Reuse input handler when reusing a view tree
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parent
d088ace404
commit
50ccdf5c16
4 changed files with 67 additions and 29 deletions
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@ -145,7 +145,7 @@ pub trait PlatformWindow {
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fn modifiers(&self) -> Modifiers;
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fn as_any_mut(&mut self) -> &mut dyn Any;
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fn set_input_handler(&mut self, input_handler: Box<dyn PlatformInputHandler>);
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fn clear_input_handler(&mut self);
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fn take_input_handler(&mut self) -> Option<Box<dyn PlatformInputHandler>>;
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fn prompt(&self, level: PromptLevel, msg: &str, answers: &[&str]) -> oneshot::Receiver<usize>;
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fn activate(&self);
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fn set_title(&mut self, title: &str);
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@ -770,8 +770,8 @@ impl PlatformWindow for MacWindow {
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self.0.as_ref().lock().input_handler = Some(input_handler);
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}
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fn clear_input_handler(&mut self) {
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self.0.as_ref().lock().input_handler = None;
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fn take_input_handler(&mut self) -> Option<Box<dyn PlatformInputHandler>> {
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self.0.as_ref().lock().input_handler.take()
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}
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fn prompt(&self, level: PromptLevel, msg: &str, answers: &[&str]) -> oneshot::Receiver<usize> {
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@ -167,8 +167,8 @@ impl PlatformWindow for TestWindow {
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self.0.lock().input_handler = Some(input_handler);
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}
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fn clear_input_handler(&mut self) {
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self.0.lock().input_handler = None;
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fn take_input_handler(&mut self) -> Option<Box<dyn PlatformInputHandler>> {
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self.0.lock().input_handler.take()
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}
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fn prompt(
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@ -296,6 +296,11 @@ pub(crate) struct ElementStateBox {
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type_name: &'static str,
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}
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struct RequestedInputHandler {
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view_id: EntityId,
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handler: Option<Box<dyn PlatformInputHandler>>,
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}
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pub(crate) struct Frame {
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focus: Option<FocusId>,
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window_active: bool,
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@ -308,6 +313,7 @@ pub(crate) struct Frame {
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pub(crate) next_stacking_order_id: u32,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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requested_input_handler: Option<RequestedInputHandler>,
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pub(crate) view_stack: Vec<EntityId>,
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pub(crate) reused_views: FxHashSet<EntityId>,
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}
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@ -323,9 +329,10 @@ impl Frame {
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scene: Scene::default(),
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z_index_stack: StackingOrder::default(),
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next_stacking_order_id: 0,
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depth_map: Default::default(),
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depth_map: Vec::new(),
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content_mask_stack: Vec::new(),
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element_offset_stack: Vec::new(),
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requested_input_handler: None,
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view_stack: Vec::new(),
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reused_views: FxHashSet::default(),
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}
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@ -947,7 +954,7 @@ impl<'a> WindowContext<'a> {
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&mut self,
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mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
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) {
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let order = self.window.next_frame.z_index_stack.clone();
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self.window
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.next_frame
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@ -1036,7 +1043,7 @@ impl<'a> WindowContext<'a> {
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/// Called during painting to track which z-index is on top at each pixel position
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pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
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let stacking_order = self.window.next_frame.z_index_stack.clone();
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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self.window
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.next_frame
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.depth_map
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@ -1093,7 +1100,7 @@ impl<'a> WindowContext<'a> {
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) {
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let scale_factor = self.scale_factor();
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let content_mask = self.content_mask();
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let window = &mut *self.window;
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for shadow in shadows {
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let mut shadow_bounds = bounds;
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@ -1121,7 +1128,7 @@ impl<'a> WindowContext<'a> {
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pub fn paint_quad(&mut self, quad: PaintQuad) {
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let scale_factor = self.scale_factor();
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let content_mask = self.content_mask();
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let window = &mut *self.window;
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window.next_frame.scene.insert(
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@ -1144,7 +1151,7 @@ impl<'a> WindowContext<'a> {
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pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
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let scale_factor = self.scale_factor();
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let content_mask = self.content_mask();
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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path.content_mask = content_mask;
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path.color = color.into();
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@ -1174,7 +1181,7 @@ impl<'a> WindowContext<'a> {
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size: size(width, height),
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};
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let content_mask = self.content_mask();
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let window = &mut *self.window;
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window.next_frame.scene.insert(
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@ -1231,7 +1238,7 @@ impl<'a> WindowContext<'a> {
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size: tile.bounds.size.map(Into::into),
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};
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let content_mask = self.content_mask().scale(scale_factor);
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let window = &mut *self.window;
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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@ -1284,7 +1291,7 @@ impl<'a> WindowContext<'a> {
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size: tile.bounds.size.map(Into::into),
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};
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let content_mask = self.content_mask().scale(scale_factor);
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let window = &mut *self.window;
