Verify keystrokes can be queried while views are on the stack
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1 changed files with 59 additions and 53 deletions
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@ -5678,7 +5678,7 @@ mod tests {
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}
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#[crate::test(self)]
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fn test_keystrokes_for_action(cx: &mut AppContext) {
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fn test_keystrokes_for_action(cx: &mut TestAppContext) {
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actions!(test, [Action1, Action2, GlobalAction]);
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struct View1 {}
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@ -5708,70 +5708,76 @@ mod tests {
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}
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}
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let (window_id, view_1) = cx.add_window(Default::default(), |_| View1 {});
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let (_, view_1) = cx.add_window(|_| View1 {});
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let view_2 = cx.add_view(&view_1, |cx| {
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cx.focus_self();
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View2 {}
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});
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cx.add_action(|_: &mut View1, _: &Action1, _cx| {});
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cx.add_action(|_: &mut View2, _: &Action2, _cx| {});
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cx.add_global_action(|_: &GlobalAction, _| {});
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cx.update(|cx| {
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cx.add_action(|_: &mut View1, _: &Action1, _cx| {});
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cx.add_action(|_: &mut View2, _: &Action2, _cx| {});
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cx.add_global_action(|_: &GlobalAction, _| {});
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cx.add_bindings(vec![
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Binding::new("a", Action1, Some("View1")),
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Binding::new("b", Action2, Some("View1 > View2")),
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Binding::new("c", GlobalAction, Some("View3")), // View 3 does not exist
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]);
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cx.add_bindings(vec![
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Binding::new("a", Action1, Some("View1")),
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Binding::new("b", Action2, Some("View1 > View2")),
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Binding::new("c", GlobalAction, Some("View3")), // View 3 does not exist
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]);
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});
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cx.update_window(window_id, |cx| {
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// Sanity check
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assert_eq!(
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cx.keystrokes_for_action(view_1.id(), &Action1)
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.unwrap()
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.as_slice(),
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&[Keystroke::parse("a").unwrap()]
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);
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assert_eq!(
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cx.keystrokes_for_action(view_2.id(), &Action2)
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.unwrap()
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.as_slice(),
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&[Keystroke::parse("b").unwrap()]
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);
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// Here we update the views to ensure that, even if they are on the stack,
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// we can still retrieve keystrokes correctly.
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view_1.update(cx, |_, cx| {
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view_2.update(cx, |_, cx| {
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// Sanity check
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assert_eq!(
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cx.keystrokes_for_action(view_1.id(), &Action1)
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.unwrap()
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.as_slice(),
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&[Keystroke::parse("a").unwrap()]
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);
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assert_eq!(
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cx.keystrokes_for_action(view_2.id(), &Action2)
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.unwrap()
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.as_slice(),
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&[Keystroke::parse("b").unwrap()]
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);
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// The 'a' keystroke propagates up the view tree from view_2
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// to view_1. The action, Action1, is handled by view_1.
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assert_eq!(
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cx.keystrokes_for_action(view_2.id(), &Action1)
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.unwrap()
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.as_slice(),
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&[Keystroke::parse("a").unwrap()]
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);
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// The 'a' keystroke propagates up the view tree from view_2
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// to view_1. The action, Action1, is handled by view_1.
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assert_eq!(
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cx.keystrokes_for_action(view_2.id(), &Action1)
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.unwrap()
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.as_slice(),
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&[Keystroke::parse("a").unwrap()]
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);
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// Actions that are handled below the current view don't have bindings
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assert_eq!(cx.keystrokes_for_action(view_1.id(), &Action2), None);
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// Actions that are handled below the current view don't have bindings
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assert_eq!(cx.keystrokes_for_action(view_1.id(), &Action2), None);
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// Actions that are handled in other branches of the tree should not have a binding
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assert_eq!(cx.keystrokes_for_action(view_2.id(), &GlobalAction), None);
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// Actions that are handled in other branches of the tree should not have a binding
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assert_eq!(cx.keystrokes_for_action(view_2.id(), &GlobalAction), None);
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// Check that global actions do not have a binding, even if a binding does exist in another view
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assert_eq!(
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&available_actions(view_1.id(), cx),
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&[
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("test::Action1", vec![Keystroke::parse("a").unwrap()]),
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("test::GlobalAction", vec![])
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],
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);
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// Check that global actions do not have a binding, even if a binding does exist in another view
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assert_eq!(
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&available_actions(view_1.id(), cx),
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&[
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("test::Action1", vec![Keystroke::parse("a").unwrap()]),
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("test::GlobalAction", vec![])
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],
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);
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// Check that view 1 actions and bindings are available even when called from view 2
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assert_eq!(
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&available_actions(view_2.id(), cx),
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&[
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("test::Action1", vec![Keystroke::parse("a").unwrap()]),
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("test::Action2", vec![Keystroke::parse("b").unwrap()]),
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("test::GlobalAction", vec![]),
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],
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);
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// Check that view 1 actions and bindings are available even when called from view 2
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assert_eq!(
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&available_actions(view_2.id(), cx),
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&[
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("test::Action1", vec![Keystroke::parse("a").unwrap()]),
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("test::Action2", vec![Keystroke::parse("b").unwrap()]),
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("test::GlobalAction", vec![]),
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],
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);
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});
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});
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// Produces a list of actions and key bindings
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