gpui: Improve path rendering & global multisample anti-aliasing (#29718)

Currently, the rendering path required creating a texture for each path,
which wasted a large amount of video memory. In our application, simply
drawing some charts resulted in video memory usage as high as 5G.

I removed the step of creating path textures and directly drew the paths
on the rendering target, adding post-processing global multi-sampling
anti-aliasing. Drawing paths no longer requires allocating any
additional video memory and also improves the performance of path
rendering.

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
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Sunli 2025-07-03 00:41:42 +08:00 committed by GitHub
parent 9dc3ac9657
commit 4fdda8d5a1
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16 changed files with 486 additions and 726 deletions

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@ -2076,7 +2076,7 @@ dependencies = [
[[package]]
name = "blade-graphics"
version = "0.6.0"
source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
dependencies = [
"ash",
"ash-window",
@ -2109,7 +2109,7 @@ dependencies = [
[[package]]
name = "blade-macros"
version = "0.3.0"
source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
dependencies = [
"proc-macro2",
"quote",
@ -2119,7 +2119,7 @@ dependencies = [
[[package]]
name = "blade-util"
version = "0.2.0"
source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
dependencies = [
"blade-graphics",
"bytemuck",