gpui: Improve path rendering & global multisample anti-aliasing (#29718)
Currently, the rendering path required creating a texture for each path, which wasted a large amount of video memory. In our application, simply drawing some charts resulted in video memory usage as high as 5G. I removed the step of creating path textures and directly drew the paths on the rendering target, adding post-processing global multi-sampling anti-aliasing. Drawing paths no longer requires allocating any additional video memory and also improves the performance of path rendering. Release Notes: - N/A --------- Co-authored-by: Jason Lee <huacnlee@gmail.com>
This commit is contained in:
parent
9dc3ac9657
commit
4fdda8d5a1
16 changed files with 486 additions and 726 deletions
|
@ -126,7 +126,7 @@ mod macos {
|
|||
"ContentMask".into(),
|
||||
"Uniforms".into(),
|
||||
"AtlasTile".into(),
|
||||
"PathRasterizationInputIndex".into(),
|
||||
"PathInputIndex".into(),
|
||||
"PathVertex_ScaledPixels".into(),
|
||||
"ShadowInputIndex".into(),
|
||||
"Shadow".into(),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue