WIP: Send the channel name and the channel edges seperately, so we're not repeating them constantly
This commit is currently broken and includes debug data for a failed attempt at rewriting the insert_edge logic
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363867c65b
commit
5f9c56c8b0
13 changed files with 437 additions and 760 deletions
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@ -7,6 +7,7 @@ mod message_tests;
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use super::*;
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use gpui::executor::Background;
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use parking_lot::Mutex;
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use rpc::proto::ChannelEdge;
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use sea_orm::ConnectionTrait;
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use sqlx::migrate::MigrateDatabase;
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use std::sync::Arc;
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@ -144,3 +145,27 @@ impl Drop for TestDb {
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}
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}
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}
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/// The second tuples are (channel_id, parent)
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fn graph(channels: &[(ChannelId, &'static str)], edges: &[(ChannelId, ChannelId)]) -> ChannelGraph {
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let mut graph = ChannelGraph {
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channels: vec![],
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edges: vec![],
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};
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for (id, name) in channels {
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graph.channels.push(Channel {
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id: *id,
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name: name.to_string(),
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})
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}
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for (channel, parent) in edges {
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graph.edges.push(ChannelEdge {
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channel_id: channel.to_proto(),
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parent_id: parent.to_proto(),
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})
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}
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graph
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}
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