Start on a database-backed prompt library (#12468)
Using the file system as a database seems like it's easy, but it's actually a real pain. I'd like to use LMDB to store the prompts locally so we have more control. We can always add an export option, but I want the source of truth to be somewhere other than the file system. So far, I have a PromptStore which is global to the application and can be initialized on startup. Then there's a `PromptLibrary` which is intended to be the root of a new kind of Zed window. I haven't actually seen pixels yet, but I've sketched out the basics needed to create a new prompt, save, etc. Still lots to figure out but the foundations of being backed by a DB and rendering in an independent window are in place. /cc @iamnbutler @as-cii Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
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25 changed files with 1427 additions and 1429 deletions
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@ -177,6 +177,8 @@ pub enum IconName {
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Space,
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Spinner,
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Split,
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Star,
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StarFilled,
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Strikethrough,
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Supermaven,
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SupermavenDisabled,
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@ -298,6 +300,8 @@ impl IconName {
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IconName::Space => "icons/space.svg",
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IconName::Spinner => "icons/spinner.svg",
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IconName::Split => "icons/split.svg",
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IconName::Star => "icons/star.svg",
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IconName::StarFilled => "icons/star_filled.svg",
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IconName::Strikethrough => "icons/strikethrough.svg",
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IconName::Supermaven => "icons/supermaven.svg",
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IconName::SupermavenDisabled => "icons/supermaven_disabled.svg",
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@ -77,7 +77,7 @@ impl RenderOnce for KeyBinding {
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.join(" ")
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)
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})
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.gap(rems(0.125))
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.gap(Spacing::Small.rems(cx))
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.flex_none()
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.children(self.key_binding.keystrokes().iter().map(|keystroke| {
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let key_icon = Self::icon_for_key(keystroke);
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