Move the LoadingLabel component to the UI crate (#33893)

So we can use it in other places and don't require them to depend on the
`agent_ui`. This PR also renames it from `AnimatedLabel` to
`LoadingLabel`.

Release Notes:

- N/A
This commit is contained in:
Danilo Leal 2025-07-04 01:49:11 -03:00 committed by GitHub
parent ed7552d3e3
commit 5253702200
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GPG key ID: B5690EEEBB952194
5 changed files with 14 additions and 16 deletions

View file

@ -1,9 +1,7 @@
use crate::context_picker::{ContextPicker, MentionLink};
use crate::context_strip::{ContextStrip, ContextStripEvent, SuggestContextKind};
use crate::message_editor::{extract_message_creases, insert_message_creases};
use crate::ui::{
AddedContext, AgentNotification, AgentNotificationEvent, AnimatedLabel, ContextPill,
};
use crate::ui::{AddedContext, AgentNotification, AgentNotificationEvent, ContextPill};
use crate::{AgentPanel, ModelUsageContext};
use agent::{
ContextStore, LastRestoreCheckpoint, MessageCrease, MessageId, MessageSegment, TextThreadStore,
@ -1820,7 +1818,7 @@ impl ActiveThread {
.my_3()
.mx_5()
.when(is_generating_stale || message.is_hidden, |this| {
this.child(AnimatedLabel::new("").size(LabelSize::Small))
this.child(LoadingLabel::new("").size(LabelSize::Small))
})
});
@ -2586,7 +2584,7 @@ impl ActiveThread {
.size(IconSize::XSmall)
.color(Color::Muted),
)
.child(AnimatedLabel::new("Thinking").size(LabelSize::Small)),
.child(LoadingLabel::new("Thinking").size(LabelSize::Small)),
)
.child(
h_flex()
@ -3155,7 +3153,7 @@ impl ActiveThread {
.border_color(self.tool_card_border_color(cx))
.rounded_b_lg()
.child(
AnimatedLabel::new("Waiting for Confirmation").size(LabelSize::Small)
LoadingLabel::new("Waiting for Confirmation").size(LabelSize::Small)
)
.child(
h_flex()

View file

@ -1,5 +1,4 @@
mod agent_notification;
mod animated_label;
mod burn_mode_tooltip;
mod context_pill;
mod onboarding_modal;
@ -7,7 +6,6 @@ pub mod preview;
mod upsell;
pub use agent_notification::*;
pub use animated_label::*;
pub use burn_mode_tooltip::*;
pub use context_pill::*;
pub use onboarding_modal::*;

View file

@ -1,121 +0,0 @@
use gpui::{Animation, AnimationExt, FontWeight, pulsating_between};
use std::time::Duration;
use ui::prelude::*;
#[derive(IntoElement)]
pub struct AnimatedLabel {
base: Label,
text: SharedString,
}
impl AnimatedLabel {
pub fn new(text: impl Into<SharedString>) -> Self {
let text = text.into();
AnimatedLabel {
base: Label::new(text.clone()),
text,
}
}
}
impl LabelCommon for AnimatedLabel {
fn size(mut self, size: LabelSize) -> Self {
self.base = self.base.size(size);
self
}
fn weight(mut self, weight: FontWeight) -> Self {
self.base = self.base.weight(weight);
self
}
fn line_height_style(mut self, line_height_style: LineHeightStyle) -> Self {
self.base = self.base.line_height_style(line_height_style);
self
}
fn color(mut self, color: Color) -> Self {
self.base = self.base.color(color);
self
}
fn strikethrough(mut self) -> Self {
self.base = self.base.strikethrough();
self
}
fn italic(mut self) -> Self {
self.base = self.base.italic();
self
}
fn alpha(mut self, alpha: f32) -> Self {
self.base = self.base.alpha(alpha);
self
}
fn underline(mut self) -> Self {
self.base = self.base.underline();
self
}
fn truncate(mut self) -> Self {
self.base = self.base.truncate();
self
}
fn single_line(mut self) -> Self {
self.base = self.base.single_line();
self
}
fn buffer_font(mut self, cx: &App) -> Self {
self.base = self.base.buffer_font(cx);
self
}
fn inline_code(mut self, cx: &App) -> Self {
self.base = self.base.inline_code(cx);
self
}
}
impl RenderOnce for AnimatedLabel {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
let text = self.text.clone();
self.base
.color(Color::Muted)
.with_animations(
"animated-label",
vec![
Animation::new(Duration::from_secs(1)),
Animation::new(Duration::from_secs(1)).repeat(),
],
move |mut label, animation_ix, delta| {
match animation_ix {
0 => {
let chars_to_show = (delta * text.len() as f32).ceil() as usize;
let text = SharedString::from(text[0..chars_to_show].to_string());
label.set_text(text);
}
1 => match delta {
d if d < 0.25 => label.set_text(text.clone()),
d if d < 0.5 => label.set_text(format!("{}.", text)),
d if d < 0.75 => label.set_text(format!("{}..", text)),
_ => label.set_text(format!("{}...", text)),
},
_ => {}
}
label
},
)
.with_animation(
"pulsating-label",
Animation::new(Duration::from_secs(2))
.repeat()
.with_easing(pulsating_between(0.6, 1.)),
|label, delta| label.map_element(|label| label.alpha(delta)),
)
}
}