Allow individual corner radii on containers, images, and drop shadows (#2841)
Here's an example in `crates/gpui/examples/corner_radii.rs`  @iamnbutler, in the themes, anywhere we have a container style can now take either a `corner_radius` or a `corner_radii` field, both of these fields can either have 1 number (for all 4 corners) or a an object like: ``` { top_left?: number, top_right?: number, bottom_left?: number, bottom_right?:number } ``` Fields that are not included in this second representation default to 0 corner radius.
This commit is contained in:
commit
5ce7ccac32
14 changed files with 341 additions and 54 deletions
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@ -837,7 +837,7 @@ impl ContactList {
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),
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),
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background: Some(tree_branch.color),
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background: Some(tree_branch.color),
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border: gpui::Border::default(),
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border: gpui::Border::default(),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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scene.push_quad(gpui::Quad {
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scene.push_quad(gpui::Quad {
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bounds: RectF::from_points(
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bounds: RectF::from_points(
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@ -846,7 +846,7 @@ impl ContactList {
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),
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),
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background: Some(tree_branch.color),
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background: Some(tree_branch.color),
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border: gpui::Border::default(),
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border: gpui::Border::default(),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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}))
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}))
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.constrained()
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.constrained()
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@ -934,7 +934,7 @@ impl ContactList {
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),
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),
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background: Some(tree_branch.color),
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background: Some(tree_branch.color),
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border: gpui::Border::default(),
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border: gpui::Border::default(),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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scene.push_quad(gpui::Quad {
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scene.push_quad(gpui::Quad {
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bounds: RectF::from_points(
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bounds: RectF::from_points(
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@ -943,7 +943,7 @@ impl ContactList {
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),
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),
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background: Some(tree_branch.color),
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background: Some(tree_branch.color),
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border: gpui::Border::default(),
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border: gpui::Border::default(),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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}))
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}))
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.constrained()
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.constrained()
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@ -488,13 +488,13 @@ impl EditorElement {
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bounds: gutter_bounds,
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bounds: gutter_bounds,
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background: Some(self.style.gutter_background),
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background: Some(self.style.gutter_background),
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border: Border::new(0., Color::transparent_black()),
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border: Border::new(0., Color::transparent_black()),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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scene.push_quad(Quad {
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scene.push_quad(Quad {
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bounds: text_bounds,
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bounds: text_bounds,
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background: Some(self.style.background),
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background: Some(self.style.background),
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border: Border::new(0., Color::transparent_black()),
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border: Border::new(0., Color::transparent_black()),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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if let EditorMode::Full = layout.mode {
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if let EditorMode::Full = layout.mode {
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@ -522,7 +522,7 @@ impl EditorElement {
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bounds: RectF::new(origin, size),
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bounds: RectF::new(origin, size),
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background: Some(self.style.active_line_background),
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background: Some(self.style.active_line_background),
