Add the ability to open a window on a given screen

This is done by supplying the screen in the `WindowOptions` struct.
Note that it's optional, and we will let the operating system choose
which screen to show the window on when `screen` is not provided, as
we did before this change.
This commit is contained in:
Antonio Scandurra 2022-10-26 12:04:45 +02:00
parent 509c327b3b
commit 5a8061ac7b
6 changed files with 73 additions and 17 deletions

View file

@ -1,10 +1,9 @@
use super::{
event::key_to_native, status_item::StatusItem, BoolExt as _, Dispatcher, FontSystem, Window,
event::key_to_native, screen::Screen, status_item::StatusItem, BoolExt as _, Dispatcher,
FontSystem, Window,
};
use crate::{
executor,
geometry::vector::{vec2f, Vector2F},
keymap,
executor, keymap,
platform::{self, CursorStyle},
Action, AppVersion, ClipboardItem, Event, Menu, MenuItem,
};
@ -14,7 +13,7 @@ use cocoa::{
appkit::{
NSApplication, NSApplicationActivationPolicy::NSApplicationActivationPolicyRegular,
NSEventModifierFlags, NSMenu, NSMenuItem, NSModalResponse, NSOpenPanel, NSPasteboard,
NSPasteboardTypeString, NSSavePanel, NSScreen, NSWindow,
NSPasteboardTypeString, NSSavePanel, NSWindow,
},
base::{id, nil, selector, YES},
foundation::{
@ -488,12 +487,11 @@ impl platform::Platform for MacPlatform {
}
}
fn screen_size(&self) -> Vector2F {
unsafe {
let screen = NSScreen::mainScreen(nil);
let frame = NSScreen::frame(screen);
vec2f(frame.size.width as f32, frame.size.height as f32)
}
fn screens(&self) -> Vec<Rc<dyn platform::Screen>> {
Screen::all()
.into_iter()
.map(|screen| Rc::new(screen) as Rc<_>)
.collect()
}
fn open_window(