Render code actions indicator
Co-Authored-By: Nathan <nathan@zed.dev>
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parent
cfee1401ed
commit
5d15886675
8 changed files with 225 additions and 126 deletions
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@ -63,6 +63,19 @@ trait ElementObject<V> {
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fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId;
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fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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fn measure(
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&mut self,
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available_space: Size<AvailableSpace>,
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view_state: &mut V,
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cx: &mut ViewContext<V>,
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) -> Size<Pixels>;
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fn draw(
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&mut self,
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origin: Point<Pixels>,
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available_space: Size<AvailableSpace>,
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view_state: &mut V,
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cx: &mut ViewContext<V>,
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);
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}
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struct RenderedElement<V: 'static, E: Element<V>> {
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@ -81,6 +94,11 @@ enum ElementRenderPhase<V> {
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layout_id: LayoutId,
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frame_state: Option<V>,
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},
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LayoutComputed {
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layout_id: LayoutId,
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available_space: Size<AvailableSpace>,
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frame_state: Option<V>,
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},
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Painted,
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}
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@ -137,7 +155,9 @@ where
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}
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}
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ElementRenderPhase::Start => panic!("must call initialize before layout"),
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ElementRenderPhase::LayoutRequested { .. } | ElementRenderPhase::Painted => {
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ElementRenderPhase::LayoutRequested { .. }
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| ElementRenderPhase::LayoutComputed { .. }
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| ElementRenderPhase::Painted => {
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panic!("element rendered twice")
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}
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};
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@ -154,6 +174,11 @@ where
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ElementRenderPhase::LayoutRequested {
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layout_id,
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mut frame_state,
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}
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| ElementRenderPhase::LayoutComputed {
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layout_id,
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mut frame_state,
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..
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} => {
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let bounds = cx.layout_bounds(layout_id);
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if let Some(id) = self.element.id() {
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@ -173,6 +198,62 @@ where
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_ => panic!("must call layout before paint"),
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};
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}
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fn measure(
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&mut self,
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available_space: Size<AvailableSpace>,
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view_state: &mut V,
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cx: &mut ViewContext<V>,
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) -> Size<Pixels> {
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if matches!(&self.phase, ElementRenderPhase::Start) {
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self.initialize(view_state, cx);
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}
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if matches!(&self.phase, ElementRenderPhase::Initialized { .. }) {
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self.layout(view_state, cx);
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}
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let layout_id = match &mut self.phase {
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ElementRenderPhase::LayoutRequested {
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layout_id,
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frame_state,
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} => {
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cx.compute_layout(*layout_id, available_space);
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let layout_id = *layout_id;
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self.phase = ElementRenderPhase::LayoutComputed {
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layout_id,
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available_space,
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frame_state: frame_state.take(),
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};
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layout_id
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}
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ElementRenderPhase::LayoutComputed {
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layout_id,
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available_space: prev_available_space,
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..
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} => {
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if available_space != *prev_available_space {
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cx.compute_layout(*layout_id, available_space);
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*prev_available_space = available_space;
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}
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*layout_id
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}
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_ => panic!("cannot measure after painting"),
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};
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cx.layout_bounds(layout_id).size
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}
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fn draw(
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&mut self,
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origin: Point<Pixels>,
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available_space: Size<AvailableSpace>,
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view_state: &mut V,
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cx: &mut ViewContext<V>,
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) {
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self.measure(available_space, view_state, cx);
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cx.with_element_offset(Some(origin), |cx| self.paint(view_state, cx))
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}
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}
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pub struct AnyElement<V>(Box<dyn ElementObject<V>>);
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@ -206,10 +287,7 @@ impl<V> AnyElement<V> {
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view_state: &mut V,
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cx: &mut ViewContext<V>,
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) -> Size<Pixels> {
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self.initialize(view_state, cx);
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let layout_id = self.layout(view_state, cx);
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cx.compute_layout(layout_id, available_space);
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cx.layout_bounds(layout_id).size
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self.0.measure(available_space, view_state, cx)
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}
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/// Initializes this element and performs layout in the available space, then paints it at the given origin.
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@ -220,10 +298,7 @@ impl<V> AnyElement<V> {
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view_state: &mut V,
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cx: &mut ViewContext<V>,
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) {
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self.initialize(view_state, cx);
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let layout_id = self.layout(view_state, cx);
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cx.compute_layout(layout_id, available_space);
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cx.with_element_offset(Some(origin), |cx| self.paint(view_state, cx))
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self.0.draw(origin, available_space, view_state, cx)
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}
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}
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