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border: Border::default(),
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border: Border::default(),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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}
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}
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}
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}
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@ -542,7 +542,7 @@ impl EditorElement {
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bounds: RectF::new(origin, size),
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bounds: RectF::new(origin, size),
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background: Some(self.style.highlighted_line_background),
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background: Some(self.style.highlighted_line_background),
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border: Border::default(),
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border: Border::default(),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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}
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}
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@ -572,7 +572,7 @@ impl EditorElement {
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),
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),
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background: Some(color),
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background: Some(color),
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border: Border::new(0., Color::transparent_black()),
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border: Border::new(0., Color::transparent_black()),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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}
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}
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}
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}
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@ -673,7 +673,7 @@ impl EditorElement {
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bounds: highlight_bounds,
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bounds: highlight_bounds,
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background: Some(diff_style.modified),
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background: Some(diff_style.modified),
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border: Border::new(0., Color::transparent_black()),
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border: Border::new(0., Color::transparent_black()),
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corner_radius: 1. * line_height,
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corner_radii: (1. * line_height).into(),
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});
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});
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continue;
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continue;
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@ -706,7 +706,7 @@ impl EditorElement {
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bounds: highlight_bounds,
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bounds: highlight_bounds,
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background: Some(diff_style.deleted),
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background: Some(diff_style.deleted),
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border: Border::new(0., Color::transparent_black()),
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border: Border::new(0., Color::transparent_black()),
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corner_radius: 1. * line_height,
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corner_radii: (1. * line_height).into(),
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});
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});
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continue;
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continue;
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@ -728,7 +728,7 @@ impl EditorElement {
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bounds: highlight_bounds,
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bounds: highlight_bounds,
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background: Some(color),
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background: Some(color),
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border: Border::new(0., Color::transparent_black()),
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border: Border::new(0., Color::transparent_black()),
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corner_radius: diff_style.corner_radius * line_height,
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corner_radii: (diff_style.corner_radius * line_height).into(),
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});
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});
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}
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}
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}
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}
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@ -1129,7 +1129,7 @@ impl EditorElement {
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bounds,
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bounds,
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background: Some(color),
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background: Some(color),
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border,
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border,
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corner_radius: style.thumb.corner_radius,
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corner_radii: style.thumb.corner_radii.into(),
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})
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})
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};
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};
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let background_ranges = editor
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let background_ranges = editor
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@ -1189,7 +1189,7 @@ impl EditorElement {
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bounds,
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bounds,
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background: Some(color),
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background: Some(color),
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border,
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border,
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corner_radius: style.thumb.corner_radius,
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corner_radii: style.thumb.corner_radii.into(),
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})
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})
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}
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}
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}
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}
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@ -1198,7 +1198,7 @@ impl EditorElement {
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bounds: thumb_bounds,
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bounds: thumb_bounds,
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border: style.thumb.border,
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border: style.thumb.border,
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background: style.thumb.background_color,
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background: style.thumb.background_color,
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corner_radius: style.thumb.corner_radius,
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corner_radii: style.thumb.corner_radii.into(),
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});
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});
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}
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}
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@ -2725,14 +2725,14 @@ impl Cursor {
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bounds,
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bounds,
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background: None,
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background: None,
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border: Border::all(1., self.color),
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border: Border::all(1., self.color),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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} else {
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} else {
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scene.push_quad(Quad {
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scene.push_quad(Quad {
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bounds,
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bounds,
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background: Some(self.color),
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background: Some(self.color),
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border: Default::default(),
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border: Default::default(),
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corner_radius: 0.,
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corner_radii: Default::default(),
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});
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});
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}
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}
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@ -599,7 +599,7 @@ impl InfoPopover {
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bounds,
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bounds,
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background: Some(code_span_background_color),
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background: Some(code_span_background_color),
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border: Default::default(),
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border: Default::default(),
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corner_radius: 2.0,
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corner_radii: (2.0).into(),
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});
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});
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}
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}
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},
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},
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155
crates/gpui/examples/corner_radii.rs
Normal file
155
crates/gpui/examples/corner_radii.rs
Normal file
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@ -0,0 +1,155 @@
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use gpui::{
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color::Color, geometry::rect::RectF, scene::Shadow, AnyElement, App, Element, Entity, Quad,
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View,
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};
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use log::LevelFilter;
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use pathfinder_geometry::vector::vec2f;
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use simplelog::SimpleLogger;
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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App::new(()).unwrap().run(|cx| {
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cx.platform().activate(true);
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cx.add_window(Default::default(), |_| CornersView);
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});
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}
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struct CornersView;
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impl Entity for CornersView {
