gpui: Improve path rendering & global multisample anti-aliasing (#29718)

Currently, the rendering path required creating a texture for each path,
which wasted a large amount of video memory. In our application, simply
drawing some charts resulted in video memory usage as high as 5G.

I removed the step of creating path textures and directly drew the paths
on the rendering target, adding post-processing global multi-sampling
anti-aliasing. Drawing paths no longer requires allocating any
additional video memory and also improves the performance of path
rendering.

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
This commit is contained in:
Sunli 2025-07-03 00:41:42 +08:00 committed by GitHub
parent 9dc3ac9657
commit 4fdda8d5a1
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16 changed files with 486 additions and 726 deletions

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@ -426,9 +426,9 @@ aws-smithy-runtime-api = { version = "1.7.4", features = ["http-1x", "client"] }
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@ -481,7 +481,7 @@ json_dotpath = "1.1"
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jsonwebtoken = "9.3"
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jupyter-websocket-client = { git = "https://github.com/ConradIrwin/runtimed", rev = "7130c804216b6914355d15d0b91ea91f6babd734" }
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@ -492,7 +492,7 @@ metal = "0.29"
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@ -532,7 +532,7 @@ reqwest = { git = "https://github.com/zed-industries/reqwest.git", rev = "951c77
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rust-embed = { version = "8.4", features = ["include-exclude"] }