gpui: Add use state APIs (#34741)
This PR adds a component level state API to GPUI, as well as a few utilities for simplified interactions with entities Release Notes: - N/A
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10 changed files with 252 additions and 25 deletions
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@ -3,7 +3,7 @@ use crate::{
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Entity, EventEmitter, Focusable, ForegroundExecutor, Global, PromptButton, PromptLevel, Render,
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Reservation, Result, Subscription, Task, VisualContext, Window, WindowHandle,
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};
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use anyhow::Context as _;
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use anyhow::{Context as _, anyhow};
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use derive_more::{Deref, DerefMut};
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use futures::channel::oneshot;
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use std::{future::Future, rc::Weak};
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@ -58,6 +58,15 @@ impl AppContext for AsyncApp {
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Ok(app.update_entity(handle, update))
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}
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fn as_mut<'a, T>(&'a mut self, _handle: &Entity<T>) -> Self::Result<super::GpuiBorrow<'a, T>>
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where
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T: 'static,
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{
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Err(anyhow!(
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"Cannot as_mut with an async context. Try calling update() first"
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))
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}
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fn read_entity<T, R>(
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&self,
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handle: &Entity<T>,
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@ -364,6 +373,15 @@ impl AppContext for AsyncWindowContext {
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.update(self, |_, _, cx| cx.update_entity(handle, update))
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}
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fn as_mut<'a, T>(&'a mut self, _: &Entity<T>) -> Self::Result<super::GpuiBorrow<'a, T>>
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where
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T: 'static,
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{
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Err(anyhow!(
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"Cannot use as_mut() from an async context, call `update`"
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))
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}
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fn read_entity<T, R>(
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&self,
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handle: &Entity<T>,
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