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type Event = ();
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}
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impl View for CornersView {
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fn ui_name() -> &'static str {
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"CornersView"
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}
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fn render(&mut self, _: &mut gpui::ViewContext<Self>) -> AnyElement<CornersView> {
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CornersElement.into_any()
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}
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}
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struct CornersElement;
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impl<V: View> gpui::Element<V> for CornersElement {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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_: &mut V,
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_: &mut gpui::LayoutContext<V>,
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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(constraint.max, ())
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}
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fn paint(
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&mut self,
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scene: &mut gpui::SceneBuilder,
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bounds: pathfinder_geometry::rect::RectF,
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_: pathfinder_geometry::rect::RectF,
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_: &mut Self::LayoutState,
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_: &mut V,
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_: &mut gpui::PaintContext<V>,
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) -> Self::PaintState {
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scene.push_quad(Quad {
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bounds,
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background: Some(Color::white()),
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..Default::default()
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});
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scene.push_layer(None);
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|
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scene.push_quad(Quad {
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bounds: RectF::new(vec2f(100., 100.), vec2f(100., 100.)),
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background: Some(Color::red()),
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border: Default::default(),
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corner_radii: gpui::scene::CornerRadii {
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top_left: 20.,
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..Default::default()
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},
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});
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scene.push_quad(Quad {
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bounds: RectF::new(vec2f(200., 100.), vec2f(100., 100.)),
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background: Some(Color::green()),
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border: Default::default(),
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corner_radii: gpui::scene::CornerRadii {
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top_right: 20.,
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|
..Default::default()
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|
},
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|
});
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|
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|
scene.push_quad(Quad {
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bounds: RectF::new(vec2f(100., 200.), vec2f(100., 100.)),
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background: Some(Color::blue()),
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|
border: Default::default(),
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|
corner_radii: gpui::scene::CornerRadii {
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|
bottom_left: 20.,
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|
..Default::default()
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|
},
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|
});
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|
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scene.push_quad(Quad {
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bounds: RectF::new(vec2f(200., 200.), vec2f(100., 100.)),
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|
background: Some(Color::yellow()),
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border: Default::default(),
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|
corner_radii: gpui::scene::CornerRadii {
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|
bottom_right: 20.,
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|
..Default::default()
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|
},
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|
});
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|
|
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|
scene.push_shadow(Shadow {
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|
bounds: RectF::new(vec2f(400., 100.), vec2f(100., 100.)),
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|
corner_radii: gpui::scene::CornerRadii {
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|
bottom_right: 20.,
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|
..Default::default()
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|
},
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|
sigma: 20.0,
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|
color: Color::black(),
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|
});
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|
