blade: always create texture views for atlas tiles
This commit is contained in:
parent
aae532987f
commit
61fa5e93a8
2 changed files with 24 additions and 24 deletions
|
@ -336,7 +336,7 @@ impl BladeRenderer {
|
|||
let vertex_buf = self.instance_belt.alloc_data(&vertices, &self.gpu);
|
||||
let mut pass = self.command_encoder.render(gpu::RenderTargetSet {
|
||||
colors: &[gpu::RenderTarget {
|
||||
view: tex_info.raw_view.unwrap(),
|
||||
view: tex_info.raw_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::Store,
|
||||
}],
|
||||
|
@ -426,7 +426,7 @@ impl BladeRenderer {
|
|||
0,
|
||||
&ShaderPathsData {
|
||||
globals,
|
||||
t_sprite: tex_info.raw_view.unwrap(),
|
||||
t_sprite: tex_info.raw_view,
|
||||
s_sprite: self.atlas_sampler,
|
||||
b_path_sprites: instance_buf,
|
||||
},
|
||||
|
@ -457,7 +457,7 @@ impl BladeRenderer {
|
|||
0,
|
||||
&ShaderMonoSpritesData {
|
||||
globals,
|
||||
t_sprite: tex_info.raw_view.unwrap(),
|
||||
t_sprite: tex_info.raw_view,
|
||||
s_sprite: self.atlas_sampler,
|
||||
b_mono_sprites: instance_buf,
|
||||
},
|
||||
|
@ -475,7 +475,7 @@ impl BladeRenderer {
|
|||
0,
|
||||
&ShaderPolySpritesData {
|
||||
globals,
|
||||
t_sprite: tex_info.raw_view.unwrap(),
|
||||
t_sprite: tex_info.raw_view,
|
||||
s_sprite: self.atlas_sampler,
|
||||
b_poly_sprites: instance_buf,
|
||||
},
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue