Introduce new PaintContext and LayoutContext
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parent
2d17e9685f
commit
625e4a1bd0
3 changed files with 31 additions and 20 deletions
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@ -1,3 +1,4 @@
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use crate::element::LayoutContext;
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use util::ResultExt;
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use crate::element::AnyElement;
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@ -12,16 +13,22 @@ impl<V: 'static> gpui::Element<V> for Adapter<V> {
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&mut self,
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constraint: gpui::SizeConstraint,
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view: &mut V,
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cx: &mut gpui::LayoutContext<V>,
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legacy_cx: &mut gpui::LayoutContext<V>,
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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cx.push_layout_engine();
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if let Some(node) = self.0.layout(view, cx).log_err() {
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cx.layout_engine()
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legacy_cx.push_layout_engine();
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let node = self
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.0
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.layout(view, &mut LayoutContext { legacy_cx })
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.log_err();
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if let Some(node) = node {
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legacy_cx
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.layout_engine()
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.unwrap()
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.compute_layout(node, constraint.max)
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.log_err();
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}
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cx.pop_layout_engine();
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legacy_cx.pop_layout_engine();
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(constraint.max, ())
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}
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@ -1,14 +1,27 @@
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use crate::style::{DefinedLength, Display, Overflow, Position, Style};
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use anyhow::Result;
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use gpui::{Layout, LayoutContext, PaintContext};
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use derive_more::{Deref, DerefMut};
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use gpui::{Layout, LayoutContext as LegacyLayoutContext, PaintContext as LegacyPaintContext};
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use playground_macros::tailwind_lengths;
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pub use taffy::tree::NodeId;
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#[derive(Deref, DerefMut)]
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pub struct LayoutContext<'a, 'b, 'c, 'd, V> {
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pub(crate) legacy_cx: &'d mut LegacyLayoutContext<'a, 'b, 'c, V>,
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}
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#[derive(Deref, DerefMut)]
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pub struct PaintContext<'a, 'b, 'c, 'd, V> {
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#[deref]
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#[deref_mut]
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pub(crate) legacy_cx: &'d mut LegacyPaintContext<'a, 'b, 'c, V>,
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scene: &'d mut gpui::SceneBuilder,
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}
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pub trait Element<V> {
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fn style_mut(&mut self) -> &mut Style;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
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fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut gpui::PaintContext<V>)
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-> Result<()>;
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fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()>;
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/// Convert to a dynamically-typed element suitable for layout and paint.
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fn into_any(self) -> AnyElement<V>
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@ -2,7 +2,7 @@ use anyhow::{anyhow, Result};
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use gpui::{Layout, LayoutNodeId};
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use crate::{
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element::{AnyElement, Element},
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element::{AnyElement, Element, LayoutContext, PaintContext},
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style::Style,
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};
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@ -23,11 +23,7 @@ impl<V: 'static> Element<V> for Frame<V> {
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&mut self.style
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}
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fn layout(
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&mut self,
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view: &mut V,
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cx: &mut gpui::LayoutContext<V>,
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) -> Result<taffy::tree::NodeId> {
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<taffy::tree::NodeId> {
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let child_layout_node_ids = self
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.children
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.iter_mut()
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@ -40,12 +36,7 @@ impl<V: 'static> Element<V> for Frame<V> {
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.add_node(self.style.to_taffy(rem_size), child_layout_node_ids)
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}
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fn paint(
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&mut self,
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layout: Layout,
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view: &mut V,
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cx: &mut gpui::PaintContext<V>,
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) -> Result<()> {
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fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
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for child in &mut self.children {
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child.paint(view, cx)?;
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}
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