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|
scene.push_layer(None);
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|
scene.push_quad(Quad {
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|
bounds: RectF::new(vec2f(400., 100.), vec2f(100., 100.)),
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|
background: Some(Color::red()),
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|
border: Default::default(),
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|
corner_radii: gpui::scene::CornerRadii {
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|
bottom_right: 20.,
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|
..Default::default()
|
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|
},
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|
});
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|
|
||||||
|
scene.pop_layer();
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|
scene.pop_layer();
|
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|
}
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|
|
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|
fn rect_for_text_range(
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|
&self,
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|
_: std::ops::Range<usize>,
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|
_: pathfinder_geometry::rect::RectF,
|
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|
_: pathfinder_geometry::rect::RectF,
|
||||||
|
_: &Self::LayoutState,
|
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|
_: &Self::PaintState,
|
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|
_: &V,
|
||||||
|
_: &gpui::ViewContext<V>,
|
||||||
|
) -> Option<pathfinder_geometry::rect::RectF> {
|
||||||
|
unimplemented!()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn debug(
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||||||
|
&self,
|
||||||
|
_: pathfinder_geometry::rect::RectF,
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||||||
|
_: &Self::LayoutState,
|
||||||
|
_: &Self::PaintState,
|
||||||
|
_: &V,
|
||||||
|
_: &gpui::ViewContext<V>,
|
||||||
|
) -> serde_json::Value {
|
||||||
|
unimplemented!()
|
||||||
|
}
|
||||||
|
}
|
|
@ -9,7 +9,7 @@ use crate::{
|
||||||
},
|
},
|
||||||
json::ToJson,
|
json::ToJson,
|
||||||
platform::CursorStyle,
|
platform::CursorStyle,
|
||||||
scene::{self, Border, CursorRegion, Quad},
|
scene::{self, Border, CornerRadii, CursorRegion, Quad},
|
||||||
AnyElement, Element, LayoutContext, PaintContext, SceneBuilder, SizeConstraint, View,
|
AnyElement, Element, LayoutContext, PaintContext, SceneBuilder, SizeConstraint, View,
|
||||||
ViewContext,
|
ViewContext,
|
||||||
};
|
};
|
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|
@ -30,7 +30,8 @@ pub struct ContainerStyle {
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||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
pub border: Border,
|
pub border: Border,
|
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#[serde(default)]
|
#[serde(default)]
|
||||||
pub corner_radius: f32,
|
#[serde(alias = "corner_radius")]
|
||||||
|
pub corner_radii: CornerRadii,
|
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#[serde(default)]
|
#[serde(default)]
|
||||||
pub shadow: Option<Shadow>,
|
pub shadow: Option<Shadow>,
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
|
@ -133,7 +134,10 @@ impl<V: View> Container<V> {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn with_corner_radius(mut self, radius: f32) -> Self {
|
pub fn with_corner_radius(mut self, radius: f32) -> Self {
|
||||||
self.style.corner_radius = radius;
|
self.style.corner_radii.top_left = radius;
|
||||||
|
self.style.corner_radii.top_right = radius;
|
||||||
|
self.style.corner_radii.bottom_right = radius;
|
||||||
|
self.style.corner_radii.bottom_left = radius;
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -225,7 +229,7 @@ impl<V: View> Element<V> for Container<V> {
|
||||||
if let Some(shadow) = self.style.shadow.as_ref() {
|
if let Some(shadow) = self.style.shadow.as_ref() {
|
||||||
scene.push_shadow(scene::Shadow {
|
scene.push_shadow(scene::Shadow {
|
||||||
bounds: quad_bounds + shadow.offset,
|
bounds: quad_bounds + shadow.offset,
|
||||||
corner_radius: self.style.corner_radius,
|
corner_radii: self.style.corner_radii,
|
||||||
sigma: shadow.blur,
|
sigma: shadow.blur,
|
||||||
color: shadow.color,
|
color: shadow.color,
|
||||||
});
|
});
|
||||||
|
@ -248,7 +252,7 @@ impl<V: View> Element<V> for Container<V> {
|
||||||
bounds: quad_bounds,
|
bounds: quad_bounds,
|
||||||
background: self.style.background_color,
|
background: self.style.background_color,
|
||||||
border: Default::default(),
|
border: Default::default(),
|
||||||
corner_radius: self.style.corner_radius,
|
corner_radii: self.style.corner_radii.into(),
|
||||||
});
|
});
|
||||||
|
|
||||||
self.child
|
self.child
|
||||||
|
@ -259,7 +263,7 @@ impl<V: View> Element<V> for Container<V> {
|
||||||
bounds: quad_bounds,
|
bounds: quad_bounds,
|
||||||
background: self.style.overlay_color,
|
background: self.style.overlay_color,
|
||||||
border: self.style.border,
|
border: self.style.border,
|
||||||
corner_radius: self.style.corner_radius,
|
corner_radii: self.style.corner_radii.into(),
|
||||||
});
|
});
|
||||||
scene.pop_layer();
|
scene.pop_layer();
|
||||||
} else {
|
} else {
|
||||||
|
@ -267,7 +271,7 @@ impl<V: View> Element<V> for Container<V> {
|
||||||
bounds: quad_bounds,
|
bounds: quad_bounds,
|
||||||
background: self.style.background_color,
|
background: self.style.background_color,
|
||||||
border: self.style.border,
|
border: self.style.border,
|
||||||
corner_radius: self.style.corner_radius,
|
corner_radii: self.style.corner_radii.into(),
|
||||||
});
|
});
|
||||||
|
|
||||||
let child_origin = child_origin
|
let child_origin = child_origin
|
||||||
|
@ -284,7 +288,7 @@ impl<V: View> Element<V> for Container<V> {
|
||||||
bounds: quad_bounds,
|
bounds: quad_bounds,
|
||||||
background: self.style.overlay_color,
|
background: self.style.overlay_color,
|
||||||
border: Default::default(),
|
border: Default::default(),
|
||||||
corner_radius: 0.,
|
corner_radii: self.style.corner_radii.into(),
|
||||||
});
|
});
|
||||||
scene.pop_layer();
|
scene.pop_layer();
|
||||||
}
|
}
|
||||||
|
