WIP: Start on test to ensure incoming calls cancel upon recipient disconnection
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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1 changed files with 17 additions and 0 deletions
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@ -533,6 +533,23 @@ async fn test_calls_on_multiple_connections(
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deterministic.advance_clock(rpc::RECEIVE_TIMEOUT);
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deterministic.advance_clock(rpc::RECEIVE_TIMEOUT);
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assert!(incoming_call_b1.next().await.unwrap().is_none());
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assert!(incoming_call_b1.next().await.unwrap().is_none());
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assert!(incoming_call_b2.next().await.unwrap().is_none());
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assert!(incoming_call_b2.next().await.unwrap().is_none());
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// User A reconnects automatically, then calls user B again.
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active_call_a
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.update(cx_a, |call, cx| {
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call.invite(client_b1.user_id().unwrap(), None, cx)
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})
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.await
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.unwrap();
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deterministic.run_until_parked();
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assert!(incoming_call_b1.next().await.unwrap().is_some());
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assert!(incoming_call_b2.next().await.unwrap().is_some());
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// User B disconnects all clients, causing user A to no longer see a pending call for them.
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println!("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
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server.disconnect_client(client_b1.current_user_id(cx_b1));
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deterministic.advance_clock(rpc::RECEIVE_TIMEOUT);
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active_call_a.read_with(cx_a, |call, _| assert!(call.room().is_none()));
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}
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}
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#[gpui::test(iterations = 10)]
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#[gpui::test(iterations = 10)]
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