Replace context methods that take a window id with methods on window handles (#2832)
With this PR, I've eliminated almost all references to window ids outside of the internals of GPUI. All public methods taking these ids are now defined on `AnyWindowHandle`, which provides a more coherent narrative around windows as a concept.
This commit is contained in:
commit
54ca5f1d44
49 changed files with 1317 additions and 1278 deletions
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@ -525,9 +525,8 @@ async fn test_navigation_history(cx: &mut TestAppContext) {
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let project = Project::test(fs, [], cx).await;
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let window = cx.add_window(|cx| Workspace::test_new(project, cx));
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let workspace = window.root(cx);
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let window_id = window.window_id();
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let pane = workspace.read_with(cx, |workspace, _| workspace.active_pane().clone());
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cx.add_view(window_id, |cx| {
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window.add_view(cx, |cx| {
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let buffer = MultiBuffer::build_simple(&sample_text(300, 5, 'a'), cx);
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let mut editor = build_editor(buffer.clone(), cx);
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let handle = cx.handle();
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@ -1290,7 +1289,8 @@ async fn test_move_start_of_paragraph_end_of_paragraph(cx: &mut gpui::TestAppCon
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let mut cx = EditorTestContext::new(cx).await;
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let line_height = cx.editor(|editor, cx| editor.style(cx).text.line_height(cx.font_cache()));
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cx.simulate_window_resize(cx.window_id, vec2f(100., 4. * line_height));
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let window = cx.window;
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window.simulate_resize(vec2f(100., 4. * line_height), &mut cx);
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cx.set_state(
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&r#"ˇone
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@ -1401,7 +1401,8 @@ async fn test_scroll_page_up_page_down(cx: &mut gpui::TestAppContext) {
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init_test(cx, |_| {});
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let mut cx = EditorTestContext::new(cx).await;
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let line_height = cx.editor(|editor, cx| editor.style(cx).text.line_height(cx.font_cache()));
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cx.simulate_window_resize(cx.window_id, vec2f(1000., 4. * line_height + 0.5));
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let window = cx.window;
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window.simulate_resize(vec2f(1000., 4. * line_height + 0.5), &mut cx);
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cx.set_state(
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&r#"ˇone
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@ -1439,7 +1440,8 @@ async fn test_move_page_up_page_down(cx: &mut gpui::TestAppContext) {
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let mut cx = EditorTestContext::new(cx).await;
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let line_height = cx.editor(|editor, cx| editor.style(cx).text.line_height(cx.font_cache()));
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cx.simulate_window_resize(cx.window_id, vec2f(100., 4. * line_height));
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let window = cx.window;
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window.simulate_resize(vec2f(100., 4. * line_height), &mut cx);
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cx.set_state(
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&r#"
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@ -99,7 +99,7 @@ impl<'a> EditorLspTestContext<'a> {
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Self {
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cx: EditorTestContext {
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cx,
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window_id: window.window_id(),
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window: window.into(),
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editor,
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},
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lsp,
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@ -3,7 +3,8 @@ use crate::{
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};
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use futures::Future;
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use gpui::{
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keymap_matcher::Keystroke, AppContext, ContextHandle, ModelContext, ViewContext, ViewHandle,
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keymap_matcher::Keystroke, AnyWindowHandle, AppContext, ContextHandle, ModelContext,
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ViewContext, ViewHandle,
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};
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use indoc::indoc;
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use language::{Buffer, BufferSnapshot};
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@ -21,7 +22,7 @@ use super::build_editor;
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pub struct EditorTestContext<'a> {
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pub cx: &'a mut gpui::TestAppContext,
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pub window_id: usize,
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pub window: AnyWindowHandle,
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pub editor: ViewHandle<Editor>,
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}
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@ -39,7 +40,7 @@ impl<'a> EditorTestContext<'a> {
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let editor = window.root(cx);
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Self {
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cx,
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window_id: window.window_id(),
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window: window.into(),
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editor,
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}
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}
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@ -111,7 +112,8 @@ impl<'a> EditorTestContext<'a> {
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let keystroke_under_test_handle =
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self.add_assertion_context(format!("Simulated Keystroke: {:?}", keystroke_text));
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let keystroke = Keystroke::parse(keystroke_text).unwrap();
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self.cx.dispatch_keystroke(self.window_id, keystroke, false);
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self.cx.dispatch_keystroke(self.window, keystroke, false);
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keystroke_under_test_handle
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}
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