Revert "windows: better looking titlebar" and follow-up (#9392)

This reverts #9053 and #9375 because they introduced a regression on
`main` that broke the titlebars on macOS:


![image](https://github.com/zed-industries/zed/assets/1185253/d046003b-5c66-4a42-9385-623f5d58c9a4)

Two things are off:

- Left padding is missing
- Titlebar height is less than it was before, which means the
traffic-light buttons are not centered vertically

What @as-cii and I noticed while looking into this: the `cfg!(macos)`
macros that were used don't work like that. You need to check for
`cfg!(target = "macos")` etc. Means that on macOS we never used the
macOS-specific code because the condition was always false.

Overall height, we're not sure about.

Release Notes:

- N/A
This commit is contained in:
Thorsten Ball 2024-03-15 12:25:51 +01:00 committed by GitHub
parent 5ae145145e
commit 5bf0c8ed2d
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GPG key ID: B5690EEEBB952194
15 changed files with 121 additions and 687 deletions

View file

@ -22,10 +22,10 @@ mod test;
mod windows;
use crate::{
Action, AnyWindowHandle, AsyncWindowContext, BackgroundExecutor, Bounds, DevicePixels,
DispatchEventResult, Font, FontId, FontMetrics, FontRun, ForegroundExecutor, GlobalPixels,
GlyphId, Keymap, LineLayout, Pixels, PlatformInput, Point, RenderGlyphParams,
RenderImageParams, RenderSvgParams, Scene, SharedString, Size, Task, TaskLabel, WindowContext,
Action, AnyWindowHandle, AsyncWindowContext, BackgroundExecutor, Bounds, DevicePixels, Font,
FontId, FontMetrics, FontRun, ForegroundExecutor, GlobalPixels, GlyphId, Keymap, LineLayout,
Pixels, PlatformInput, Point, RenderGlyphParams, RenderImageParams, RenderSvgParams, Scene,
SharedString, Size, Task, TaskLabel, WindowContext,
};
use anyhow::Result;
use async_task::Runnable;
@ -168,7 +168,6 @@ unsafe impl Send for DisplayId {}
pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
fn bounds(&self) -> Bounds<GlobalPixels>;
fn is_maximized(&self) -> bool;
fn content_size(&self) -> Size<Pixels>;
fn scale_factor(&self) -> f32;
fn titlebar_height(&self) -> Pixels;
@ -195,7 +194,7 @@ pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
fn toggle_fullscreen(&self);
fn is_fullscreen(&self) -> bool;
fn on_request_frame(&self, callback: Box<dyn FnMut()>);
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> DispatchEventResult>);
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> bool>);
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>);
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>);
fn on_fullscreen(&self, callback: Box<dyn FnMut(bool)>);