Restructure action macro to assign a namespace to every action
Also, allow arbitrary types to be used as Actions via the impl_actions macro Co-authored-by: Nathan Sobo <nathan@zed.dev> Co-authored-by: Keith Simmons <keith@zed.dev>
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33 changed files with 432 additions and 306 deletions
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@ -1,5 +1,5 @@
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use super::Workspace;
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use gpui::{action, elements::*, platform::CursorStyle, AnyViewHandle, RenderContext};
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use gpui::{elements::*, impl_actions, platform::CursorStyle, AnyViewHandle, RenderContext};
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use std::{cell::RefCell, rc::Rc};
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use theme::Theme;
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@ -21,8 +21,13 @@ struct Item {
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view: AnyViewHandle,
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}
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action!(ToggleSidebarItem, SidebarItemId);
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action!(ToggleSidebarItemFocus, SidebarItemId);
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#[derive(Clone)]
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pub struct ToggleSidebarItem(pub SidebarItemId);
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#[derive(Clone)]
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pub struct ToggleSidebarItemFocus(pub SidebarItemId);
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impl_actions!(workspace, [ToggleSidebarItem, ToggleSidebarItemFocus]);
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#[derive(Clone)]
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pub struct SidebarItemId {
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