Avoid trying to reconnect to a room if client is signed out
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parent
9334267bd0
commit
59a66190e5
2 changed files with 28 additions and 21 deletions
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@ -277,14 +277,12 @@ impl Room {
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) -> Result<()> {
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let mut client_status = client.status();
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loop {
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let is_connected = client_status
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.next()
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.await
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.map_or(false, |s| s.is_connected());
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let _ = client_status.try_recv();
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let is_connected = client_status.borrow().is_connected();
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// Even if we're initially connected, any future change of the status means we momentarily disconnected.
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if !is_connected || client_status.next().await.is_some() {
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log::info!("detected client disconnection");
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this.upgrade(&cx)
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.ok_or_else(|| anyhow!("room was dropped"))?
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.update(&mut cx, |this, cx| {
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@ -298,12 +296,7 @@ impl Room {
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let client_reconnection = async {
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let mut remaining_attempts = 3;
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while remaining_attempts > 0 {
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log::info!(
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"waiting for client status change, remaining attempts {}",
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remaining_attempts
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);
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let Some(status) = client_status.next().await else { break };
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if status.is_connected() {
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if client_status.borrow().is_connected() {
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log::info!("client reconnected, attempting to rejoin room");
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let Some(this) = this.upgrade(&cx) else { break };
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@ -317,7 +310,15 @@ impl Room {
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} else {
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remaining_attempts -= 1;
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}
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} else if client_status.borrow().is_signed_out() {
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return false;
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}
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log::info!(
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"waiting for client status change, remaining attempts {}",
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remaining_attempts
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);
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client_status.next().await;
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}
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false
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}
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@ -339,18 +340,20 @@ impl Room {
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}
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}
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// The client failed to re-establish a connection to the server
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// or an error occurred while trying to re-join the room. Either way
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// we leave the room and return an error.
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if let Some(this) = this.upgrade(&cx) {
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log::info!("reconnection failed, leaving room");
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let _ = this.update(&mut cx, |this, cx| this.leave(cx));
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}
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return Err(anyhow!(
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"can't reconnect to room: client failed to re-establish connection"
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));
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break;
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}
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}
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// The client failed to re-establish a connection to the server
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// or an error occurred while trying to re-join the room. Either way
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// we leave the room and return an error.
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if let Some(this) = this.upgrade(&cx) {
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log::info!("reconnection failed, leaving room");
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let _ = this.update(&mut cx, |this, cx| this.leave(cx));
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}
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Err(anyhow!(
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"can't reconnect to room: client failed to re-establish connection"
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))
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}
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fn rejoin(&mut self, cx: &mut ModelContext<Self>) -> Task<Result<()>> {
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@ -179,6 +179,10 @@ impl Status {
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pub fn is_connected(&self) -> bool {
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matches!(self, Self::Connected { .. })
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}
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pub fn is_signed_out(&self) -> bool {
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matches!(self, Self::SignedOut | Self::UpgradeRequired)
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}
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}
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struct ClientState {
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