Restructure action macro to assign a namespace to every action

Also, allow arbitrary types to be used as Actions via the impl_actions macro

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Keith Simmons <keith@zed.dev>
This commit is contained in:
Max Brunsfeld 2022-04-07 16:20:49 -07:00
parent 206b0f0f8c
commit 5242a3a6dc
33 changed files with 432 additions and 306 deletions

View file

@ -1,14 +1,13 @@
use editor::{display_map::ToDisplayPoint, Autoscroll, DisplayPoint, Editor};
use gpui::{
action, elements::*, geometry::vector::Vector2F, keymap::Binding, Axis, Entity,
actions, elements::*, geometry::vector::Vector2F, keymap::Binding, Axis, Entity,
MutableAppContext, RenderContext, View, ViewContext, ViewHandle,
};
use settings::Settings;
use text::{Bias, Point};
use workspace::Workspace;
action!(Toggle);
action!(Confirm);
actions!(go_to_line, [Toggle, Confirm]);
pub fn init(cx: &mut MutableAppContext) {
cx.add_bindings([