gpui: Improve path rendering & global multisample anti-aliasing (#29718)
Currently, the rendering path required creating a texture for each path, which wasted a large amount of video memory. In our application, simply drawing some charts resulted in video memory usage as high as 5G. I removed the step of creating path textures and directly drew the paths on the rendering target, adding post-processing global multi-sampling anti-aliasing. Drawing paths no longer requires allocating any additional video memory and also improves the performance of path rendering. Release Notes: - N/A --------- Co-authored-by: Jason Lee <huacnlee@gmail.com>
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16 changed files with 486 additions and 726 deletions
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@ -2076,7 +2076,7 @@ dependencies = [
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[[package]]
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name = "blade-graphics"
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version = "0.6.0"
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source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
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source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
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dependencies = [
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"ash",
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"ash-window",
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@ -2109,7 +2109,7 @@ dependencies = [
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[[package]]
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name = "blade-macros"
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version = "0.3.0"
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source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
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source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -2119,7 +2119,7 @@ dependencies = [
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[[package]]
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name = "blade-util"
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version = "0.2.0"
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source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
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source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
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dependencies = [
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"blade-graphics",
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"bytemuck",
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