Togglable channels, the greatest since sliced bread
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parent
4c2348eb53
commit
60ce75c34a
4 changed files with 61 additions and 26 deletions
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@ -2233,20 +2233,20 @@ impl CollabPanel {
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// self.toggle_channel_collapsed(action.location, cx);
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// }
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// fn toggle_channel_collapsed<'a>(&mut self, channel_id: ChannelId, cx: &mut ViewContext<Self>) {
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// match self.collapsed_channels.binary_search(&channel_id) {
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// Ok(ix) => {
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// self.collapsed_channels.remove(ix);
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// }
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// Err(ix) => {
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// self.collapsed_channels.insert(ix, channel_id);
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// }
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// };
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// self.serialize(cx);
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// self.update_entries(true, cx);
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// cx.notify();
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// cx.focus_self();
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// }
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fn toggle_channel_collapsed<'a>(&mut self, channel_id: ChannelId, cx: &mut ViewContext<Self>) {
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match self.collapsed_channels.binary_search(&channel_id) {
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Ok(ix) => {
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self.collapsed_channels.remove(ix);
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}
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Err(ix) => {
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self.collapsed_channels.insert(ix, channel_id);
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}
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};
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// self.serialize(cx); todo!()
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self.update_entries(true, cx);
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cx.notify();
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cx.focus_self();
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}
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fn is_channel_collapsed(&self, channel_id: ChannelId) -> bool {
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self.collapsed_channels.binary_search(&channel_id).is_ok()
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@ -3129,6 +3129,9 @@ impl CollabPanel {
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} else {
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Toggle::NotToggleable
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})
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.on_toggle(
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cx.listener(move |this, _, cx| this.toggle_channel_collapsed(channel_id, cx)),
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)
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.on_click(cx.listener(move |this, _, cx| {
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if this.drag_target_channel == ChannelDragTarget::None {
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if is_active {
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@ -1,19 +1,30 @@
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use gpui::{div, Element, ParentElement};
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use std::rc::Rc;
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use crate::{Color, Icon, IconElement, IconSize, Toggle};
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use gpui::{div, Element, IntoElement, MouseDownEvent, ParentElement, WindowContext};
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pub fn disclosure_control(toggle: Toggle) -> impl Element {
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use crate::{Color, Icon, IconButton, IconSize, Toggle};
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pub fn disclosure_control(
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toggle: Toggle,
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on_toggle: Option<Rc<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
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) -> impl Element {
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match (toggle.is_toggleable(), toggle.is_toggled()) {
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(false, _) => div(),
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(_, true) => div().child(
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IconElement::new(Icon::ChevronDown)
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IconButton::new("toggle", Icon::ChevronDown)
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.color(Color::Muted)
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.size(IconSize::Small),
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.size(IconSize::Small)
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.when_some(on_toggle, move |el, on_toggle| {
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el.on_click(move |e, cx| on_toggle(e, cx))
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}),
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),
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(_, false) => div().child(
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IconElement::new(Icon::ChevronRight)
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IconButton::new("toggle", Icon::ChevronRight)
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.color(Color::Muted)
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.size(IconSize::Small),
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.size(IconSize::Small)
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.when_some(on_toggle, move |el, on_toggle| {
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el.on_click(move |e, cx| on_toggle(e, cx))
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}),
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),
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}
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}
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@ -1,4 +1,4 @@
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use crate::{h_stack, prelude::*, Icon, IconElement};
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use crate::{h_stack, prelude::*, Icon, IconElement, IconSize};
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use gpui::{prelude::*, Action, AnyView, Div, MouseButton, MouseDownEvent, Stateful};
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#[derive(IntoElement)]
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@ -6,6 +6,7 @@ pub struct IconButton {
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id: ElementId,
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icon: Icon,
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color: Color,
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size: IconSize,
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variant: ButtonVariant,
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state: InteractionState,
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selected: bool,
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@ -50,7 +51,11 @@ impl RenderOnce for IconButton {
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// place we use an icon button.
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// .hover(|style| style.bg(bg_hover_color))
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.active(|style| style.bg(bg_active_color))
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.child(IconElement::new(self.icon).color(icon_color));
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.child(
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IconElement::new(self.icon)
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.size(self.size)
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.color(icon_color),
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);
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if let Some(click_handler) = self.on_mouse_down {
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button = button.on_mouse_down(MouseButton::Left, move |event, cx| {
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@ -76,6 +81,7 @@ impl IconButton {
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id: id.into(),
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icon,
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color: Color::default(),
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size: Default::default(),
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variant: ButtonVariant::default(),
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state: InteractionState::default(),
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selected: false,
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@ -94,6 +100,11 @@ impl IconButton {
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self
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}
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pub fn size(mut self, size: IconSize) -> Self {
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self.size = size;
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self
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}
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pub fn variant(mut self, variant: ButtonVariant) -> Self {
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self.variant = variant;
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self
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@ -63,7 +63,7 @@ impl RenderOnce for ListHeader {
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type Rendered = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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let disclosure_control = disclosure_control(self.toggle);
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let disclosure_control = disclosure_control(self.toggle, None);
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let meta = match self.meta {
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Some(ListHeaderMeta::Tools(icons)) => div().child(
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@ -177,6 +177,7 @@ pub struct ListItem {
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toggle: Toggle,
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inset: bool,
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on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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on_toggle: Option<Rc<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
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on_secondary_mouse_down: Option<Rc<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
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children: SmallVec<[AnyElement; 2]>,
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}
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@ -193,6 +194,7 @@ impl ListItem {
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inset: false,
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on_click: None,
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on_secondary_mouse_down: None,
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on_toggle: None,
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children: SmallVec::new(),
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}
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}
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@ -230,6 +232,14 @@ impl ListItem {
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self
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}
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pub fn on_toggle(
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mut self,
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on_toggle: impl Fn(&MouseDownEvent, &mut WindowContext) + 'static,
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) -> Self {
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self.on_toggle = Some(Rc::new(on_toggle));
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self
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}
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pub fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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@ -283,7 +293,7 @@ impl RenderOnce for ListItem {
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this.bg(cx.theme().colors().ghost_element_selected)
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})
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.when_some(self.on_click.clone(), |this, on_click| {
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this.on_click(move |event, cx| {
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this.cursor_pointer().on_click(move |event, cx| {
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// HACK: GPUI currently fires `on_click` with any mouse button,
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// but we only care about the left button.
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if event.down.button == MouseButton::Left {
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@ -304,7 +314,7 @@ impl RenderOnce for ListItem {
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.gap_1()
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.items_center()
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.relative()
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.child(disclosure_control(self.toggle))
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.child(disclosure_control(self.toggle, self.on_toggle))
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.children(left_content)
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.children(self.children)
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// HACK: We need to attach the `on_click` handler to the child element in order to have the click
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