@ -328,7 +332,7 @@ impl ToJson for ContainerStyle {
|
||||||
"padding": self.padding.to_json(),
|
"padding": self.padding.to_json(),
|
||||||
"background_color": self.background_color.to_json(),
|
"background_color": self.background_color.to_json(),
|
||||||
"border": self.border.to_json(),
|
"border": self.border.to_json(),
|
||||||
"corner_radius": self.corner_radius,
|
"corner_radius": self.corner_radii,
|
||||||
"shadow": self.shadow.to_json(),
|
"shadow": self.shadow.to_json(),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
|
@ -103,7 +103,7 @@ impl<V: View> Element<V> for Image {
|
||||||
scene.push_image(scene::Image {
|
scene.push_image(scene::Image {
|
||||||
bounds,
|
bounds,
|
||||||
border: self.style.border,
|
border: self.style.border,
|
||||||
corner_radius: self.style.corner_radius,
|
corner_radii: self.style.corner_radius.into(),
|
||||||
grayscale: self.style.grayscale,
|
grayscale: self.style.grayscale,
|
||||||
data: data.clone(),
|
data: data.clone(),
|
||||||
});
|
});
|
||||||
|
|
|
@ -509,10 +509,14 @@ impl Renderer {
|
||||||
};
|
};
|
||||||
for (ix, shadow) in shadows.iter().enumerate() {
|
for (ix, shadow) in shadows.iter().enumerate() {
|
||||||
let shape_bounds = shadow.bounds * scale_factor;
|
let shape_bounds = shadow.bounds * scale_factor;
|
||||||
|
let corner_radii = shadow.corner_radii * scale_factor;
|
||||||
let shader_shadow = shaders::GPUIShadow {
|
let shader_shadow = shaders::GPUIShadow {
|
||||||
origin: shape_bounds.origin().to_float2(),
|
origin: shape_bounds.origin().to_float2(),
|
||||||
size: shape_bounds.size().to_float2(),
|
size: shape_bounds.size().to_float2(),
|
||||||
corner_radius: shadow.corner_radius * scale_factor,
|
corner_radius_top_left: corner_radii.top_left,
|
||||||
|
corner_radius_top_right: corner_radii.top_right,
|
||||||
|
corner_radius_bottom_right: corner_radii.bottom_right,
|
||||||
|
corner_radius_bottom_left: corner_radii.bottom_left,
|
||||||
sigma: shadow.sigma,
|
sigma: shadow.sigma,
|
||||||
color: shadow.color.to_uchar4(),
|
color: shadow.color.to_uchar4(),
|
||||||
};
|
};
|
||||||
|
@ -586,7 +590,10 @@ impl Renderer {
|
||||||
border_bottom: border_width * (quad.border.bottom as usize as f32),
|
border_bottom: border_width * (quad.border.bottom as usize as f32),
|
||||||
border_left: border_width * (quad.border.left as usize as f32),
|
border_left: border_width * (quad.border.left as usize as f32),
|
||||||
border_color: quad.border.color.to_uchar4(),
|
border_color: quad.border.color.to_uchar4(),
|
||||||
corner_radius: quad.corner_radius * scale_factor,
|
corner_radius_top_left: quad.corner_radii.top_left * scale_factor,
|
||||||
|
corner_radius_top_right: quad.corner_radii.top_right * scale_factor,
|
||||||
|
corner_radius_bottom_right: quad.corner_radii.bottom_right * scale_factor,
|
||||||
|
corner_radius_bottom_left: quad.corner_radii.bottom_left * scale_factor,
|
||||||
};
|
};
|
||||||
unsafe {
|
unsafe {
|
||||||
*(buffer_contents.add(ix)) = shader_quad;
|
*(buffer_contents.add(ix)) = shader_quad;
|
||||||
|
@ -738,7 +745,7 @@ impl Renderer {
|
||||||
for image in images {
|
for image in images {
|
||||||
let origin = image.bounds.origin() * scale_factor;
|
let origin = image.bounds.origin() * scale_factor;
|
||||||
let target_size = image.bounds.size() * scale_factor;
|
let target_size = image.bounds.size() * scale_factor;
|
||||||
let corner_radius = image.corner_radius * scale_factor;
|
let corner_radii = image.corner_radii * scale_factor;
|
||||||
let border_width = image.border.width * scale_factor;
|
let border_width = image.border.width * scale_factor;
|
||||||
let (alloc_id, atlas_bounds) = self.image_cache.render(&image.data);
|
let (alloc_id, atlas_bounds) = self.image_cache.render(&image.data);
|
||||||
images_by_atlas
|
images_by_atlas
|
||||||
|
@ -754,7 +761,10 @@ impl Renderer {
|
||||||
border_bottom: border_width * (image.border.bottom as usize as f32),
|
border_bottom: border_width * (image.border.bottom as usize as f32),
|
||||||
border_left: border_width * (image.border.left as usize as f32),
|
border_left: border_width * (image.border.left as usize as f32),
|
||||||
border_color: image.border.color.to_uchar4(),
|
border_color: image.border.color.to_uchar4(),
|
||||||
corner_radius,
|
corner_radius_top_left: corner_radii.top_left,
|
||||||
|
corner_radius_top_right: corner_radii.top_right,
|
||||||
|
corner_radius_bottom_right: corner_radii.bottom_right,
|
||||||
|
corner_radius_bottom_left: corner_radii.bottom_left,
|
||||||
grayscale: image.grayscale as u8,
|
grayscale: image.grayscale as u8,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -777,7 +787,10 @@ impl Renderer {
|
||||||
border_bottom: 0.,
|
border_bottom: 0.,
|
||||||
border_left: 0.,
|
border_left: 0.,
|
||||||
border_color: Default::default(),
|
border_color: Default::default(),
|
||||||
corner_radius: 0.,
|
corner_radius_top_left: 0.,
|
||||||
|
corner_radius_top_right: 0.,
|
||||||
|
corner_radius_bottom_right: 0.,
|
||||||
|
corner_radius_bottom_left: 0.,
|
||||||
grayscale: false as u8,
|
grayscale: false as u8,
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -19,7 +19,10 @@ typedef struct {
|
||||||
float border_bottom;
|
float border_bottom;
|
||||||
float border_left;
|
float border_left;
|
||||||
vector_uchar4 border_color;
|
vector_uchar4 border_color;
|
||||||
float corner_radius;
|
float corner_radius_top_left;
|
||||||
|
float corner_radius_top_right;
|
||||||
|
float corner_radius_bottom_right;
|
||||||
|
float corner_radius_bottom_left;
|
||||||
} GPUIQuad;
|
} GPUIQuad;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -31,7 +34,10 @@ typedef enum {
|
||||||
typedef struct {
|
typedef struct {
|
||||||
vector_float2 origin;
|
vector_float2 origin;
|
||||||
vector_float2 size;
|
vector_float2 size;
|
||||||
float corner_radius;
|
float corner_radius_top_left;
|
||||||
|
float corner_radius_top_right;
|
||||||
|
float corner_radius_bottom_right;
|
||||||
|
float corner_radius_bottom_left;
|
||||||
float sigma;
|
float sigma;
|
||||||
vector_uchar4 color;
|
vector_uchar4 color;
|
||||||
} GPUIShadow;
|
} GPUIShadow;
|
||||||
|
@ -89,7 +95,10 @@ typedef struct {
|
||||||
float border_bottom;
|
float border_bottom;
|
||||||
float border_left;
|
float border_left;
|
||||||
vector_uchar4 border_color;
|
