Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481 This would regress performance because we'd be using the standard library's hash maps everywhere, so reverting for now.
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27 changed files with 102 additions and 96 deletions
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@ -13,7 +13,7 @@ use crate::{
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SharedString, Size, UnderlineStyle,
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};
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use anyhow::anyhow;
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use collections::{BTreeSet, HashMap, HashSet};
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use collections::{BTreeSet, FxHashMap, FxHashSet};
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use core::fmt;
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use derive_more::Deref;
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use itertools::Itertools;
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@ -42,10 +42,10 @@ pub(crate) const SUBPIXEL_VARIANTS: u8 = 4;
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/// The GPUI text rendering sub system.
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pub struct TextSystem {
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platform_text_system: Arc<dyn PlatformTextSystem>,
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font_ids_by_font: RwLock<HashMap<Font, Result<FontId>>>,
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font_metrics: RwLock<HashMap<FontId, FontMetrics>>,
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raster_bounds: RwLock<HashMap<RenderGlyphParams, Bounds<DevicePixels>>>,
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wrapper_pool: Mutex<HashMap<FontIdWithSize, Vec<LineWrapper>>>,
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font_ids_by_font: RwLock<FxHashMap<Font, Result<FontId>>>,
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font_metrics: RwLock<FxHashMap<FontId, FontMetrics>>,
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raster_bounds: RwLock<FxHashMap<RenderGlyphParams, Bounds<DevicePixels>>>,
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wrapper_pool: Mutex<FxHashMap<FontIdWithSize, Vec<LineWrapper>>>,
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font_runs_pool: Mutex<Vec<Vec<FontRun>>>,
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fallback_font_stack: SmallVec<[Font; 2]>,
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}
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@ -447,7 +447,7 @@ impl WindowTextSystem {
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Ok(lines)
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}
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pub(crate) fn finish_frame(&self, reused_views: &HashSet<EntityId>) {
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pub(crate) fn finish_frame(&self, reused_views: &FxHashSet<EntityId>) {
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self.line_layout_cache.finish_frame(reused_views)
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}
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