Add keymatch modes so terminal can have cmd-k (#4219)
This isn't my favorite idea of a fix, but it does work for now, and it seems likely the terminal will need to configure other aspects of action dispatch in the future. In the future we should explore making it possible to do this via the keymap, either by making disabling bindings more robust; or by having a way to indicate immediate mode per binding. Release Notes: - Fixed a bug where cmd-k in terminal took 1s
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commit
61dfec2b75
4 changed files with 44 additions and 11 deletions
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@ -62,6 +62,16 @@ use std::{
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rc::Rc,
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};
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/// KeymatchMode controls how keybindings are resolved in the case of conflicting pending keystrokes.
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/// When `Sequenced`, gpui will wait for 1s for sequences to complete.
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/// When `Immediate`, gpui will immediately resolve the keybinding.
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#[derive(Default, PartialEq)]
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pub enum KeymatchMode {
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#[default]
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Sequenced,
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Immediate,
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
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pub(crate) struct DispatchNodeId(usize);
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@ -74,6 +84,7 @@ pub(crate) struct DispatchTree {
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keystroke_matchers: FxHashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>,
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keymap: Rc<RefCell<Keymap>>,
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action_registry: Rc<ActionRegistry>,
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pub(crate) keymatch_mode: KeymatchMode,
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}
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#[derive(Default)]
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@ -105,6 +116,7 @@ impl DispatchTree {
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keystroke_matchers: FxHashMap::default(),
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keymap,
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action_registry,
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keymatch_mode: KeymatchMode::Sequenced,
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}
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}
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@ -115,6 +127,7 @@ impl DispatchTree {
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self.focusable_node_ids.clear();
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self.view_node_ids.clear();
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self.keystroke_matchers.clear();
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self.keymatch_mode = KeymatchMode::Sequenced;
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}
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pub fn push_node(
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@ -2,11 +2,12 @@ use crate::{
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px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, Arena, AsyncWindowContext,
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AvailableSpace, Bounds, Context, Corners, CursorStyle, DispatchActionListener, DispatchNodeId,
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DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, Flatten,
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GlobalElementId, Hsla, KeyBinding, KeyContext, KeyDownEvent, KeyMatch, KeymatchResult,
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Keystroke, KeystrokeEvent, Model, ModelContext, Modifiers, MouseButton, MouseMoveEvent,
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MouseUpEvent, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformWindow, Point,
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PromptLevel, Render, ScaledPixels, SharedString, Size, SubscriberSet, Subscription,
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TaffyLayoutEngine, Task, View, VisualContext, WeakView, WindowBounds, WindowOptions,
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GlobalElementId, Hsla, KeyBinding, KeyContext, KeyDownEvent, KeyMatch, KeymatchMode,
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KeymatchResult, Keystroke, KeystrokeEvent, Model, ModelContext, Modifiers, MouseButton,
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MouseMoveEvent, MouseUpEvent, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput,
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PlatformWindow, Point, PromptLevel, Render, ScaledPixels, SharedString, Size, SubscriberSet,
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Subscription, TaffyLayoutEngine, Task, View, VisualContext, WeakView, WindowBounds,
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WindowOptions,
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};
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use anyhow::{anyhow, Context as _, Result};
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use collections::FxHashSet;
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@ -1214,12 +1215,21 @@ impl<'a> WindowContext<'a> {
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.dispatch_path(node_id);
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if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
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let KeymatchResult { bindings, pending } = self
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let KeymatchResult {
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bindings,
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mut pending,
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} = self
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.window
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.rendered_frame
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.dispatch_tree
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.dispatch_key(&key_down_event.keystroke, &dispatch_path);
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if self.window.rendered_frame.dispatch_tree.keymatch_mode == KeymatchMode::Immediate
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&& !bindings.is_empty()
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{
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pending = false;
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}
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if pending {
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let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
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if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus
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@ -31,11 +31,11 @@ use crate::{
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prelude::*, size, AnyTooltip, AppContext, AvailableSpace, Bounds, BoxShadow, ContentMask,
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Corners, CursorStyle, DevicePixels, DispatchPhase, DispatchTree, ElementId, ElementStateBox,
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EntityId, FocusHandle, FocusId, FontId, GlobalElementId, GlyphId, Hsla, ImageData,
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InputHandler, IsZero, KeyContext, KeyEvent, LayoutId, MonochromeSprite, MouseEvent, PaintQuad,
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Path, Pixels, PlatformInputHandler, Point, PolychromeSprite, Quad, RenderGlyphParams,
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RenderImageParams, RenderSvgParams, Scene, Shadow, SharedString, Size, StackingContext,
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StackingOrder, Style, Surface, TextStyleRefinement, Underline, UnderlineStyle, Window,
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WindowContext, SUBPIXEL_VARIANTS,
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InputHandler, IsZero, KeyContext, KeyEvent, KeymatchMode, LayoutId, MonochromeSprite,
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MouseEvent, PaintQuad, Path, Pixels, PlatformInputHandler, Point, PolychromeSprite, Quad,
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RenderGlyphParams, RenderImageParams, RenderSvgParams, Scene, Shadow, SharedString, Size,
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StackingContext, StackingOrder, Style, Surface, TextStyleRefinement, Underline, UnderlineStyle,
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Window, WindowContext, SUBPIXEL_VARIANTS,
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};
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type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut ElementContext) + 'static>;
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@ -1112,6 +1112,15 @@ impl<'a> ElementContext<'a> {
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}
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}
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/// keymatch mode immediate instructs GPUI to prefer shorter action bindings.
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/// In the case that you have a keybinding of `"cmd-k": "terminal::Clear"` and
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/// `"cmd-k left": "workspace::MoveLeft"`, GPUI will by default wait for 1s after
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/// you type cmd-k to see if you're going to type left.
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/// This is problematic in the terminal
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pub fn keymatch_mode_immediate(&mut self) {
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self.window.next_frame.dispatch_tree.keymatch_mode = KeymatchMode::Immediate;
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}
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/// Register a mouse event listener on the window for the next frame. The type of event
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/// is determined by the first parameter of the given listener. When the next frame is rendered
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/// the listener will be cleared.
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@ -762,6 +762,7 @@ impl Element for TerminalElement {
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self.interactivity
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.paint(bounds, bounds.size, state, cx, |_, _, cx| {
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cx.handle_input(&self.focus, terminal_input_handler);
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cx.keymatch_mode_immediate();
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cx.on_key_event({
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let this = self.terminal.clone();
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