remove unused

This commit is contained in:
Junkui Zhang 2025-07-29 14:41:52 +08:00
parent 64b3b050e3
commit 599b82fc9d

View file

@ -54,10 +54,9 @@ struct DirectXResources {
// Path intermediate textures (with MSAA)
path_intermediate_texture: ID3D11Texture2D,
path_intermediate_view: [Option<ID3D11RenderTargetView>; 1],
path_intermediate_srv: [Option<ID3D11ShaderResourceView>; 1],
path_intermediate_msaa_texture: ID3D11Texture2D,
path_intermediate_msaa_view: [Option<ID3D11RenderTargetView>; 1],
path_intermediate_srv: Option<ID3D11ShaderResourceView>,
// Cached window size and viewport
width: u32,
@ -68,7 +67,6 @@ struct DirectXResources {
struct DirectXRenderPipelines {
shadow_pipeline: PipelineState<Shadow>,
quad_pipeline: PipelineState<Quad>,
// path_rasterization_pipeline: PathRasterizationPipelineState,
path_rasterization_pipeline: PipelineState<PathRasterizationSprite>,
path_sprite_pipeline: PipelineState<PathSprite>,
underline_pipeline: PipelineState<Underline>,
@ -415,8 +413,6 @@ impl DirectXRenderer {
0,
RENDER_TARGET_FORMAT,
);
// Flush to ensure the resolve operation is complete before using the texture
self.devices.device_context.Flush();
// Restore main render target
self.devices
.device_context
@ -462,7 +458,7 @@ impl DirectXRenderer {
// Draw the sprites with the path texture
self.pipelines.path_sprite_pipeline.draw_with_texture(
&self.devices.device_context,
&[self.resources.path_intermediate_srv.clone()],
&self.resources.path_intermediate_srv,
&self.resources.viewport,
&self.globals.global_params_buffer,
&self.globals.sampler,
@ -591,10 +587,9 @@ impl DirectXResources {
render_target,
render_target_view,
path_intermediate_texture,
path_intermediate_view,
path_intermediate_srv,
path_intermediate_msaa_texture,
path_intermediate_msaa_view,
path_intermediate_srv,
viewport,
) = create_resources(devices, &swap_chain, width, height)?;
set_rasterizer_state(&devices.device, &devices.device_context)?;
@ -604,7 +599,6 @@ impl DirectXResources {
render_target,
render_target_view,
path_intermediate_texture,
path_intermediate_view,
path_intermediate_msaa_texture,
path_intermediate_msaa_view,
path_intermediate_srv,
@ -625,16 +619,14 @@ impl DirectXResources {
render_target,
render_target_view,
path_intermediate_texture,
path_intermediate_view,
path_intermediate_srv,
path_intermediate_msaa_texture,
path_intermediate_msaa_view,
path_intermediate_srv,
viewport,
) = create_resources(devices, &self.swap_chain, width, height)?;
self.render_target = render_target;
self.render_target_view = render_target_view;
self.path_intermediate_texture = path_intermediate_texture;
self.path_intermediate_view = path_intermediate_view;
self.path_intermediate_msaa_texture = path_intermediate_msaa_texture;
self.path_intermediate_msaa_view = path_intermediate_msaa_view;
self.path_intermediate_srv = path_intermediate_srv;
@ -1066,16 +1058,15 @@ fn create_resources(
ManuallyDrop<ID3D11Texture2D>,
[Option<ID3D11RenderTargetView>; 1],
ID3D11Texture2D,
[Option<ID3D11RenderTargetView>; 1],
[Option<ID3D11ShaderResourceView>; 1],
ID3D11Texture2D,
[Option<ID3D11RenderTargetView>; 1],
Option<ID3D11ShaderResourceView>,
[D3D11_VIEWPORT; 1],
)> {
let (render_target, render_target_view) =
create_render_target_and_its_view(&swap_chain, &devices.device)?;
let (path_intermediate_texture, path_intermediate_view, path_intermediate_srv) =
create_path_intermediate_texture_and_view(&devices.device, width, height)?;
let (path_intermediate_texture, path_intermediate_srv) =
create_path_intermediate_texture(&devices.device, width, height)?;
let (path_intermediate_msaa_texture, path_intermediate_msaa_view) =
create_path_intermediate_msaa_texture_and_view(&devices.device, width, height)?;
let viewport = set_viewport(&devices.device_context, width as f32, height as f32);
@ -1083,10 +1074,9 @@ fn create_resources(
render_target,
render_target_view,
path_intermediate_texture,
path_intermediate_view,
path_intermediate_srv,
path_intermediate_msaa_texture,
path_intermediate_msaa_view,
path_intermediate_srv,
viewport,
))
}
@ -1109,15 +1099,11 @@ fn create_render_target_and_its_view(
}
#[inline]
fn create_path_intermediate_texture_and_view(
fn create_path_intermediate_texture(
device: &ID3D11Device,
width: u32,
height: u32,
) -> Result<(
ID3D11Texture2D,
[Option<ID3D11RenderTargetView>; 1],
Option<ID3D11ShaderResourceView>,
)> {
) -> Result<(ID3D11Texture2D, [Option<ID3D11ShaderResourceView>; 1])> {
let texture = unsafe {
let mut output = None;
let desc = D3D11_TEXTURE2D_DESC {
@ -1139,17 +1125,10 @@ fn create_path_intermediate_texture_and_view(
output.unwrap()
};
let mut render_target_view = None;
unsafe { device.CreateRenderTargetView(&texture, None, Some(&mut render_target_view))? };
let mut shader_resource_view = None;
unsafe { device.CreateShaderResourceView(&texture, None, Some(&mut shader_resource_view))? };
Ok((
texture,
[Some(render_target_view.unwrap())],
shader_resource_view,
))
Ok((texture, [Some(shader_resource_view.unwrap())]))
}
#[inline]