vector_uchar4 border_color;
|
||||||
float corner_radius;
|
float corner_radius_top_left;
|
||||||
|
float corner_radius_top_right;
|
||||||
|
float corner_radius_bottom_right;
|
||||||
|
float corner_radius_bottom_left;
|
||||||
uint8_t grayscale;
|
uint8_t grayscale;
|
||||||
} GPUIImage;
|
} GPUIImage;
|
||||||
|
|
||||||
|
|
|
@ -43,7 +43,10 @@ struct QuadFragmentInput {
|
||||||
float border_bottom;
|
float border_bottom;
|
||||||
float border_left;
|
float border_left;
|
||||||
float4 border_color;
|
float4 border_color;
|
||||||
float corner_radius;
|
float corner_radius_top_left;
|
||||||
|
float corner_radius_top_right;
|
||||||
|
float corner_radius_bottom_right;
|
||||||
|
float corner_radius_bottom_left;
|
||||||
uchar grayscale; // only used in image shader
|
uchar grayscale; // only used in image shader
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -51,12 +54,27 @@ float4 quad_sdf(QuadFragmentInput input) {
|
||||||
float2 half_size = input.size / 2.;
|
float2 half_size = input.size / 2.;
|
||||||
float2 center = input.origin + half_size;
|
float2 center = input.origin + half_size;
|
||||||
float2 center_to_point = input.position.xy - center;
|
float2 center_to_point = input.position.xy - center;
|
||||||
float2 rounded_edge_to_point = abs(center_to_point) - half_size + input.corner_radius;
|
float corner_radius;
|
||||||
float distance = length(max(0., rounded_edge_to_point)) + min(0., max(rounded_edge_to_point.x, rounded_edge_to_point.y)) - input.corner_radius;
|
if (center_to_point.x < 0.) {
|
||||||
|
if (center_to_point.y < 0.) {
|
||||||
|
corner_radius = input.corner_radius_top_left;
|
||||||
|
} else {
|
||||||
|
corner_radius = input.corner_radius_bottom_left;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (center_to_point.y < 0.) {
|
||||||
|
corner_radius = input.corner_radius_top_right;
|
||||||
|
} else {
|
||||||
|
corner_radius = input.corner_radius_bottom_right;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float2 rounded_edge_to_point = abs(center_to_point) - half_size + corner_radius;
|
||||||
|
float distance = length(max(0., rounded_edge_to_point)) + min(0., max(rounded_edge_to_point.x, rounded_edge_to_point.y)) - corner_radius;
|
||||||
|
|
||||||
float vertical_border = center_to_point.x <= 0. ? input.border_left : input.border_right;
|
float vertical_border = center_to_point.x <= 0. ? input.border_left : input.border_right;
|
||||||
float horizontal_border = center_to_point.y <= 0. ? input.border_top : input.border_bottom;
|
float horizontal_border = center_to_point.y <= 0. ? input.border_top : input.border_bottom;
|
||||||
float2 inset_size = half_size - input.corner_radius - float2(vertical_border, horizontal_border);
|
float2 inset_size = half_size - corner_radius - float2(vertical_border, horizontal_border);
|
||||||
float2 point_to_inset_corner = abs(center_to_point) - inset_size;
|
float2 point_to_inset_corner = abs(center_to_point) - inset_size;
|
||||||
float border_width;
|
float border_width;
|
||||||
if (point_to_inset_corner.x < 0. && point_to_inset_corner.y < 0.) {
|
if (point_to_inset_corner.x < 0. && point_to_inset_corner.y < 0.) {
|
||||||
|
@ -110,7 +128,10 @@ vertex QuadFragmentInput quad_vertex(
|
||||||
quad.border_bottom,
|
quad.border_bottom,
|
||||||
quad.border_left,
|
quad.border_left,
|
||||||
coloru_to_colorf(quad.border_color),
|
coloru_to_colorf(quad.border_color),
|
||||||
quad.corner_radius,
|
quad.corner_radius_top_left,
|
||||||
|
quad.corner_radius_top_right,
|
||||||
|
quad.corner_radius_bottom_right,
|
||||||
|
quad.corner_radius_bottom_left,
|
||||||
0,
|
0,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -125,7 +146,10 @@ struct ShadowFragmentInput {
|
||||||
float4 position [[position]];
|
float4 position [[position]];
|
||||||
vector_float2 origin;
|
vector_float2 origin;
|
||||||
vector_float2 size;
|
vector_float2 size;
|
||||||
float corner_radius;
|
float corner_radius_top_left;
|
||||||
|
float corner_radius_top_right;
|
||||||
|
float corner_radius_bottom_right;
|
||||||
|
float corner_radius_bottom_left;
|
||||||
float sigma;
|
float sigma;
|
||||||
vector_uchar4 color;
|
vector_uchar4 color;
|
||||||
};
|
};
|
||||||
|
@ -148,7 +172,10 @@ vertex ShadowFragmentInput shadow_vertex(
|
||||||
device_position,
|
device_position,
|
||||||
shadow.origin,
|
shadow.origin,
|
||||||
shadow.size,
|
shadow.size,
|
||||||
shadow.corner_radius,
|
shadow.corner_radius_top_left,
|
||||||
|
shadow.corner_radius_top_right,
|
||||||
|
shadow.corner_radius_bottom_right,
|
||||||
|
shadow.corner_radius_bottom_left,
|
||||||
shadow.sigma,
|
shadow.sigma,
|
||||||
shadow.color,
|
shadow.color,
|
||||||
};
|
};
|
||||||
|
@ -158,10 +185,24 @@ fragment float4 shadow_fragment(
|
||||||
ShadowFragmentInput input [[stage_in]]
|
ShadowFragmentInput input [[stage_in]]
|
||||||
) {
|
) {
|
||||||
float sigma = input.sigma;
|
float sigma = input.sigma;
|
||||||
float corner_radius = input.corner_radius;
|
|
||||||
float2 half_size = input.size / 2.;
|
float2 half_size = input.size / 2.;
|
||||||
float2 center = input.origin + half_size;
|
float2 center = input.origin + half_size;
|
||||||
float2 point = input.position.xy - center;
|
float2 point = input.position.xy - center;
|
||||||
|
float2 center_to_point = input.position.xy - center;
|
||||||
|
float corner_radius;
|
||||||
|
if (center_to_point.x < 0.) {
|
||||||
|
if (center_to_point.y < 0.) {
|
||||||
|
corner_radius = input.corner_radius_top_left;
|
||||||
|
} else {
|
||||||
|
corner_radius = input.corner_radius_bottom_left;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (center_to_point.y < 0.) {
|
||||||
|
corner_radius = input.corner_radius_top_right;
|
||||||
|
} else {
|
||||||
|
corner_radius = input.corner_radius_bottom_right;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// The signal is only non-zero in a limited range, so don't waste samples
|
// The signal is only non-zero in a limited range, so don't waste samples
|
||||||
float low = point.y - half_size.y;
|
float low = point.y - half_size.y;
|
||||||
|
@ -252,7 +293,10 @@ vertex QuadFragmentInput image_vertex(
|
||||||
image.border_bottom,
|
image.border_bottom,
|
||||||
image.border_left,
|
image.border_left,
|
||||||
coloru_to_colorf(image.border_color),
|
coloru_to_colorf(image.border_color),
|
||||||
