Add the ability to follow the agent as it makes edits (#29839)

Nathan here: I also tacked on a bunch of UI refinement.

Release Notes:

- Introduced the ability to follow the agent around as it reads and
edits files.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
Antonio Scandurra 2025-05-04 10:28:39 +02:00 committed by GitHub
parent 425f32e068
commit 545ae27079
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37 changed files with 1255 additions and 567 deletions

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@ -22,7 +22,7 @@ use std::{
};
use ui::prelude::*;
use util::ResultExt;
use workspace::item::TabContentParams;
use workspace::{CollaboratorId, item::TabContentParams};
use workspace::{
ItemNavHistory, Pane, SaveIntent, Toast, ViewId, Workspace, WorkspaceId,
item::{FollowableItem, Item, ItemEvent, ItemHandle},
@ -654,15 +654,14 @@ impl FollowableItem for ChannelView {
})
}
fn set_leader_peer_id(
fn set_leader_id(
&mut self,
leader_peer_id: Option<PeerId>,
leader_id: Option<CollaboratorId>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.editor.update(cx, |editor, cx| {
editor.set_leader_peer_id(leader_peer_id, window, cx)
})
self.editor
.update(cx, |editor, cx| editor.set_leader_id(leader_id, window, cx))
}
fn is_project_item(&self, _window: &Window, _cx: &App) -> bool {