allow to compile shader at building
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df1f62477c
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636a057373
1 changed files with 178 additions and 1 deletions
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@ -242,12 +242,19 @@ mod macos {
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#[cfg(target_os = "windows")]
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mod windows {
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use std::path::PathBuf;
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use std::{
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io::Write,
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path::{Path, PathBuf},
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process::{self, Command},
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};
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pub(super) fn build() {
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// Link the AMD AGS library
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link_amd_ags();
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// Compile HLSL shaders
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compile_shaders();
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// Embed the Windows manifest and resource file
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#[cfg(feature = "windows-manifest")]
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embed_resource();
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@ -280,4 +287,174 @@ mod windows {
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.manifest_required()
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.unwrap();
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}
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fn compile_shaders() {
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use std::fs;
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use std::process::{self, Command};
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let shader_path = PathBuf::from(std::env::var("CARGO_MANIFEST_DIR").unwrap())
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.join("src/platform/windows/shaders.hlsl");
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let out_dir = std::env::var("OUT_DIR").unwrap();
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println!("cargo:rerun-if-changed={}", shader_path.display());
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// Check if fxc.exe is available
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let fxc_path = find_fxc_compiler();
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// Define all modules
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let modules = [
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"quad",
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"shadow",
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"paths",
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"underline",
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"monochrome_sprite",
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"polychrome_sprite",
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];
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let rust_binding_path = format!("{}/shaders_bytes.rs", out_dir);
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if Path::new(&rust_binding_path).exists() {
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fs::remove_file(&rust_binding_path)
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.expect("Failed to remove existing Rust binding file");
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}
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for module in &modules {
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compile_shader_for_module(
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module,
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&out_dir,
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&fxc_path,
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shader_path.to_str().unwrap(),
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&rust_binding_path,
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);
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}
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println!(
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"cargo:warning=Successfully compiled shaders. Output written to: {}",
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rust_binding_path
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);
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}
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fn find_fxc_compiler() -> String {
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// Try to find in PATH
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if let Ok(output) = std::process::Command::new("where").arg("fxc.exe").output() {
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if output.status.success() {
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let path = String::from_utf8_lossy(&output.stdout);
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return path.trim().to_string();
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}
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}
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// Check the default path
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if Path::new(r"C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\fxc.exe")
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.exists()
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{
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return r"C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\fxc.exe"
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.to_string();
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}
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// Check environment variable
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if let Ok(path) = std::env::var("GPUI_FXC_PATH") {
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if Path::new(&path).exists() {
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return path;
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}
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}
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panic!("Failed to find fxc.exe");
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}
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fn compile_shader_for_module(
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module: &str,
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out_dir: &str,
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fxc_path: &str,
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shader_path: &str,
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rust_binding_path: &str,
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) {
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// Compile vertex shader
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let output_file = format!("{}/{}_vs.h", out_dir, module);
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let const_name = format!("{}_VERTEX_BYTES", module.to_uppercase());
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compile_shader_impl(
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fxc_path,
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&format!("{module}_vertex"),
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&output_file,
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&const_name,
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shader_path,
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"vs_5_0",
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);
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generate_rust_binding(&const_name, &output_file, &rust_binding_path);
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// Compile fragment shader
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let output_file = format!("{}/{}_ps.h", out_dir, module);
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let const_name = format!("{}_FRAGMENT_BYTES", module.to_uppercase());
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compile_shader_impl(
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fxc_path,
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&format!("{module}_fragment"),
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&output_file,
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&const_name,
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shader_path,
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"ps_5_0",
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);
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generate_rust_binding(&const_name, &output_file, &rust_binding_path);
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}
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fn compile_shader_impl(
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fxc_path: &str,
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entry_point: &str,
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output_path: &str,
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var_name: &str,
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shader_path: &str,
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target: &str,
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) {
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let output = Command::new(fxc_path)
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.args([
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"/T",
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target,
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"/E",
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entry_point,
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"/Fh",
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output_path,
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"/Vn",
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var_name,
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shader_path,
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])
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.output();
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match output {
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Ok(result) => {
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if result.status.success() {
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return;
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}
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eprintln!(
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"Pixel shader compilation failed for {}:\n{}",
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entry_point,
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String::from_utf8_lossy(&result.stderr)
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);
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process::exit(1);
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}
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Err(e) => {
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eprintln!("Failed to run fxc for {}: {}", entry_point, e);
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process::exit(1);
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}
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}
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}
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fn generate_rust_binding(const_name: &str, head_file: &str, output_path: &str) {
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let header_content =
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std::fs::read_to_string(head_file).expect("Failed to read header file");
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let const_definition = {
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let global_var_start = header_content.find("const BYTE").unwrap();
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let global_var = &header_content[global_var_start..];
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let equal = global_var.find('=').unwrap();
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global_var[equal + 1..].trim()
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};
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let rust_binding = format!(
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"const {}: &[u8] = &{}\n",
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const_name,
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const_definition.replace('{', "[").replace('}', "]")
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);
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let mut options = std::fs::OpenOptions::new()
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.write(true)
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.create(true)
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.append(true)
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.open(output_path)
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.expect("Failed to open Rust binding file");
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options
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.write_all(rust_binding.as_bytes())
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.expect("Failed to write Rust binding file");
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}
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}
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