debugger: Add a couple more keybindings (#31103)
- Add missing handler for `debugger::Continue` so `f5` works - Add bindings based on VS Code for `debugger::Restart` and `debug_panel::ToggleFocus` - Remove breakpoint-related buttons from the debug panel's top strip, and surface the bindings for `editor::ToggleBreakpoint` in gutter tooltip instead Release Notes: - Debugger Beta: Added keybindings for `debugger::Continue`, `debugger::Restart`, and `debug_panel::ToggleFocus`. - Debugger Beta: Removed breakpoint-related buttons from the top of the debug panel. - Compatibility note: on Linux, `ctrl-shift-d` is now bound to `debug_panel::ToggleFocus` by default, instead of `editor::DuplicateLineDown`.
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5 changed files with 32 additions and 62 deletions
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@ -752,55 +752,6 @@ impl DebugPanel {
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}),
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)
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.child(Divider::vertical())
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.child(
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IconButton::new(
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"debug-enable-breakpoint",
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IconName::DebugDisabledBreakpoint,
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)
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.icon_size(IconSize::XSmall)
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.shape(ui::IconButtonShape::Square)
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.disabled(thread_status != ThreadStatus::Stopped),
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)
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.child(
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IconButton::new(
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"debug-disable-breakpoint",
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IconName::CircleOff,
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)
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.icon_size(IconSize::XSmall)
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.shape(ui::IconButtonShape::Square)
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.disabled(thread_status != ThreadStatus::Stopped),
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)
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.child(
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IconButton::new(
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"debug-disable-all-breakpoints",
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IconName::BugOff,
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)
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.icon_size(IconSize::XSmall)
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.shape(ui::IconButtonShape::Square)
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.disabled(
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thread_status == ThreadStatus::Exited
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|| thread_status == ThreadStatus::Ended,
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)
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.on_click(window.listener_for(
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&running_state,
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|this, _, _window, cx| {
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this.toggle_ignore_breakpoints(cx);
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},
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))
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.tooltip({
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let focus_handle = focus_handle.clone();
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move |window, cx| {
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Tooltip::for_action_in(
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"Disable all breakpoints",
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&ToggleIgnoreBreakpoints,
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&focus_handle,
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window,
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cx,
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)
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}
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}),
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)
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.child(Divider::vertical())
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.child(
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IconButton::new("debug-restart", IconName::DebugRestart)
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.icon_size(IconSize::XSmall)
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