image.corner_radius,
|
image.corner_radius_top_left,
|
||||||
|
image.corner_radius_top_right,
|
||||||
|
image.corner_radius_bottom_right,
|
||||||
|
image.corner_radius_bottom_left,
|
||||||
image.grayscale,
|
image.grayscale,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -266,7 +310,7 @@ fragment float4 image_fragment(
|
||||||
if (input.grayscale) {
|
if (input.grayscale) {
|
||||||
float grayscale =
|
float grayscale =
|
||||||
0.2126 * input.background_color.r +
|
0.2126 * input.background_color.r +
|
||||||
0.7152 * input.background_color.g +
|
0.7152 * input.background_color.g +
|
||||||
0.0722 * input.background_color.b;
|
0.0722 * input.background_color.b;
|
||||||
input.background_color = float4(grayscale, grayscale, grayscale, input.background_color.a);
|
input.background_color = float4(grayscale, grayscale, grayscale, input.background_color.a);
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,8 +3,10 @@ mod mouse_region;
|
||||||
|
|
||||||
#[cfg(debug_assertions)]
|
#[cfg(debug_assertions)]
|
||||||
use collections::HashSet;
|
use collections::HashSet;
|
||||||
|
use derive_more::Mul;
|
||||||
use schemars::JsonSchema;
|
use schemars::JsonSchema;
|
||||||
use serde::Deserialize;
|
use serde::Deserialize;
|
||||||
|
use serde_derive::Serialize;
|
||||||
use serde_json::json;
|
use serde_json::json;
|
||||||
use std::{borrow::Cow, sync::Arc};
|
use std::{borrow::Cow, sync::Arc};
|
||||||
|
|
||||||
|
@ -65,13 +67,73 @@ pub struct Quad {
|
||||||
pub bounds: RectF,
|
pub bounds: RectF,
|
||||||
pub background: Option<Color>,
|
pub background: Option<Color>,
|
||||||
pub border: Border,
|
pub border: Border,
|
||||||
pub corner_radius: f32,
|
pub corner_radii: CornerRadii,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default, Debug, Mul, Clone, Copy, Serialize, JsonSchema)]
|
||||||
|
pub struct CornerRadii {
|
||||||
|
pub top_left: f32,
|
||||||
|
pub top_right: f32,
|
||||||
|
pub bottom_right: f32,
|
||||||
|
pub bottom_left: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'de> Deserialize<'de> for CornerRadii {
|
||||||
|
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
|
||||||
|
where
|
||||||
|
D: serde::Deserializer<'de>,
|
||||||
|
{
|
||||||
|
#[derive(Deserialize)]
|
||||||
|
pub struct CornerRadiiHelper {
|
||||||
|
pub top_left: Option<f32>,
|
||||||
|
pub top_right: Option<f32>,
|
||||||
|
pub bottom_right: Option<f32>,
|
||||||
|
pub bottom_left: Option<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize)]
|
||||||
|
#[serde(untagged)]
|
||||||
|
enum RadiusOrRadii {
|
||||||
|
Radius(f32),
|
||||||
|
Radii(CornerRadiiHelper),
|
||||||
|
}
|
||||||
|
|
||||||
|
let json = RadiusOrRadii::deserialize(deserializer)?;
|
||||||
|
|
||||||
|
let result = match json {
|
||||||
|
RadiusOrRadii::Radius(radius) => CornerRadii::from(radius),
|
||||||
|
RadiusOrRadii::Radii(CornerRadiiHelper {
|
||||||
|
top_left,
|
||||||
|
top_right,
|
||||||
|
bottom_right,
|
||||||
|
bottom_left,
|
||||||
|
}) => CornerRadii {
|
||||||
|
top_left: top_left.unwrap_or(0.0),
|
||||||
|
top_right: top_right.unwrap_or(0.0),
|
||||||
|
bottom_right: bottom_right.unwrap_or(0.0),
|
||||||
|
bottom_left: bottom_left.unwrap_or(0.0),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
Ok(result)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<f32> for CornerRadii {
|
||||||
|
fn from(radius: f32) -> Self {
|
||||||
|
Self {
|
||||||
|
top_left: radius,
|
||||||
|
top_right: radius,
|
||||||
|
bottom_right: radius,
|
||||||
|
bottom_left: radius,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Shadow {
|
pub struct Shadow {
|
||||||
pub bounds: RectF,
|
pub bounds: RectF,
|
||||||
pub corner_radius: f32,
|
pub corner_radii: CornerRadii,
|
||||||
pub sigma: f32,
|
pub sigma: f32,
|
||||||
pub color: Color,
|
pub color: Color,
|
||||||
}
|
}
|
||||||
|
@ -177,7 +239,7 @@ pub struct PathVertex {
|
||||||
pub struct Image {
|
pub struct Image {
|
||||||
pub bounds: RectF,
|
pub bounds: RectF,
|
||||||
pub border: Border,
|
pub border: Border,
|
||||||
pub corner_radius: f32,
|
pub corner_radii: CornerRadii,
|
||||||
pub grayscale: bool,
|
pub grayscale: bool,
|
||||||
pub data: Arc<ImageData>,
|
pub data: Arc<ImageData>,
|
||||||
}
|
}
|
||||||
|
|
|
@ -153,7 +153,7 @@ impl LayoutRect {
|
||||||
bounds: RectF::new(position, size),
|
bounds: RectF::new(position, size),
|
||||||
background: Some(self.color),
|
background: Some(self.color),
|
||||||
border: Default::default(),
|
border: Default::default(),
|
||||||
corner_radius: 0.,
|
corner_radii: Default::default(),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -763,7 +763,7 @@ impl Element<TerminalView> for TerminalElement {
|
||||||
bounds: RectF::new(bounds.origin(), bounds.size()),
|
bounds: RectF::new(bounds.origin(), bounds.size()),
|
||||||
background: Some(layout.background_color),
|
background: Some(layout.background_color),
|
||||||
border: Default::default(),
|
border: Default::default(),
|
||||||
corner_radius: 0.,
|
corner_radii: Default::default(),
|
||||||
});
|
});
|
||||||
|
|
||||||
for rect in &layout.rects {
|
for rect in &layout.rects {
|
||||||
|
|
|
@ -1397,7 +1397,7 @@ impl Pane {
|
||||||
bounds: square,
|
bounds: square,
|
||||||
background: Some(color),
|
background: Some(color),
|
||||||
border: Default::default(),
|
border: Default::default(),
|
||||||
corner_radius: diameter / 2.,
|
corner_radii: (diameter / 2.).into(),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
|
@ -61,7 +61,7 @@ where
|
||||||
bounds: overlay_region,
|
bounds: overlay_region,
|
||||||
background: Some(overlay_color(cx)),
|
background: Some(overlay_color(cx)),
|
||||||
border: Default::default(),
|
border: Default::default(),
|
||||||
corner_radius: 0.,
|
corner_radii: Default::default(),
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -3614,7 +3614,7 @@ fn notify_of_new_dock(workspace: &WeakViewHandle<Workspace>, cx: &mut AsyncAppCo
|
||||||
bounds,
|
bounds,
|
||||||
background: Some(code_span_background_color),
|
background: Some(code_span_background_color),
|
||||||
border: Default::default(),
|
border: Default::default(),
|
||||||
corner_radius: 2.0,
|
corner_radii: (2.0).into(),
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
.into_any()
|
.into_any()
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue