Start on a database-backed prompt library (#12468)
Using the file system as a database seems like it's easy, but it's actually a real pain. I'd like to use LMDB to store the prompts locally so we have more control. We can always add an export option, but I want the source of truth to be somewhere other than the file system. So far, I have a PromptStore which is global to the application and can be initialized on startup. Then there's a `PromptLibrary` which is intended to be the root of a new kind of Zed window. I haven't actually seen pixels yet, but I've sketched out the basics needed to create a new prompt, save, etc. Still lots to figure out but the foundations of being backed by a DB and rendering in an independent window are in place. /cc @iamnbutler @as-cii Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
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@ -12,7 +12,7 @@ use editor::{Editor, EditorElement, EditorStyle};
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use extension::{ExtensionManifest, ExtensionOperation, ExtensionStore};
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use fuzzy::{match_strings, StringMatchCandidate};
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use gpui::{
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actions, canvas, uniform_list, AnyElement, AppContext, EventEmitter, FocusableView, FontStyle,
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actions, uniform_list, AnyElement, AppContext, EventEmitter, FocusableView, FontStyle,
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InteractiveElement, KeyContext, ParentElement, Render, Styled, Task, TextStyle,
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UniformListScrollHandle, View, ViewContext, VisualContext, WeakView, WhiteSpace, WindowContext,
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};
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@ -938,24 +938,10 @@ impl Render for ExtensionsPage {
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let view = cx.view().clone();
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let scroll_handle = self.list.clone();
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this.child(
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canvas(
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move |bounds, cx| {
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let mut list = uniform_list::<_, ExtensionCard, _>(
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view,
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"entries",
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count,
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Self::render_extensions,
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)
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.size_full()
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.pb_4()
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.track_scroll(scroll_handle)
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.into_any_element();
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list.prepaint_as_root(bounds.origin, bounds.size.into(), cx);
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list
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},
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|_bounds, mut list, cx| list.paint(cx),
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)
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.size_full(),
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uniform_list(view, "entries", count, Self::render_extensions)
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.flex_grow()
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.pb_4()
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.track_scroll(scroll_handle),
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)
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}))
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}
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