Add following UI in collab titlebar (#3544)

* [x] restructure titlebar to show facepiles for each collaborator and
their followers
* [x] allow following collaborators by clicking their avatars in the
titlebar
* [x] show grayscale avatar for collaborators not focused on this
project
* [x] show collaborators' microphone activity and muted status in the
titlebar
* [x] in facepile, show leader in front of followers
This commit is contained in:
Max Brunsfeld 2023-12-07 14:38:30 -08:00 committed by GitHub
commit 5e3d0a6d03
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4 changed files with 313 additions and 1146 deletions

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@ -1,8 +1,9 @@
use gpui::{
div, AnyElement, Div, IntoElement as _, ParentElement as _, RenderOnce, Styled, WindowContext,
div, AnyElement, Div, ElementId, IntoElement, ParentElement as _, RenderOnce, Styled,
WindowContext,
};
#[derive(Default)]
#[derive(Default, IntoElement)]
pub struct FacePile {
pub faces: Vec<AnyElement>,
}
@ -15,64 +16,15 @@ impl RenderOnce for FacePile {
let player_list = self.faces.into_iter().enumerate().map(|(ix, player)| {
let isnt_last = ix < player_count - 1;
div().when(isnt_last, |div| div.neg_mr_1()).child(player)
div()
.z_index((player_count - ix) as u32)
.when(isnt_last, |div| div.neg_mr_1())
.child(player)
});
div().p_1().flex().items_center().children(player_list)
}
}
// impl Element for FacePile {
// type State = ();
// fn layout(
// &mut self,
// state: Option<Self::State>,
// cx: &mut WindowContext,
// ) -> (LayoutId, Self::State) {
// let mut width = 0.;
// let mut max_height = 0.;
// let mut faces = Vec::with_capacity(self.faces.len());
// for face in &mut self.faces {
// let layout = face.layout(cx);
// width += layout.x();
// max_height = f32::max(max_height, layout.y());
// faces.push(layout);
// }
// width -= self.overlap * self.faces.len().saturating_sub(1) as f32;
// (cx.request_layout(&Style::default(), faces), ())
// // (
// // Vector2F::new(width, max_height.clamp(1., constraint.max.y())),
// // (),
// // ))
// }
// fn paint(
// &mut self,
// bounds: RectF,
// visible_bounds: RectF,
// _layout: &mut Self::LayoutState,
// view: &mut V,
// cx: &mut ViewContext<V>,
// ) -> Self::PaintState {
// let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
// let origin_y = bounds.upper_right().y();
// let mut origin_x = bounds.upper_right().x();
// for face in self.faces.iter_mut().rev() {
// let size = face.size();
// origin_x -= size.x();
// let origin_y = origin_y + (bounds.height() - size.y()) / 2.0;
// cx.scene().push_layer(None);
// face.paint(vec2f(origin_x, origin_y), visible_bounds, view, cx);
// cx.scene().pop_layer();
// origin_x += self.overlap;
// }
// ()
// }
// }
impl Extend<AnyElement> for FacePile {
fn extend<T: IntoIterator<Item = AnyElement>>(&mut self, children: T) {
self.faces.extend(children);