Add Loading and Fallback States to Image Elements (via StyledImage) (#20371)

@iamnbutler edit:

This pull request enhances the image element by introducing the ability
to display loading and fallback states.

Changes:

- Implemented the loading and fallback states for image elements using
`.with_loading` and `.with_fallback` respectively.
- Introduced the `StyledImage` trait and `ImageStyle` to enable a fluent
API for changing image styles across image types (`Img`,
`Stateful<Img>`, etc).

Example Usage:

```rust
fn loading_element() -> impl IntoElement {
    div().size_full().flex_none().p_0p5().rounded_sm().child(
        div().size_full().with_animation(
            "loading-bg",
            Animation::new(Duration::from_secs(3))
                .repeat()
                .with_easing(pulsating_between(0.04, 0.24)),
            move |this, delta| this.bg(black().opacity(delta)),
        ),
    )
}

fn fallback_element() -> impl IntoElement {
    let fallback_color: Hsla = black().opacity(0.5);

    div().size_full().flex_none().p_0p5().child(
        div()
            .size_full()
            .flex()
            .items_center()
            .justify_center()
            .rounded_sm()
            .text_sm()
            .text_color(fallback_color)
            .border_1()
            .border_color(fallback_color)
            .child("?"),
    )
}

impl Render for ImageLoadingExample {
    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
        img("some/image/path")
            .id("image-1")
            .with_fallback(|| Self::fallback_element().into_any_element())
            .with_loading(|| Self::loading_element().into_any_element())
    }
}
```

Note:

An `Img` must have an `id` to be able to add a loading state.

Release Notes:

- N/A

---------

Co-authored-by: nate <nate@zed.dev>
Co-authored-by: michael <michael@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This commit is contained in:
Mikayla Maki 2024-11-15 19:12:01 -08:00 committed by GitHub
parent f34877334e
commit 516f7b3642
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 1700 additions and 1041 deletions

View file

@ -900,7 +900,13 @@ impl<'a> WindowContext<'a> {
/// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
/// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
pub fn notify(&mut self, view_id: EntityId) {
/// Note that this method will always cause a redraw, the entire window is refreshed if view_id is None.
pub fn notify(&mut self, view_id: Option<EntityId>) {
let Some(view_id) = view_id else {
self.refresh();
return;
};
for view_id in self
.window
.rendered_frame
@ -1165,13 +1171,7 @@ impl<'a> WindowContext<'a> {
/// If called from within a view, it will notify that view on the next frame. Otherwise, it will refresh the entire window.
pub fn request_animation_frame(&self) {
let parent_id = self.parent_view_id();
self.on_next_frame(move |cx| {
if let Some(parent_id) = parent_id {
cx.notify(parent_id)
} else {
cx.refresh()
}
});
self.on_next_frame(move |cx| cx.notify(parent_id));
}
/// Spawn the future returned by the given closure on the application thread pool.
@ -1982,9 +1982,7 @@ impl<'a> WindowContext<'a> {
///
/// Note that the multiple calls to this method will only result in one `Asset::load` call at a
/// time.
///
/// This asset will not be cached by default, see [Self::use_cached_asset]
pub fn use_asset<A: Asset + 'static>(&mut self, source: &A::Source) -> Option<A::Output> {
pub fn use_asset<A: Asset>(&mut self, source: &A::Source) -> Option<A::Output> {
let (task, is_first) = self.fetch_asset::<A>(source);
task.clone().now_or_never().or_else(|| {
if is_first {
@ -1994,13 +1992,7 @@ impl<'a> WindowContext<'a> {
|mut cx| async move {
task.await;
cx.on_next_frame(move |cx| {
if let Some(parent_id) = parent_id {
cx.notify(parent_id)
} else {
cx.refresh()
}
});
cx.on_next_frame(move |cx| cx.notify(parent_id));
}
})
.detach();
@ -2163,6 +2155,9 @@ impl<'a> WindowContext<'a> {
/// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
/// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
/// when the element is guaranteed to have an id.
///
/// The first option means 'no ID provided'
/// The second option means 'not yet initialized'
pub fn with_optional_element_state<S, R>(
&mut self,
global_id: Option<&GlobalElementId>,
@ -4227,7 +4222,7 @@ impl<'a, V: 'static> ViewContext<'a, V> {
/// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
/// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
pub fn notify(&mut self) {
self.window_cx.notify(self.view.entity_id());
self.window_cx.notify(Some(self.view.entity_id()));
}
/// Register a callback to be invoked when the window is resized.