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window.next_frame.scene.insert(
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@ -1329,7 +1336,7 @@ impl<'a> WindowContext<'a> {
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Ok((params.size, Cow::Owned(bytes)))
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})?;
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let content_mask = self.content_mask().scale(scale_factor);
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let window = &mut *self.window;
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window.next_frame.scene.insert(
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@ -1368,7 +1375,7 @@ impl<'a> WindowContext<'a> {
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})?;
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let content_mask = self.content_mask().scale(scale_factor);
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let corner_radii = corner_radii.scale(scale_factor);
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let window = &mut *self.window;
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window.next_frame.scene.insert(
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@ -1392,7 +1399,7 @@ impl<'a> WindowContext<'a> {
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let scale_factor = self.scale_factor();
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let bounds = bounds.scale(scale_factor);
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let content_mask = self.content_mask().scale(scale_factor);
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let view_id = self.parent_view_id().unwrap();
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let view_id = self.parent_view_id();
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let window = &mut *self.window;
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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@ -1408,14 +1415,27 @@ impl<'a> WindowContext<'a> {
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}
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pub(crate) fn reuse_view(&mut self) {
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let view_id = self.parent_view_id().unwrap();
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let window = &mut self.window;
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let grafted_view_ids = window
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let view_id = self.parent_view_id();
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let grafted_view_ids = self
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.window
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.next_frame
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.dispatch_tree
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.graft(view_id, &mut window.rendered_frame.dispatch_tree);
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.graft(view_id, &mut self.window.rendered_frame.dispatch_tree);
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for view_id in grafted_view_ids {
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assert!(window.next_frame.reused_views.insert(view_id));
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assert!(self.window.next_frame.reused_views.insert(view_id));
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// Reuse the previous input handler if it was associated with one of
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// the views grafted from the tree in the previous frame.
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if self
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.window
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.rendered_frame
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.requested_input_handler
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.as_ref()
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.map_or(false, |requested| requested.view_id == view_id)
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{
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self.window.next_frame.requested_input_handler =
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self.window.rendered_frame.requested_input_handler.take();
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}
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}
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}
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@ -1430,7 +1450,11 @@ impl<'a> WindowContext<'a> {
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}
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self.text_system().start_frame();
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self.window.platform_window.clear_input_handler();
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if let Some(requested_handler) = self.window.rendered_frame.requested_input_handler.as_mut()
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{
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requested_handler.handler = self.window.platform_window.take_input_handler();
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}
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self.window.layout_engine.as_mut().unwrap().clear();
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self.window.next_frame.clear();
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let root_view = self.window.root_view.take().unwrap();
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@ -1486,6 +1510,13 @@ impl<'a> WindowContext<'a> {
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.reuse_views(&mut self.window.rendered_frame);
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self.window.next_frame.scene.finish();
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// Register requested input handler with the platform window.
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if let Some(requested_input) = self.window.next_frame.requested_input_handler.as_mut() {
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if let Some(handler) = requested_input.handler.take() {
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self.window.platform_window.set_input_handler(handler);
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}
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}
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let previous_focus_path = self.window.rendered_frame.focus_path();
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let previous_window_active = self.window.rendered_frame.window_active;
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mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
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@ -2054,7 +2085,7 @@ impl<'a> WindowContext<'a> {
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result
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} else {
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let (result, state) = f(None, cx);
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let parent_view_id = cx.parent_view_id().unwrap();
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let parent_view_id = cx.parent_view_id();
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cx.window_mut()
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.next_frame
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.element_states
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@ -2072,8 +2103,13 @@ impl<'a> WindowContext<'a> {
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})
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}
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fn parent_view_id(&self) -> Option<EntityId> {
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self.window.next_frame.view_stack.last().copied()
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fn parent_view_id(&self) -> EntityId {
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*self
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.window
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.next_frame
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.view_stack
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.last()
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.expect("a view should always be on the stack while drawing")
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}
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/// Set an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
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@ -2087,9 +2123,11 @@ impl<'a> WindowContext<'a> {
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input_handler: impl PlatformInputHandler,
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) {
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if focus_handle.is_focused(self) {
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self.window
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.platform_window
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.set_input_handler(Box::new(input_handler));
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let view_id = self.parent_view_id();
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self.window.next_frame.requested_input_handler = Some(RequestedInputHandler {
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view_id,
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handler: Some(Box::new(input_handler)),
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})
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}
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}
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