line,
|
||||
) -> Option<(Vector2F, f32)> {
|
||||
let cursor_line = line + display_offset;
|
||||
shaped_lines.get(cursor_line).map(|layout_line| {
|
||||
let cursor_x = layout_line.x_for_index(line_index);
|
||||
let next_char_x = layout_line.x_for_index(line_index + 1);
|
||||
(
|
||||
vec2f(cursor_x, cursor_line as f32 * line_height.0),
|
||||
next_char_x - cursor_x,
|
||||
)
|
||||
})
|
||||
if cursor_line <= total_lines {
|
||||
let cursor_width = if text_fragment.width() == 0. {
|
||||
cell_width.0
|
||||
} else {
|
||||
text_fragment.width()
|
||||
};
|
||||
|
||||
Some((
|
||||
vec2f(
|
||||
line_index as f32 * cell_width.0,
|
||||
cursor_line as f32 * line_height.0,
|
||||
),
|
||||
cursor_width,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
///Convert the Alacritty cell styles to GPUI text styles and background color
|
||||
fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle) -> (HighlightStyle, Color) {
|
||||
fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle, text_style: &TextStyle) -> RunStyle {
|
||||
let flags = indexed.cell.flags;
|
||||
let fg = Some(convert_color(&indexed.cell.fg, style));
|
||||
let bg = convert_color(&indexed.cell.bg, style);
|
||||
let fg = convert_color(&indexed.cell.fg, style);
|
||||
|
||||
let underline = flags.contains(Flags::UNDERLINE).then(|| Underline {
|
||||
let underline = flags
|
||||
.contains(Flags::UNDERLINE)
|
||||
.then(|| Underline {
|
||||
color: Some(fg),
|
||||
squiggly: false,
|
||||
thickness: OrderedFloat(1.),
|
||||
})
|
||||
.unwrap_or_default();
|
||||
|
||||
RunStyle {
|
||||
color: fg,
|
||||
squiggly: false,
|
||||
thickness: OrderedFloat(1.),
|
||||
});
|
||||
|
||||
(
|
||||
HighlightStyle {
|
||||
color: fg,
|
||||
underline,
|
||||
..Default::default()
|
||||
},
|
||||
bg,
|
||||
)
|
||||
font_id: text_style.font_id,
|
||||
underline,
|
||||
}
|
||||
}
|
||||
|
||||
///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue